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Tower Walker News

UPDATE V1.0058

More free content and improvements to Tower Walker. More saveslots, bulk enchanting for rings and armor, attack speed is now visible on weapons, new items in chests and 2 pets. Enjoy!

Here are the patch notes (1.0058.443):
[h2]NEW CONTENT[/h2]
  • ADDED 9 more Character save slots, 18 total
  • ADDED Bulk enchanting for rings and armor
  • ADDED New item - Pet(Summon) Rat
  • ADDED New item - Pet(Summon) Sabertooth
[h2]TOWER[/h2]
  • Boss "Giant rat" now has a low chance to drop Pet(Summon) Rat
  • Boss "Fang" now has a low chance to drop Pet(Summon) Sabertooth
[h2]INVENTORY[/h2]
  • Weapons now display attack speed and correct damage values
  • Added 2 active pet slots to for Pet (Summons) in Character UI
  • Activated "Pets" category section for shared stash and inventory storage
[h2]MISC[/h2]
  • Fixed issue with incorrect values on active buffs
  • "Cursed chest" now always drops C-grade soulshots
  • "Golden chest" now always drops B-grade soulshots
  • "Ancient chest" now always drops A-grade soulshots
  • "Legendary chest" now always drops S-grade soulshots
  • Improvements to all saving systems
  • Numerous stability fixes
  • Interface refinements
  • Savefiles from previous version are compatible


https://store.steampowered.com/app/2444870/Tower_Walker__The_Ancient_Ones/

TOWER WALKER: THE ANCIENT ONES DLC adds 6 new ancient playable species with special and unique racial traits. By buying the DLC you are first and foremost showing your support for Tower Walker and future development but you also get a load of bonus content!

BONUS CONTENT
Playable ancient races:
  • Dark elf
  • Vampire
  • Troll
  • Demon
  • Minotaur
  • Lizard

[h2]Thanks for your support![/h2]

"ELDER COUNCIL OF MAGES" - FREE UPDATE AND A NEW DLC OUT NOW!

Gnomes has arrived to Tower Walker. This update adds more free content and improvements to the game. New playable race, updated textures and more lore about the great wizards in the tower. We also launched our first DLC "The Ancient Ones". This new DLC contains 6 extra playable races and it is for those of you who really want to support the future development of Tower Walker, while getting your hands on a load of exclusive bonus content.

THE GNOMES
The scepter order was founded by the elder council of gnome mages in the first age. The gnomes are born with powerful magic and they have a limitless thirst for knowledge and wisdom. The legends tell that the ancient builders of the tower was the first gnomes from the mysterious elven magic city of Aldera.
Here are the update notes (1.0057.441):
[h2]NEW CONTENT[/h2]
  • ADDED NEW playable race "GNOMES"
  • ADDED NEW LORE for all races in character creation
  • ADDED NEW LORE for "the great wizards" in the tower
  • ADDED NEW DLC bonus content in character creation
[h2]TOWER[/h2]
  • Tweaks to increase loot chance for all legendary drops
  • Tweaks to increase cost for "Treasure key" at exotic goods vendor
  • Buy total slider removed from "Treasure Key" at exotic goods vendor
  • Updated enemy textures
  • Tweaks to treasure chest sound
[h2]CLASSES[/h2]
  • Increased base attacks AoE range for Mace & shield
  • Increased base attacks AoE range for Dual swords
  • Increased base attacks AoE range for Book
  • Increased base attacks AoE range for Claws
  • Increased base attacks AoE range for Mighty Weapon
  • Increased base attacks AoE range for Staff
  • Enemy type "Dragon" now has a larger hitbox
  • Fixed an issue with "Soultakers" "Fear" not being visible as an active ability in basecamp
  • Fixed multiple issues with "Savage" "Fury" not showing correct current stack
  • Tweaks to increase health gained from "Fungi" racial "Rejuvenation", all ranks
[h2]CRAFTING[/h2]
  • Tweaks to decrease total mats required to craft "Bone Powder"
  • Tweaks to decrease total mats required to craft "Soulshard"
[h2]MISC[/h2]
  • Inventory notifiers for looting materials has been improved
  • Minor performance improvements for faster loading times
  • Added Auto-save in tower function in settings, 60 minutes
  • Added Auto-save in tower function in settings, 40 minutes
  • Added Auto-save in tower function in settings, 20 minutes
  • Added Auto-save in tower function in settings, 10 minutes
  • Added Auto-save in tower function in settings, 5 minutes
  • Improvements to crafting systems
  • Added new publisher logo intros in main menu
  • Savefiles from previous version are compatible


DLC RELEASE


https://store.steampowered.com/app/2444870/Tower_Walker__The_Ancient_Ones/

TOWER WALKER: THE ANCIENT ONES DLC adds 6 new ancient playable species with special and unique racial traits. By buying the DLC you are first and foremost showing your support for Tower Walker and future development but you also get a load of bonus content!

[h3]BONUS CONTENT[/h3]
Playable ancient races:
  • Dark elf
  • Vampire
  • Troll
  • Demon
  • Minotaur
  • Lizard

[h2]Thanks for your support![/h2]

UPDATE V1.0055

More free content and improvements to Tower Walker. New skill, updated textures and lore for all races in character creation. Enjoy!



Update Notes


Here are the patch notes (1.0055.437):
[h2]NEW CONTENT[/h2]
  • ADDED NEW SKILL for "Soultaker" ability "Fear"
  • ADDED NEW LORE for all races in character creation
[h2]CLASSES[/h2]
  • Soultaker "FEAR" rank 1 now unlocks at lvl 81 (new)
  • Soultaker "FEAR" rank 2 now unlocks at lvl 95 (new)
  • Soultaker "FEAR" rank 3 now unlocks at lvl 108 (new)
[h2]TOWER[/h2]
  • Tweaks to increase loot chance for all legendary drops
  • Tweaks to decrease kill count for certain quests
  • Updated enemy "Sabertooth" textures
  • Updated enemy "Wild Sabertooth" textures
  • Updated enemy "Stalking Sabertooth" textures
  • Updated boss "Fang" textures
  • Updated boss "Tyrant King Godrin" textures
[h2]EQUIPMENT[/h2]
  • Tweaks to increase armor and resistance to all equipment
[h2]MISC[/h2]
  • ADDED lore for "Human" in character creation UI
  • ADDED lore for "Orc" in character creation UI
  • ADDED lore for "Undead" in character creation UI
  • ADDED lore for "Beastkin" in character creation UI
  • ADDED lore for "Elf" in character creation UI
  • ADDED lore for "Dwarf" in character creation UI
  • ADDED lore for "Goblin" in character creation UI
  • ADDED lore for "Fungi" in character creation UI
  • Improvements to all item systems
  • improvements to inventory and shared stash systems
  • improvements to crafting and equipment systems
  • Savefiles from previous version are compatible

"SACRED GROUND" - HUGE FREE UPDATE OUT NOW!

Mushrooms has arrived to Tower Walker! This is a HUGE major content update with a new playable race, more floors, more bosses, more lore to explore in the tower and other goodies. It is also time for Paladins to get a new ability called "Sacred Ground" and all other classes to get new ranks of core abilities to unlock at the trainer. We also increased level cap to 120. By popular demand all ring slots can now be changed in combat and not only in basecamp (even the soul ring). And finally, we also added the "Crystal forge" that can be used to gain equipment outside of crafting and looting by spending crystals. Enjoy!

[h2]HELP TOWER WALKER REACH MILESTONE![/h2]
As always! We appreciate the support of the community! We have dreams and big ambitions for Tower Walker. We want to keep releasing regular updates to expand and improve current gameplay and add TONS of more content. To be able to keep this up we need your help to reach new milestones. If you want to help out you can do so by posting a review and and tell us what you think about the game, this will greatly support our ability to continue working with our planned updates and expansions. We are very close to a milestone now(47/50). Thanks for your support!

Here are the patch notes (1.0053.435):
[h2]NEW CONTENT[/h2]
  • ADDED new playable race "FUNGI"
  • ADDED new ability "SACRED GROUND" for Paladin
  • ADDED new minor AOE melee attack for Paladin
  • ADDED 45 new ability ranks for all core class masteries
  • ADDED new tower section "TEMPLE GARDENS"
  • ADDED new feature "CRYSTAL FORGE" for all grades
  • ADDED new bosses and new mob types
  • ADDED new lore pages
  • Increased max level cap to lvl 120
  • Major rework to enchanting
  • Improved inventory system for ring slots in combat
[h2]CLASSES[/h2]
  • Paladin "SACRED GROUND" rank 1 now unlocks at lvl 81 (new)
  • Paladin "SACRED GROUND" rank 2 now unlocks at lvl 95 (new)
  • Paladin "SACRED GROUND" rank 3 now unlocks at lvl 108 (new)
  • Paladin "SHIELD BLOCK" rank 6 now unlocks at lvl 82 (new)
  • Paladin "SHIELD BLOCK" rank 7 now unlocks at lvl 94 (new)
  • Paladin "SHIELD BLOCK" rank 8 now unlocks at lvl 104 (new)
  • Paladin "SHIELD BLOCK" rank 9 now unlocks at lvl 112 (new)
  • Paladin "SHIELD BLOCK" rank 10 now unlocks at lvl 120 (new)
  • Bishop "HOLY SHIELD" rank 6 now unlocks at lvl 82 (new)
  • Bishop "HOLY SHIELD" rank 7 now unlocks at lvl 94 (new)
  • Bishop "HOLY SHIELD" rank 8 now unlocks at lvl 104 (new)
  • Bishop "HOLY SHIELD" rank 9 now unlocks at lvl 112 (new)
  • Bishop "HOLY SHIELD" rank 10 now unlocks at lvl 120 (new)
  • Archmage "SCORCHED EARTH" rank 6 now unlocks at lvl 82 (new)
  • Archmage "SCORCHED EARTH" rank 7 now unlocks at lvl 94 (new)
  • Archmage "SCORCHED EARTH" rank 8 now unlocks at lvl 104 (new)
  • Archmage "SCORCHED EARTH" rank 9 now unlocks at lvl 112 (new)
  • Archmage "SCORCHED EARTH" rank 10 now unlocks at lvl 120 (new)
  • Soultaker "SHADOW AFFLICTION" rank 6 now unlocks at lvl 82 (new)
  • Soultaker "SHADOW AFFLICTION" rank 7 now unlocks at lvl 94 (new)
  • Soultaker "SHADOW AFFLICTION" rank 8 now unlocks at lvl 104 (new)
  • Soultaker "SHADOW AFFLICTION" rank 9 now unlocks at lvl 112 (new)
  • Soultaker "SHADOW AFFLICTION" rank 10 now unlocks at lvl 120 (new)
  • Phantom "STUN SHOT" rank 6 now unlocks at lvl 82 (new)
  • Phantom "STUN SHOT" rank 7 now unlocks at lvl 94 (new)
  • Phantom "STUN SHOT" rank 8 now unlocks at lvl 104 (new)
  • Phantom "STUN SHOT" rank 9 now unlocks at lvl 112 (new)
  • Phantom "STUN SHOT" rank 10 now unlocks at lvl 120 (new)
  • Ravager "FURY" rank 6 now unlocks at lvl 82 (new)
  • Ravager "FURY" rank 7 now unlocks at lvl 94 (new)
  • Ravager "FURY" rank 8 now unlocks at lvl 104 (new)
  • Ravager "FURY" rank 9 now unlocks at lvl 112 (new)
  • Ravager "FURY" rank 10 now unlocks at lvl 120 (new)
  • Stalker "MORTAL BLOW" rank 6 now unlocks at lvl 82 (new)
  • Stalker "MORTAL BLOW" rank 7 now unlocks at lvl 94 (new)
  • Stalker "MORTAL BLOW" rank 8 now unlocks at lvl 104 (new)
  • Stalker "MORTAL BLOW" rank 9 now unlocks at lvl 112 (new)
  • Stalker "MORTAL BLOW" rank 10 now unlocks at lvl 120 (new)
  • Tyrant "RAGING WIND" rank 6 now unlocks at lvl 82 (new)
  • Tyrant "RAGING WIND" rank 7 now unlocks at lvl 94 (new)
  • Tyrant "RAGING WIND" rank 8 now unlocks at lvl 104 (new)
  • Tyrant "RAGING WIND" rank 9 now unlocks at lvl 112 (new)
  • Tyrant "RAGING WIND" rank 10 now unlocks at lvl 120 (new)
  • Blademaster "REVENGE" rank 6 now unlocks at lvl 82 (new)
  • Blademaster "REVENGE" rank 7 now unlocks at lvl 94 (new)
  • Blademaster "REVENGE" rank 8 now unlocks at lvl 104 (new)
  • Blademaster "REVENGE" rank 9 now unlocks at lvl 112 (new)
  • Blademaster "REVENGE" rank 10 now unlocks at lvl 120 (new)
  • "Knight/Paladin" Mace now have a minor aoe auto attack
  • Tweaks to "Rangers" ability "Stun shot" slighty decreased stun duration
  • Tweaks to "Phantoms" ability "Haunting arrow" slighty decreased debuff duration
  • Tweaks to "Knights" ability "Shield block" slighty higher proc chance
  • Tweaks to "Paladin" ability "Holy light" slight heal increase
  • Tweaks to "Wizards" ability "Scorched earth" slight damage increase
[h2]TOWER[/h2]
  • Added new section to the tower "Temple gardens"
  • Added new mob type "Hungry Plant"
  • Added new mob type "Fungi Mystic"
  • Added new mob type "Fungi Deathcap"
  • Added new boss "Elder plant"
  • Added new boss "Fungus"
  • Added new soul door on floor 90
  • Added new soul door on floor 100
  • Tweaks to slighty increase drop chance for items on all bosses
  • Tweaks to Goblin Bosses "Goreclaw" and "Wolfgrin" slighty decreased levels
  • Hidden floors above 110 has been disabled for rework to combat trials
[h2]ENCHANTING[/h2]
  • Enchanting has been reworked for all grades with new soft cap limit
  • Enchanting beyond soft cap now always increases damage +1
  • D-grade weapons now has a new item level soft cap at +20
  • C-grade weapons now has a new item level soft cap at +40
  • B-grade weapons now has a new item level soft cap at +60
  • A-grade weapons now has a new item level soft cap at +80
  • S-grade weapons now has a new item level soft cap at +100
[h2]CRAFTING[/h2]
  • Tweaks to reduce total mats required for crafting
  • Tweaks to B-grade armor crystal cost, from 50 to 25
  • Tweaks to B-grade helmets crystal cost, from 40 to 20
  • Tweaks to B-grade weapons crystal cost, from 100 to 50
  • Tweaks to A-grade weapons crystal cost, from 200 to 100
[h2]ITEMS[/h2]
  • Tweaks to increase armor gained from "Stormholme Crown"
  • Tweaks to increase armor and resistance gained from C-grade armor
  • Tweaks to increase armor and resistance gained from B-grade armor
  • Tweaks to increase armor and resistance gained from A-grade armor
  • Tweaks to increase armor and resistance gained from S-grade armor
  • Tweaks to increase armor and resistance gained from C-grade helmets
  • Tweaks to increase armor and resistance gained from B-grade helmets
  • Tweaks to increase armor and resistance gained from A-grade helmets
  • Tweaks to increase armor and resistance gained from S-grade helmets
[h2]MISC[/h2]
  • Tweaks to slighty increase drop chance for items in all chests
  • Fixed an issue with bosses weapon scaling
  • Fixed an issue with companions level up that showed wrong gained level
  • Fixed an issue with companions level up that showed wrong companion
  • Fixed an issue with enemys patrolling animations
  • Fixed issues with weapon enchanting not working correctly
  • Added crystal forge UI in the tower
  • Added option to equip rings in combat from inventory
  • Added option to equip rings in combat from character UI
  • Ascenion requirements has been changed to lvl 120
  • Loads of minor bug fixes and performance improvements
  • Savefiles from previous version are compatible

UPDATE V1.0052

It is time for more improvements and important fixes to crafting, spawning systems and attack speed in combat. For the first time in Tower Walker all enemies in the tower now has correct attack/casting speed at all times based on their weapon type. No more random instant cast fireballs from enemies. We also fixed a critical issue with heroic quests.

[h2]As always! We appreciate the support of the community! Thank you all so much for being such a supportive and positive crowd. [/h2] This is a great foundation to build a massive game on with tons of endgame content and expansions.
We are sticking around, and hope you guys are ready to stick with us on this journey we call Tower Walker. The game is in a constant state of improvement and the first big expansion is just around the corner. Do not forget that if you want to help out you can do so by posting a review and and tell us what you think about the game, this will greatly support our ability to continue improving and working on the game.


Patch Notes
Here are the patch notes (1.0052.434):
  • ADDED boss elite texture icon
  • MAJOR improvements to combat
  • MAJOR improvements to spawning systems
[h2]QUESTS[/h2]
  • Fixed issues with heroic quests not working correctly
[h2]CRAFTING[/h2]
  • Fixed major issue with bundle crafting not working correctly
[h2]COMBAT[/h2]
  • Fixed a major issue with enemys and bosses that caused unpredictable attack speed changes
  • Fixed an issue with the class "Savage" ability "Fury" did not work correctly
  • Fixed an issue with "Fury" showing stacks beyond max cap
[h2]TOWER[/h2]
  • Tweaks to "Floor 57" slightly higher enemy respawn speed
  • Slight enemy damage decrease on floor 60 and above
  • Slight enemy attack speed decrease on floor 55 and above
  • Many improvements to spawning systems in the tower
[h2]MISC[/h2]
  • Fixed visual error in party members menu "not enough coins" text
  • Fixed an issue where you could click on level up companion even if u didnt have enough
  • Fixed minor issues with announcement and notifier system
  • Savefiles from previous version are compatible