1. Tower Walker
  2. News

Tower Walker News

UPDATE V1.0042 build36

Here are the patch notes (1.0042.36):
  • Added more info to crafting when selecting armor, weapons and rings
  • Fixed issue with only lifesteal rings dropping
  • Fixed issues with Wizard/Archmage not working correctly in combat
  • More fixes to targeting system in combat to prevent attack bugs
  • Savefiles from previous version are compatible

UPDATE V1.0041 build35

Small update with priority fixes and improvements to Tower Walker

Here are the patch notes (1.0041.35):
  • Added "Disenchant mode" to inventory for weapons, armor and helmets
  • Complete rework of all crit rings, tweaks to improve balance
  • Complete rework of all lifesteal rings, tweaks to improve balance
  • Complete rework of all item find (luck) rings, tweaks to improve balance
  • Fixed major issue in combat with targeting enemies not working correctly
  • Added option to hide "Ascension" stars around class portrait
  • Minor tweaks to balance Dwarf racial mastery "Artisan"
  • Added settings to Escape menu in basecamp
  • Added 10 more placeholders to effect icons in combat conditions UI
  • Many fixes and improvements to effect icons in combat conditions UI
  • Fade timers for all effect icons is now working correctly
  • Item recycling button has been moved abit in "Enchanting" UI
  • Fixed timer bug for "Scroll of Escape" based on "Return Mastery"
  • Tweaks to mob type "Dragons", slightly more health
  • Tweaks to mob type "Dragons", increased aggro range
  • Many improvements to inventory and shared stash systems
  • Added some preparation work for "Abyss realm instances"
  • Numerous minor bug/grammar/graphics fixes
  • Updated several tooltips
  • Savefiles from previous version are compatible

"ASCENSION" UPDATE IS OUT NOW!



Here are the patch notes (1.0040.34):
[h2]NEW CONTENT[/h2]
  • ADDED NEW FEATURE - "Ascension" for max level characters
  • ADDED NEW MASTERY - "Return mastery" to all classes
  • ADDED NEW ABILITY - "Absolution" for Elf Priest
  • Added "Moortus Proposal" attunement for max level characters
  • Added visual feedback at character class icons for Ascension
[h2]TOWER[/h2]
  • Added "Moortus Workbench" in "Old Laboratory" on floor33
  • Tweaks to floor 88 spawn amount
[h2]SYSTEM[/h2]
  • Added "Ascension" level mechanics with no maximum cap
  • Added passive "Moortus Gift" stacks to ascended characters
  • "Ascension" level affects base stats after ascending
  • "Ascension" level affects Strength and increases +3/level
  • "Ascension" level affects Intellect and increases +3/level
  • "Ascension" level affects Dexterity stats and increases +3/level
  • "Ascension" level affects Fortitude and increases +3/level
  • "Return mastery" Rank 1 unlocks at lvl 5 at class trainer
  • "Return mastery" Rank 2 unlocks at lvl 18 at class trainer
  • "Return mastery" Rank 3 unlocks at lvl 23 at class trainer
  • "Return mastery" Rank 4 unlocks at lvl 27 at class trainer
  • "Return mastery" Rank 5 unlocks at lvl 35 at class trainer
  • "Return mastery" Rank 6 unlocks at lvl 43 at class trainer
  • "Return mastery" Rank 7 unlocks at lvl 51 at class trainer
  • "Return mastery" Rank 8 unlocks at lvl 65 at class trainer
  • "Return mastery" Rank 9 unlocks at lvl 80 at class trainer
  • "Return mastery" Rank 10 unlocks at lvl 92 at class trainer
  • Added maximum cap for Dodge for all classes
[h2]CRAFTING[/h2]
  • Tweaks to "Moonstone" reagents, decreased to 10x moonstone shards
  • Tweaks to "Bloodstone" reagents, decreased to 10x bloodstone shards
  • Tweaks to "Eye of the gods" reagents, decreased to 40x titanium bars
[h2]QUESTS[/h2]
  • Quest reward for defeating (450)"Dwarf Guard" is now 1x Moonstone
  • Quest reward for defeating (560)"Blue Dragons" is now 1x Bloodstone
  • Quest reward for defeating (580)"Purple Dragons" is now 1x Legendary chest
  • Quest reward for defeating (600)"Green Dragons" is now 1x Eye of the gods
  • Added heroic quest "Find Laboratory" to locate "Moortus Workbench"
  • Fixed issue with incorrect heroic quest reward for killing "Elder Dragon"
[h2]COMBAT[/h2]
  • Improvements to all healing companions (animations and textures)
  • Elf Priest now has a new ability "Absolution" (total of 17 ranks)
  • Elf Priest now has updated spell icon for "Flash Heal"
  • Party members now fade out 50% when standing on top of each other or the player/enemies/bosses/totems
  • Fixed "Wind Totem" and "Frenzy Totem" hover texts (will now show correct numbers)
  • Elf Priest animations and spells now resets correctly when the player dies
  • Orc Shaman animations and spells now resets correctly when the player dies
  • Beastkin Druid animations and spells now resets correctly when the player dies
  • Auto Res will now only work when having "purified" or "blessed" scrolls
  • Auto Res hover text has been adjusted
  • "Return mastery" decreases casting speed for "Scroll of Escape"
  • "Return mastery" decreases casting speed for "Purified Scroll of Escape"
  • "Return mastery" Rank 0, Scroll of Escape, 10 seconds cast
  • "Return mastery" Rank 1, Scroll of Escape, 9.5 seconds cast
  • "Return mastery" Rank 2, Scroll of Escape, 9 seconds cast
  • "Return mastery" Rank 3, Scroll of Escape, 8.5 seconds cast
  • "Return mastery" Rank 4, Scroll of Escape, 8 seconds cast
  • "Return mastery" Rank 5, Scroll of Escape, 7.5 seconds cast
  • "Return mastery" Rank 6, Scroll of Escape, 7 seconds cast
  • "Return mastery" Rank 7, Scroll of Escape, 6.5 seconds cast
  • "Return mastery" Rank 8, Scroll of Escape, 6 seconds cast
  • "Return mastery" Rank 9, Scroll of Escape, 5.5 seconds cast
  • "Return mastery" Rank 10, Scroll of Escape, 5 seconds cast
  • "Return mastery" Rank 0, Purified Scroll of Escape, 5 seconds cast
  • "Return mastery" Rank 1, Purified Scroll of Escape, 4.7 seconds cast
  • "Return mastery" Rank 2, Purified Scroll of Escape, 4.3 seconds cast
  • "Return mastery" Rank 3, Purified Scroll of Escape, 4 seconds cast
  • "Return mastery" Rank 4, Purified Scroll of Escape, 3.7 seconds cast
  • "Return mastery" Rank 5, Purified Scroll of Escape, 3.3 seconds cast
  • "Return mastery" Rank 6, Purified Scroll of Escape, 3 seconds cast
  • "Return mastery" Rank 7, Purified Scroll of Escape, 2.7 seconds cast
  • "Return mastery" Rank 8, Purified Scroll of Escape, 2.3 seconds cast
  • "Return mastery" Rank 9, Purified Scroll of Escape, 2 seconds cast
  • "Return mastery" Rank 10, Purified Scroll of Escape, 1.7 seconds cast
[h2]CLASSES[/h2]
  • Tweaks to decrease total "Dodge" gained from Dexterity for all classes
[h2]MISC[/h2]
  • Fixed issue with "Dodge" showing incorrect values in character info
  • Fixed issue with "Frenzy totem" showing incorrect values in character info
  • Fixed issues with creating new characters resets shared crafting upgrades
  • Interface refinements
  • Numerous stability fixes
  • Savefiles from previous version are compatible

https://store.steampowered.com/app/2130060/Tower_Walker_MMO_Grind_Simulator/

UPDATE V1.0039

Welcome to all the new players and thank you all so much for your support!

Here are the patch notes (1.0039.33):
[h2]INVENTORY[/h2]
  • Increased total capacity for a stack of items from 9999 to 99999
  • Max total materials cap in "inventory" has been increased
  • Max total potions cap in "inventory" has been increased
  • Max total scrolls cap in "inventory" has been increased
  • Max total crystals cap in "inventory" has been increased
  • Max total gemstones cap in "inventory" has been increased
  • Max total soulshots cap in "inventory" has been increased
  • Max total soulshots cap in "shared stash" has been increased
  • Max total keys cap in "inventory" has been increased
[h2]SYSTEM[/h2]
  • Added new character save slot (myhero9.data in gamefolder)
  • Character select loader has been reworked
  • World save system has been reworked
  • Added new expanded world save (towersave.data in gamefolder)
[h2]COMBAT[/h2]
  • Huge improvement to combat AI behaviour when the player character is pinned against a side wall (This affects all classes but mostly ranged combat will improve when kiting enemies)
[h2]CLASSES[/h2]
  • Archmage "Arcane Power" proc now correctly shows up in the upper condition UI
  • Bishop "Blessed" heal amount is severely increased
  • Stalker "Mortal Blow" chance slighty reduced
  • Soultaker "Drain Soul" will now correctly work when mastery rank 1 is learned and not before
[h2]TOWER[/h2]
  • Tweaks to floor 73 spawn ratio
  • Tweaks to floor 79 spawn ratio
  • Tweaks to floor 81 spawn ratio/amount
  • Tweaks to floor 82 spawn ratio/amount
  • Tweaks to floor 84 spawn ratio
  • Tweaks to all enemies health/damage above floor 60
  • Tweaks to item find to increase quantity of "Always Drop" items
  • Tweaks to item find to increase quantity of "Rare" items
[h2]MISC[/h2]
  • Setting skip cinematics now also speeds up boss door opening and floor change
  • Added a couple of crafting textures
  • Added a new tutorial that explains camera zoom in/out function (middle mousebutton)
  • Fixed an error where upper condition UI would not show up after using resurrection
  • Fixed an error where "Barkskin" would stay on permanent after the character died with it
  • Fixed an animation error where a loaded fireball didn't reset when an enemy got stunned ("Elf Seer/Dragons")
  • Fixed a visual error where "Emerald Shard" was shown as an "Amethyst Fragment"
  • Fixed issue with incorrect values over maximum capacity per item stack
  • Fixed issues with transfering soulshots to shared stash
  • Fixed issues with transfering chests to shared stash
  • Fixed issue with ring slot 4 hover showing incorrect name
  • Fixed issue with ring slot 4 enchant/equip menu not reseting
  • Fixed issue with No-grade helmets, access to enchant/disenchant
  • Fixed issue with No-grade armors, access to enchant/disenchant
  • Fixed issue with No-grade, could be disenchanted to C-grade crystals
  • Many improvements to inventory and shared stash systems
  • Many improvements to crafting and equipment systems
  • Minor convenience adjustments
  • Numerous minor bug/grammar/graphics fixes
  • Savefiles from previous version are compatible

UPDATE V1.0038 build32

Important fixes to enchanting and item find bonus. Failing to enchant a weapon, armor or helmet will no longer break the item. It will reset it back to +0. Basic materials that always drops can now be affected by item find bonus. Thanks for your feedback!

Here are the patch notes (1.0038.32):
  • Increased max level cap to lvl 92
  • Item find bonus now have a chance to increase basic material drops
  • Weapon enchanting with 60% scrolls has been reworked
  • Armor enchanting with 60% scrolls has been reworked
  • Helmet enchanting with 60% scrolls has been reworked
  • Tweaks to mobs "Dragons" on floor 88 and above, slightly more health
  • Tweaks to boss "Elder Dragon", increased health
  • Tweaks to boss "Elder Dragon", slightly more damage
  • Modified loot tables floor 73 and above
  • Fixed an error with spawn rates (no more bundled spawns)
  • Failed weapon enchant does not break the item just resetting to +0
  • Failed armor enchant does not break the item just resetting to +0
  • Failed helmet enchant does not break the item just resetting to +0
  • Fixed incorrect trade value for Enchant Armor Scroll (Grade S)
  • Many improvements to the spawning system in the tower
  • Savefiles from previous version are compatible