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Tower Walker News

PATCH NOTES V1.0099

This update adds a new NPC in the basecamp with a special class quest for beastmaster and by popular demand a low performance mode setting for idle grinding. Enjoy!

[h2]Stay awhile and grind![/h2]

Here are the patch notes (1.0099.4731):
  • Added NPC "Pet trainer" in basecamp (Special class quest that activates for beastmaster only when combat pet is max level)
  • Added new grade system for combat pets
  • Added new feature - pet ascension that increases max level per rank
  • Tweaks to increase max level for tamed combat pets
  • Added low performance mode setting in options
  • Fixed issue in inventory with selling multiple food items at once
  • Fixed pet Dodo not showing correct recovery gain
  • Fixed pet Galli not showing correct movement speed gain
  • Fixed several load issues when fast traveling to a dungeon
  • Fixed several idle animations errors
  • Start/Stop walker button will now be down upon entering portal room,treasure,trader,boss,pond & garden area or opening a soulgate
  • Start/Stop walker button will now be down when inside portal room,treasure,trader,pond & garden area
  • Player combat UI now appears faster when loading a new floor
  • Beastmaster "Mend pet" improved sound/animation
  • Beastmaster no longer start with a "Mend pet" cooldown
  • Beastmaster "Mend pet" now also provides a 90% damage reduction for 6 seconds
  • Beastmaster "Mend pet" now have (when alive) longer range and faster cast
  • Beastmaster "Mend pet" heal will no longer cause player to cancel combat and stop combat pet from attacking
  • Beastmaster "Mend pet" (when fallen) is now slightly faster
  • Lich "Summon: Skeleton" is now slightly faster
  • Improved partymembers follow behaviours
  • Improved refresh on texture layering in combat
  • Pets now grow slightly larger past level 30
  • Tweaks to improve multi-monitor compatibility

PATCH NOTES V1.0098

This update adds instant teleport to dungeons and huge improvements to the combat engine which means faster loading and smoother gameplay overall. Enjoy!

[h2]Stay awhile and grind![/h2]

Here are the patch notes (1.0098.4730):
  • Reworked shortcuts to all unlocked dungeons in the tower map "fast travel" menu (Now teleports the player to a dungeon room directly)
  • Major improvements to the combat engine (Up to 300% faster loading in the tower between floors and many refinements to the realtime combat for all classes and enemy behaviours)
  • Added +20 spots in buffs UI with improved tracking for all positive effects(buffs) in combat for more accurate visible feedback
  • Fixed issue with "Spicy harmony soup" not working correctly
  • Fixed correct effect description for "Ant" Support pet
  • Fixed correct effect description for "Galli" Support pet
  • Fixed correct effect description for "Dodo" Support pet
  • Fixed correct effect description for "Potion of supreme defense"
  • Tweaks to increase effect from "Physical damage potion I" (50 damage)
  • Tweaks to increase effect from "Spell Damage potion I" (50 damage)
  • Tweaks to increase effect from "Physical damage potion II" (100 damage)
  • Tweaks to increase effect from "Spell Damage potion II" (100 damage)
  • Tweaks to increase effect from "Armor potion I" (150 armor)
  • Tweaks to increase effect from "Resistance potion I" (150 resistance)
  • Tweaks to increase effect from "Armor potion II" (300 armor)
  • Tweaks to increase effect from "Resistance potion II" (300 resistance)
  • Updated totem textures in party settings
  • Fixed text showing wrong wind totem rank in party UI
  • Fixed position error with text "not enough coins" in party UI
  • Refined and updated all recruitment windows in party UI
  • Updated all companion skills hover descriptions in party UI
  • Fixed a bug causing Beastmaster that has the skill "Tame beast" but no pet equipped to keep canceling combat
  • Combat pet experience bar should now no longer be visible when pet is max level
  • Fixed a sound error with "Knights" shield block
  • Fixed a number of combat pet animation errors
  • Reworked boss texture model "Fang"
  • Refined boss "Fangs" combat animations
  • Reworked boss texture model "Giant Rat"
  • Refined boss "Giant Rat" combat animations
  • Reworked pet texture model "Sabertooth"
  • Reworked pet texture model "Hyena"
  • Reworked pet texture model "Donkey"
  • Reworked pet texture model "Rat"
  • Fixed a companion casting animation error when entering a new floor
  • Reworked basecamp NPC texture model "Loremaster"
  • Reworked basecamp NPC texture model "Warrior Master Galron"
  • Reworked basecamp NPC texture model "Rogue Master Bertil"
  • Reworked basecamp NPC texture model "Mystic Master Gustav"
  • Fixed minor basecamp NPC animation error
  • Tower map has been updated and now include section "Council Chambers"
  • Fixed issue with soulshot recovery effects not working correctly
  • Tweaks to balance certain effects gained from food
  • Fixed minor issue with "Ring of Iron Will"
  • Fixed minor issue with loot filter in inventory
  • Fixed minor issue with sell mode and recycle mode in inventory
  • Fixed issue with "V-sync" option in settings not saving correctly
  • Tweaks to crafting experience gained
  • Added additional preparation work for "Ocean Depths"
  • Tweaks to improve multi-monitor compatibility

PATCH NOTES V1.0097

Here are the patch notes (1.0097.4729):
  • Added a progress tracker for combat pet experience in character UI
  • Treasure goblin lifesteal bonus from "Soul transfer" now affects combat pets
  • Elf Priest fortitude bonus from "Absolution" now affects combat pets
  • Reworked and improved fishing and herbalism animations
  • Reworked and improved all character models for companions
  • Reworked and improved model textures for "Beastkin Druid"
  • Reworked and improved model textures for "Orc Shaman"
  • Reworked and improved model textures for "Elf Priest"
  • Reworked and improved model textures for "Treasure Goblin"
  • Reworked and improved all party frames in party UI at the basecamp
  • Fixed font issue in party leech UI in party menu
  • Reworked and improved "Wind totem" icons
  • Reworked and improved "Frenzy totem" icons
  • Reworked and improved "Wind totem" textures
  • Reworked and improved "Frenzy totem" textures
  • Improvements to movement speed and movement animations in combat
  • Tweaks to experience gain in dungeons
  • Fixed minor issue with pet "Butterfly" ancestry bonus
  • Minor fix to crafting to prevent overflow errors
  • Tweaks to improve multi-monitor compatibility

PATCH NOTES V1.0096

Thanks for your feedback and support! There is a new post in the forums bug section with more potential fixes if you are using dual monitors and still have any issues on startup.

Here are the patch notes (1.0096.4726):
  • Fixed an issue with S+ Mighty Weapon "Godbreaker II/III" being invisible
  • Fixed an issue with S+ Mace/Shield "Blue moon II/III" being invisible
  • Fixed "Summon: Skeleton" animation error
  • Fixed Necromancers "Summon: Skeleton" now also work outside combat
  • Fixed "Mend Pet" animation error
  • Fixed Beastmasters "Mend Pet" now also work outside combat
  • Tweaks to total souls needed to open dungeon portals
  • Tweaks to shop systems, (new cap for selling maximum 100x "Scrolls" or "Eye of the gods" at a time to prevent coin overflow errors)
  • Tweaks to improve multi-monitor compatibility
  • Tweaks to current config resolution dialog (to prevent resolution errors causing freezing or crashes
    on first time startup with dual monitors
    )
  • Added functionality for "Move to primary display" and "Get Display list detection" by default on startup
  • Tweaks to monitor settings auto-saving on exit (These new modifications runs when closing the game on a second monitor / non-primary display in windowed mode to prevent resolution errors on next startup)

PATCH NOTES V1.0095

    Here are the patch notes (1.0095.4725):
  • Fixed major issue with combat pet balance scaling (Level 1 pets required too much experience per level)
  • Tweaks to increase drop chance for mysterious book and mysterious shard on floors 124 to 138
  • Added filter to reset already converted/tamed combat pets below level 5 to normal scaling
  • Tweaks to balance fishing
  • Tweaks to balance herbalism
  • Fixed issue with notifiers for Cooking tab in workshop
  • Fixed minor issue with "Mend pet" for Beastmaster