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Tower Walker News

UPDATE V1.0036 build30

Here are the patch notes (1.0036.30):
  • Fixed issue with max level cap not working correctly
  • Many improvements to inventory and shared stash systems
  • Fixed issues with certain masteries displaying incorrect ranks
  • Fixed issues with soul ring enable in walker manager
  • Effects from "Wind totem" now show correct values in character UI
  • Effects from "Frenzy totem" now show correct values in character UI
  • Effects from "Frenzy" now show correct values in character UI
  • Effects from "Fury" now show correct values in character UI
  • Effects from "Arcane Power" now show correct values in character UI
  • Tweaks to increase chance for D-grade soulshots in bandit chest
  • Tweaks to increase total health potions gained in bandit chest
  • Tweaks to increase shadow drops gained in ancient chest
  • Tweaks to increase shadow drops gained in legendary chest
  • Tweaks to decrease total gold coins gained in ancient chest
  • Tweaks to decrease total gold coins gained in legendary chest
  • B-Grade now drops on floor 53 and above (previously floor 50)
  • A-Grade now drops on floor 67 and above (previously floor 62)
  • S-Grade now drops on floor 81 and above (previously floor 72)
  • Legendary rings now drops on floor 81 and above (previously floor 72)
  • Loot tables on floor 53 and above has been slightly modified
  • Tweaks to increase health for bosses on floor 53 and above
  • Tweaks to increase damage for bosses on floor 81 and above
  • Lower level enemies now correctly gives lesser xp
  • Lower level bosses now correctly gives lesser xp
  • Barkskin now gives correct damage reduction
  • Fixed issue where passive skills didn't show up as an active buff
  • Fixed minor issues with announcement and notifier systems
  • Fixed minor issues with UI/UX in combat
  • Added settings menu when pressing escape in the tower
  • Added updated main theme music soundtrack
  • Savefiles from previous version are compatible

UPDATE V1.0035 build29

Hotfix for a MAJOR BUG in 60+ late game that caused enemies to go bananas and grow stronger over time. This has now been fixed. Enemies on higher floors now also drops more basic materials. Thanks everyone for your bug reports and feedback!

Here are the patch notes (1.0035.29):
  • Fixed major issue with incorrect enemy health values on all floors
  • Fixed major issue with incorrect enemy damage values on all floors
  • Fixed issue with incorrect coin values if opening more then one chest
  • Tweaks to increase damage and health for all bosses above floor 52
  • Fixed issue with "Weapon Mastery" displaying incorrect rank
  • Tweaks to increase total "Tower Dust" drops from higher level mobs
  • Tweaks to increase total "Linen Cloth" drops from higher level mobs
  • Tweaks to increase total "Silk Scraps" drops from higher level mobs
  • Tweaks to increase total "Leather Scraps" drops from higher level mobs
  • Tweaks to increase total "Iron Ore" drops from higher level mobs
  • Tweaks to increase total "Wood" drops from higher level mobs
  • Tweaks to increase total "Coal" drops from higher level mobs
  • Tweaks to increase total "Bones" drops from higher level mobs
  • Tweaks to increase total "Holy Water" drops from higher level mobs
  • Improved behaviour AI for all healing companions
  • Tweaks to increase shadow drop chance for "Guest room key"
  • Tweaks to increase shadow drop chance for "Treasure room key"
  • Minor tweaks to crafting experience gain
  • Minor convenience adjustments
  • Fixed issues with crafting notifier triggers
  • Fixed minor issues with armor textures in combat
  • Numerous stability and faster loading fixes
  • Savefiles from previous version are compatible

UPDATE V1.0034 build28

Small update with important priority fixes and improvements suggested by the community. Thanks for your feedback!

Here are the patch notes (1.0034.28):
  • Fixed major issues with transfer items from workshop to stash or inventory
  • Added option to closing menus by also clicking outside the menu
  • Numerous minor bug/grammar/graphics fixes
  • Updated several tooltips
  • Savefiles from previous version are compatible

Tower Walker is OUT!



Happy launch day!

We proudly present Tower Walker to the world! Enjoy!

  • Create and manage your hero, choose between 3 starter classes
  • Progress up in the ancient tower, explore and discover
  • Defeat powerful bosses and gain infamy with enemy factions
  • Loot weapons, armor, rings, artifacts and other powerful items
  • Level up your character and learn new skills at the trainer
  • Over 20 classes and 5 expertise grades for weapons and armor
  • Trade with merchants in the basecamp or unlock secret vendors
  • Craft items, fully featured recipe based crafting system
  • Find and level up companions with extra buffs and combat abilities
  • Complete normal or heroic quests in the journal to reveal lore
  • Enchant your weapons, armor and rings (old school style) with no limits
  • Shared stash transfer capability in inventory storage
  • Offline Singleplayer with up to 8 character save slots


https://store.steampowered.com/app/2130060/Tower_Walker_MMO_Grind_Simulator/

4 WEEKS LEFT TO LAUNCH...



Hey everyone! Today is a good day to get hyped for Tower Walker that is arriving to Steam in 4 weeks on February 8th!

[h2]PREPARING FOR RELEASE[/h2]
We are currently hard at work refining and polishing to get ready for launch. We cant wait to share the game with you. Thanks again everyone for your support, following and wishlisting the game. Every bit helps out. We are very happy to see that so many of you are looking forward to the launch, we are, after all, making this game for you.

[h2]CLASS PREVIEW[/h2]


[h2]FEATURES[/h2]
  • GRIND
  • LOOT
  • CRAFT
  • UPGRADE
  • MANAGE
  • TRADE
  • ENCHANT
  • EXPLORE
  • CONQUER


Pricing
Digital download on Steam available February 8th, 2023
$9.99 / 8,19€ with a 15% launch discount

[h2]Add to your Wishlist and Follow![/h2]
https://store.steampowered.com/app/2130060/Tower_Walker_MMO_Grind_Simulator/

We will be back soon with more news. Stay tuned!

Over and out!