1. Frameland: A Binary Tale
  2. News

Frameland: A Binary Tale News

🏆 Achievements Are Here!

[h3]Steam Achievements are finally here![/h3]
There are a total of 32 achievements you can unlock, and most of them work retro-actively. Meaning, if you you already played the game, simply starting the game will automatically unlock a lot of achievements!



[h3]Hidden Achievements[/h3]
Some achievements are hidden, waiting for you to uncover them as you progress! If you're aiming for 100% completion and find yourself stuck on a tricky achievement, don’t worry — we’re working on a helpful thread in the discussion forums to guide you. Stay tuned!

[h3]For people who already played[/h3]
For transparency, there are a few exceptions, primarily battle achievements that will not apply retro-actively. However, for some of them we are giving you a small headstart, so it will be partially complete:
  • Timing Master: Offense
    "Time 50 attacks perfectly"
  • Timing Master: Defense
    Block 50 attacks perfectly"
  • Thieving Magpie
    "Steal loot from 20 enemies"
The further along you are in the game the more this will be already completed. For the first two, each chapter gives you 5 timings. Eg. If you are at the end of the game already (chapter 7), this value will start at 35, and you will need to to 15 more timings for each of those achievements. Thieving Magpie will give you a headstart of 5-12 depending where you are in the game.

Happy gaming, and may the achievements be with you! 🏆

Version 1.2e: Bugfixes

[h3]Fixes[/h3]
* You were able to reach level 33, but the max level is 32.
This is also reflected in the main menu now. Thanks @Schotti
* Battle: First battle action would sometimes flash, this is a potential fix
* Battle: Fix unstable item order
* Battle: Fix some abilities showing up that shouldn't (Charge SRD, Infest)
* Fix some issues with doors in the Facility, where Ryiu would move off the map
* Typos

As always, thank you for reporting these issues everyone!


PS: We have also updated our store page to better reflect what the game is.

Version 1.2c: Bugfixes + minor improvements

[h3]Improvements[/h3]
  • 2 New music tracks for the mission in Chapter 6
  • Remnant menu: better show level up
  • Fast travel system: stop cursor from moving after selection done

[h3]Fixes[/h3]
  • Battle: Fix Turn-order preview sometimes getting mixed up
  • Battle: Fix flickering background
  • Fix wrong dialog in ticket quest (merchant)
  • Cannon: Alternative if not talked to Adam
  • Misc Typo fixes


As always, thank you for reporting these issues everyone!

Version 1.2: Side Content Update

[h3]Version 1.2 is here![/h3]
This late-game update brings fresh side content, powerful gear, tougher enemies, and hidden secrets. Whether you're exploring new areas or revisiting old ones, there’s plenty to discover!


[h3]Explore New Territories, Revisit Familiar Grounds[/h3]
The airship's fast travel system has now been unlocked! Give previously-seen locations like Jasper, Trovo & Ailròs a second visit and discover what has changed during the events of the game. Or discover brand-new places where additional challenges wait!




[h3]The Facility[/h3]
Located on an island far from civilization, this place seems a bit ... different. But not only that, the Swarms seem to be much stronger as well. If you're looking for a challenge, this is it!




[h3]Weapons, Remnants & Loot[/h3]
  • Over 10 new weapons & armors including each character's ultimate gear!
  • 2 new remnants with powerful abilities
  • Many hidden treasures containing stat boosts and Sol




[h3]And more[/h3]
  • 6 new enemies in previous locations
  • New ability for the Borax Remnant: Shieldwall (Lv4)
  • Fixed an issue where you could get softlocked at a savepoint. Thanks for the report @Litronom!
  • Fixed several small typos
  • Minor bugfixes

[hr][/hr]
And that's all for now.
Have fun with the update and see you in the next one!

version 1.1i: minor fixes

[h3]Fixes[/h3]
* Many minor DE translation fixes
* Skill Menu: fix wrong sorting order
* Battle: Radiation damage would not trigger a win, crashing the game next turn