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Sifu | Final Title Update Reveal Teaser

[previewyoutube][/previewyoutube]

Hi everyone,

After more than a year of brutal battles and Kung Fu mastering, we are bringing down the curtain on Sifu's updates with clamor and style. This September, get ready to shed blood, tears, and sweat in the final and most ferocious content drop we have in store, containing no less than six new Arenas and 75 challenges.
Keep your eyes peeled on our social media for more updates!

Sifu | Patch Note 1.22

We've pushed a new patch focusing on fixing lots of small bugs and issues.
Here's the full list of changes:

Dev:
Multiple bug fixes in the Replay Editor.
Multiple crash fixes.
Improved lip-sync for the Cantonese voiceover.
Fixed an issue where Focus attacks could whiff in some cases.
Fixed an issue where Sean’s staff is invisible at the start of his second phase after skipping the cut-scene.
Fixed a blocking issue related to input management in the Training/Lessons menu.
Fixed an issue where skipping a cut-scene was impossible when using remapped/custom inputs.
Fixed an issue where the Main Character would move at unexpected speeds after a Down attack.
Fixed AI collision issues with defeated AI bodies.
Fixed AI navigation issue that was blocking progression in the Crossroads arena’s challenges.
Fixed a bug preventing Yang from entering the Red Room arena.

Art:
Fixed the fog effect on “Low” settings in the second and third phases of the Crossroads arena.

UI/UX:
Added a counter to the Year by Year modifier.
Tweaked the Age counter animation for the Vampire modifier.
Fixed pop-ups navigation issues.
Fixed a corrupted transition in the Arenas’ death screen.
Minor changes to the game’s credits.

Localisation:
Various updates to the Simplified Chinese localisation based on cultural review.
Various corrections to the French localization of the Training mode’s Lessons.

Sound Design:
Updated the Cantonese voiceover that plays on entering the Squats’ corridor section.
Tweaked the subtitle duration on the very first Cantonese voice line in the Prologue section.
Tweaked the Environmental Structure Break SFX’s volume.

Trophies/Achievements:
The Steam version of the “Fist of the Immortal” achievement should now behave the same as on other platforms (obtaining all non-arena-related achievements, instead of all achievements).

Sifu | Steam Release Notes

Sifu is now available on Steam and it brought along a massive content update. Here's everything you need to know about it.

New Features Recap:
Arenas: Nine brand new closed maps with five challenges each, for a whopping forty-five challenges across the board! We've also added a few new trophies related to the Arenas.

Cheats/Modifiers: New Cheats & Modifiers have been added. Alongside a slew of new ways to play the game, you can finally customize your moveset with new moves!

Outfits: Added 3 new outfits (including 1 Deluxe-exclusive) with unlock conditions tied to the newly added Arenas mode.

Cantonese Voiceover: We have added Cantonese voice-over to the game.

In Detail: Arenas
  • 9 new maps.
  • 45 challenges/5 challenges per Arena.
  • 5 game modes: Capture, Performance, Survival, Time Attack, and Manhunt.


Cheats, Modifiers and Goals
  • 9 new Modifiers.
  • 28 Cheats added (including 16 moveset-related cheats, each replacing specific attacks with alternate moves).
  • Changed the "Double Damage" Modifier to "Damage Multiplier": you can now set the damage taken from enemy attacks with a multiplier ranging from 0.5x to 4x.
  • Reworked the "Chanbara" Goal: you now need the newly-added (and more thematically accurate) Golden Kodachi (previously required the Golden Machete).
  • Reworked the "Fast Recovery" Goal: has been changed to accommodate for the latest scoring system changes (time limit increased from 2 seconds to 10 seconds).


Trophies
  • Tweaked the score-related Trophies requirements in accordance with the scoring system changes introduced after the game's launch.
  • 8 new Arenas-related Trophies have been added (4 of which have hidden requirements).


Tutorial
New tutorials have been added, which are accessible from the main menu, or by interacting with the training dummy in the Wuguan.

Design Fixes
  • Master Difficulty: Fajar's elbow combo now has a hitbox on every attack.
  • Fajar should no longer get stuck in a specific attack loop when the player flees.
  • The Disciple enemies can now use a wall jump attack from their left side.
  • The remapping option "Press Type: Toggle" is now properly taken into account in the training room.
  • Sparing bosses now rewards experience points.
  • The player character should no longer drop from ledges when avoiding near one.
  • Enemies should no longer drop from ledges when avoiding or blocking near one.
  • The Cheat "Health Management: Structure Only" should no longer alter bosses' behaviour.
  • The scoring now freezes when finishing the last enemy of a wave/area, and resumes only when engaging new enemies.
  • Enemies should now be more reactive to the player character using traversal actions (such as hopping over an obstacle).


Art
  • Added more enemy variety (appearance only).
  • 9 new maps (Arenas), with dynamic transitions for 5 of them.
  • 3D Arenas menu.
  • New Golden Weapons.
  • Various minor art fixes.


UI/UX - Arenas
  • Added a "Traversal/Jump" hint.
  • The Arenas can be accessed from the game's Main menu.


UI/UX - Replay Editor
  • Can now delete keys directly from the Timeline.
  • Undo/Redo available on more screens.
  • [Steam/EGS] Replay size limitation removed.
  • Replays now display their "Last Modified" date in the Replay Manager.
  • Some options now have more detailed tooltips.
  • Improved Key Templates for Time Dilation and Fade keys.


Localisation
  • Various fixes regarding the translation of Attacks/Skills names in Brazilian Portuguese.
  • Added the missing mention in most languages regarding a Shrine bonus affecting Focus gain on both avoids and parries.
  • Replaced all instances of the word "Temple" by "Sanctuaire" in French.


Sound Design
  • An attack of which special properties are absorbed or nullified by an enemy will now use a regular "impact" SFX.
  • Added an SFX when enemies are knocked out when Gameplay Sound Effects are turned off.
  • Improved the audio sync from takedowns during Time Dilation effects from the Replay Editor.



Sifu is now available on Steam!

[previewyoutube][/previewyoutube]

Get it here:
https://store.steampowered.com/app/2138710/Sifu/

Sifu is now available on Steam!

[previewyoutube][/previewyoutube]

Get it here:
https://store.steampowered.com/app/2138710/Sifu/