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REMATCH News

REMATCH peaks at 92k players


REMATCH has peaked at 92,841 concurrent players on 19 June 2025 on release day.
View charts and more statistics on our website.

Rematch Launch - Priorities & Next Steps

Crossplay Update
We understand many of you were looking forward to playing Rematch across platforms from day one. We did our utmost to include crossplay at launch, but Rematch is the studio’s first crossplay title, and we faced unforeseen technical complexities which prevented us from having this feature ready in time. We should have communicated as soon as it became apparent that crossplay wouldn’t be available at launch, and we’re sorry for the inconvenience and frustration it caused to some of our players.

It’s very important for us that our players are able to enjoy Rematch with their friends, so along with bugfixes, crossplay is our absolute highest priority, we're committed to delivering this feature swiftly, and we’ll share a more precise deadline as soon as possible. We already have a basic working version from a technical standpoint, but we need to implement the relevant interfaces, before debugging and polishing it, and finally passing console certifications successfully - all this takes time but we are doing our best to move forward quickly.


Current Issues and Priorities
We want to extend a huge thank you to everyone who joined us during the Early Access launch and shared valuable feedback. Seeing players from all over the world enjoying Rematch and expressing their excitement online has been incredibly rewarding.

We’re also aware that some of you have encountered performance issues affecting your gameplay experience. Resolving these issues is currently our highest priority, and we’ve detailed our immediate focus areas below:


1. Lag & Performance
We’re working on identifying the causes behind lag, stuttering, and frame drops affecting gameplay. Our team is currently implementing performance optimizations and settings adjustments to significantly improve stability. Likewise, we are continuously working on improving server stability to bring you a smoother gameplay experience across the board.


2. Desynchronization
Server and client desync has been impacting match quality. For instance, we are aware of issues where players would sometimes be unable to interact with the ball, with player characters and the ball seemingly moving across the pitch unpredictably. We have deployed two hot fixes during Early Access to bring corrections to important issues, and we'll continuously work on enhancing client and server synchronization along the way.


3. Bugs & Stability
We’re actively resolving major game-breaking bugs such as crashes, freezes after goals and menu lockouts. Regular patches and hotfixes will be delivered frequently over the coming weeks to iron out bugs, bring new features, and make Rematch the best it can be.



What’s next ?

As mentioned above, our immediate focus is on polishing the game, and improving stability as well as online performance. Besides these issues, the team is also working on upcoming updates, with plenty of cool content and features we want to bring to the game. While we can’t share precise deadlines yet, we do want to share with you an overview of what we are currently planning, along four main areas of focus:


Core gameplay: in the coming months, we’ll be looking into a variety of topics: improving the sliding tackle, tweaks to goalkeeper mechanics, to the dribbling system, to wall contacts… these are still to be confirmed, and naturally we will take into account community feedback in our roadmap. Our general objective is to keep adding depth and granularity to our mechanics, to make the game as interesting as possible in a competitive environment. As we move forward, we will deploy test servers so that we can try out new features and improvements in a live environment, in order to gather feedback from our community before deploying on the main game.

Competitive features: beyond improvements to core gameplay, we are currently designing a tournament system, a leaderboard system for players above Elite ranking, as well as a club creation system, to provide more variety in the competitive experience.

Social components: crossplay is the major one here, and our top priority, but other features are also being worked on, such as being able to spectate your squad’s game when you join a squad, allowing players to team up and rematch with teammates they enjoyed playing with, and more.

Casual play features: besides new quick play game modes, and a rotating game mode queue, we will be working on implementing AI-controlled bots so that players are able to train with and against AIs, in workshops or in dedicated game modes.


Please remember that we are not a huge team, and that these features take time, so don’t expect all this by the end of the year! We will communicate on a more precise roadmap for upcoming seasons as soon as we have better visibility on when we can deliver on these intentions. Please let us know if you have any other suggestions!


We’re dedicated to making Rematch the outstanding multiplayer football experience you deserve, and we’re committed to communicating regularly and transparently with our community to keep you updated on our progress. Thanks to all players who joined us already for your incredible enthusiasm and support, this is really what motivates us to make this game as great as it can be!




REMATCH is out now and works great on Linux, SteamOS and Steam Deck

REMATCH is a new competitive Football game from Sloclap, that really is just like Rocket League with feet.

Read the full article here: https://www.gamingonlinux.com/2025/06/rematch-is-out-now-and-works-great-on-linux-steamos-and-steam-deck/

Patch Notes

Save files

Better handling of the save files to avoid potential crashes and remapping issues for Beta 2 players.


Notes :

This will reset settings for all players (including keybinds, sensitivity, display settings, etc…)

This will reset Workshops progress and medals

Players will go through the “first launch” options even if they already went through it once.

This will NOT affect customization, inventory and profile progression (xp, ranking points, currency and Captain Pass tokens). This data will be properly retrieved as soon as players log in to Sloclap Online Services.


Matchmaking

We have tweaked our matchmaking algorithm to reduce the waiting time to find a match, both in Casual and Ranked queues. This will be more noticeable at higher ranks. High and top ranked players should see a significant decrease in queue times. Solving matchmaking issues is very much a balancing act between match quality and queue times, and we want to make sure we move forward carefully. We will continue to monitor the situation and rely on player feedback to improve Rematch’s matchmaking.



Store

Fixed price display in Korean.

Rematch Out Now - Game On!

Rematch is out now!
[p]Control one player, and compete in high-stakes 5v5 matches. No fouls, no downtime, just pure football action.[/p][p]Whether you're here to rise through the ranks or enjoy a moment with your squad, we're glad you're on the pitch.[/p][p]Watch the launch trailer, gather your team, and jump in. [/p][p]Play now![/p][p][/p][p][/p][previewyoutube][/previewyoutube]