1. REMATCH
  2. News

REMATCH News

Patch #8 Notes - 1.202.100

[h2]Patch Information[/h2][p]1.202.100[/p][p]Patch 8 Beta: January 15th, 2026[/p][p]Release Date: January 28th, 2026[/p][p][/p][h2]Highlights[/h2][p][/p][p]This is essentially a TL;DR, the details can be found further down!

(Changes from the Beta are preceded with a \[NEW] tag)
[/p]
  • [p]Game Mode 1v1 Duel[/p]
    • [p]with voice chat[/p]
    • [p]available in Custom Matches[/p]
  • [p]Gameplay update[/p]
    • [p]Locomotion debug[/p]
    • [p]Outfield dive rework (please see more details below, might be postponed to Patch 9 depending on player feedback)[/p]
    • [p]Dribble Lob Push Ball (Beta test only, planned for Patch 9)[/p]
  • [p]Store updates[/p]
    • [p]Store Spotlight page redesign[/p]
    • [p]Store bundle page redesign[/p]
  • [p]Captain Pass updates[/p]
    • [p]Add captain pass page in the flow, that summarize what is the captain pass and what we can get from it[/p]
    • [p]Remove overview page for the pass, so main tab "Pass" leads directly to tiers[/p]
    • [p]Add currency info in top right of captain pass page + Allow to access currency page from captain pass page[/p]
  • [p]Better feedback for profile items (Profile Thumbnail in 3D so easier to get the item type, and rarity is feedbacked in profile menu)[/p]
  • [p]Celebrations and AR/Stadiums video preview are played on the background screen[/p]
[h2]Matches / Core Gameplay Improvements[/h2][p][/p][h3]Major Changes / Fixes[/h3]
  • [p]Gameplay[/p]
    • [p]Outfield Dive rework[/p]
      • [p]Soft assist on the player outfield dive, should help better touch the ball[/p]
        • [p]\[NEW] Following the Beta player feedback, the assist angle has been heavily reduced and should be much more subtle.[/p]
      • [p]Dive hitboxes have been reduced by 20% for outfield players [/p]
        • [p]\[NEW] Following the Beta player feedback, the vertical hitbox has been slightly increased.[/p]
      • [p]Dives from the Defensive Stance always deflect the ball in the forward direction[/p]
  • [p]Fixed an issue where players could not interact with the ball after someone is disconnected while in possession.[/p]
  • [p]Fixed an issue where using defense mode quickly after EE could lock the player’s inputs[/p]
  • [p]Fixed rare network correction with hindering[/p]
  • [p]Fixed an issue where a Push Ball will be performed instead of a Dribble while controlling the ball[/p]
  • [p]Fixed an issue where second dash could be involuntarily canceled [/p]
  • [p]Fixed an issue where players were allowed to move right before the start of game countdown[/p]
  • [p]Fixed an issue where the ball can go through the player on the first frame of a ball control[/p][p][/p]
[h3]Minor / Misc. Fixes[/h3]
  • [p]Fixed a bug where bump of speed was observed after a sliding tackle[/p]
  • [p]Fixed weird rotation after a GK catch in place[/p]
  • [p]Added a new animation transition when moving backwards in Defense mode then releasing it and sprinting[/p]
  • [p]Fixed some locomotion turns doing 180 degrees flips[/p]
  • [p]Fixed an issue were players could slide in Lockmove when doing a 180 turn.[/p]
  • [p]Fixed an issue where a player could have an empty menu when joining a custom match from the social panel, requiring a restart.[/p][p][/p]
[h2]Online[/h2]
  • [p]Fixed error code 27 preventing players from logging in.[/p]
[h2]
Menus & Interface
[/h2][h3]Additions and Updates[/h3]
  • [p]Store updates[/p]
    • [p]Store Spotlight page redesign[/p]
    • [p]Store bundle page redesign[/p]
  • [p]Captain Pass updates[/p]
    • [p]Add captain pass page in the flow, that summarize what is the captain pass and what we can get from it[/p]
    • [p]Remove overview page for the pass, so main tab "Pass" leads directly to tiers[/p]
    • [p]Add currency info in top right of captain pass page + Allow to access currency page from captain pass page[/p]
  • [p]Better feedback for profile items (Profile Thumbnail in 3D so easier to get the item type, and rarity is feedbacked in profile menu)[/p]
  • [p]Celebrations and AR/Stadiums video preview are played on the background screen[/p]
[p][/p][h3]Misc. Fixes[/h3]
  • [p]Fixed an issue where player soft currency gains after a level up was display as token gain
    [/p]
[h2]Art & Rendering[/h2][p][/p][h3]Updates[/h3]
  • [p]Adjustment on the field colors of Iceberg VR[/p]
[h3]Misc. Fixes[/h3]
  • [p]Fixed an issue where jitter was visible on camera animation in the prologue[/p]
[p][/p][h2]Audio[/h2][p][/p][h3]Misc. Fixes[/h3]
  • [p]Fixed an issue where some sounds didn't play with some menu buttons
    [/p]
[h2]Misc.[/h2][p][/p][h3]Misc. Fixes[/h3]
  • [p]Fixed title "Newbie" missing when entering the custom match lobby for fresh users.[/p]
  • [p]“Total played duration” and the “Goalkeeper played time” stats on career page are now displayed in the same format hh:mm[/p]
  • [p]Fixed an issue where all players in a custom match lobby are shown to have the same Avatar, Banner, and Title as the creator user[/p]
[p][/p][h2]Latest Known Issues[/h2]
  • [p]Some random crashes can still be encountered during matches. [/p]
  • [p]Some locomotion issues can still be encountered during interactions between players. [/p]
  • [p]Title crashes when repeatedly changing the 'Window mode' setting.[/p]
  • [p]Lighting issue present while having certain resolution with Ultra Performance DLSS.[/p]
  • [p]Performance issue present while changing the Max FPS in Video Options Menu.[/p]
  • [p]Navigation blocker after opening the reset to default prompt at the end of any workshop.[/p]
  • [p]Input functionality present for PS5 controller while the Steam Purchase page is open.[/p]
  • [p]The extra effort functionality is present in the Dribble Lob Push Ball animation.[/p]
  • [p]Leaving the match as a GK, reconnecting and then re-assuming the GK role will cause the glove VFX to be misplaced.[/p]
  • [p]The outfield dive deflect fails if an opponent player is placed very closely and performs a ball control.[/p]
  • [p]Switching between the M&K and controller will hide the mapped buttons. [/p]
  • [p]The user is removed from an active Match if they accept a Squad Invite after a Match Found prompt is shown in the Main Menu. [/p]
  • [p]The extra effort changes direction when triggered during transition. [/p]
  • [p]Inputting the pushball/dash input during a dash will trigger the second dash even if the defense mode is not held.[/p]
  • [p]The volley shot animation and SFX not canceled while failing a duel against opponent player sometimes.[/p]
  • [p]Rare issue where the ball is desync and teleported behind the goalkeeper while catching it with a dive sometimes.
    [/p]

Kick Off Season 2 With 33% Off!

[p]Season 2 is here, and we’re celebrating with a 33% off Steam sale from Dec 18 – Jan 5.[/p][p][/p][p]Perfect time to jump into the game, form your squad, and finally convince that one friend who “doesn’t play football games.”[/p][p][/p][p]Catch you on the pitch.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p]

Dress your squad in the Jingle Bell Bundle.

[p][/p][p][/p][p]🎄Get the Jingle Bell Bundle Now! [/p][p][/p][p]3 Weeks of Festive Fashion Crimes. [/p][p][/p][p]Maximum color. Minimum taste. [/p][p][/p][p]Look ridiculous. Play serious. Or the opposite.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]

Frost on the field. Heat in the fit. Puma Is Back

[p]Puma returns with the ultimate cold-weather kit: beanie, puffer, cozy joggers, and sleek trainers.[/p][p]
Gear up. Lock in.[/p][p]
Get the Puma Bundle now in Rematch!

[/p][previewyoutube][/previewyoutube][p]
[/p]

Mini Dev Update #7 - Patch 7 and Season 2

[p]Hey everyone![/p][p]It's been a while since we've done one of these. A lot has happened, so we thought we'd give you a quick recap of what we've been working on lately for Patch 7, and what's to come. We won't delve too much into our "bigger plans”, this is something you'll discover alongside our roadmap next year.[/p][p]In case you missed them, you can read the latest patch notes here.[/p][p]Let's get started!
[/p][h2]Ranked Rewards[/h2][p]As Season 1 comes to a close, we’re rolling out end-of-season Ranked rewards to celebrate your climb. This time, the reward is a set of shorts, designed to match the Season 0 shirts that were handed out at the end of last season. Just like in Season 0, these rewards are reserved for players who peaked at Platinum rank or higher. You’ll receive the shorts for your highest achieved rank, plus every rank below it down to Platinum. Note that there are currently no plans to retroactively grant the Season 0 shirts. We believe in lasting "bragging rights" and that "you had to be there", but we’ll be keeping a close eye on player feedback and reception as we move forward with this decision.[/p][p][/p][p][/p][h2]
Battle Pass Progression[/h2][p]One of the main pain points we've heard about the Battle Pass was that progressing through it felt like too much of a grind. Our goal is for more players to actually enjoy and unlock the cool rewards it has to offer, so we’re making some large changes. The XP required per Battle Pass token has been reduced from 1,750 to 800, with tier token costs adjusted accordingly, resulting in a smoother and faster unlock curve from start to finish. Looking ahead, we’re exploring new systems (such as daily and weekly missions for instance, though not confirmed at this time) to make Battle Pass progression more engaging as well.[/p][p][/p][h2]1v1 Limited Time Mode[/h2][p]Some of you already got a taste of our 1v1 Limited Time Mode during the beta, and we want to thank you for all the feedback and bug reports you sent our way. We deliberately put this mode in your hands earlier than we usually would, so we’d have the extra time needed to polish the experience and fix issues we simply wouldn’t catch on our own. As a reminder, the 1v1 LTM is scheduled to officially release with Patch 8 in late January, and will be available in Custom Matches as well![/p][p][/p][h2]Discord-themed Items & Custom Titles[/h2][p][/p][p]Earlier this month, Discord awarded us the “Breakout Hit” badge for being one of the fastest-growing communities on the platform, and that’s entirely thanks to you. We celebrated the milestone by giving away 20 one-year Discord Nitro subscriptions (kindly offered by Discord) on our official server. But there's more! To further honor the community, we're working on several Discord-themed player card items, completely free, available to everyone, and with no time limit. [/p][p][/p][p]We’re also exploring custom player titles for winners of major community events, like tournaments or our Clip of the Month contest on Discord. All of this is tentatively planned to roll out with Patch 9. We realize this is a long way off, but that's how long it takes for new items to arrive for any given update while respecting our patch development cycle.[/p][p][/p][h2]Esports[/h2][p]When it comes to esports, we want to be upfront with you. Official, Sloclap-run competitions are still a long way off, and Rematch isn’t quite ready yet for high-stakes competitive play. We don’t ever want a match or a tournament result to come down to an unlucky bug, and the game simply needs more time to be polished before we go that far.
[/p][p]That said, the competitive spirit is already very much alive. Several community groups are running their own tournaments, sometimes on a pretty big scale, and that’s something we're both impressed by and excited to see. While we keep improving Rematch, we’re slowly exploring ways to support and sponsor these community-run events, and to give players more reasons to jump in and compete. This is a gradual process, but it’s a direction we’re excited about as the game gets better, patch after patch.
[/p][p]If you’re interested in participating in one of these competitive events, feel free to join the official Discord server and browse the tournaments section as well as our community partners![/p][p][/p][h2]Leaver Penalty[/h2][p]We’ve enabled the leaver penalty to keep matches fair and flowing the way they’re meant to. If you intentionally leave a game, you’ll now get a 3-minute cooldown during which you won’t be able to queue for any game mode. This timeout is designed to discourage disruptive behavior and, as a temporary stopgap, help prevent an exploit where the ball can get stuck after the controlling player disconnects on purpose (a proper fix is being worked on). In-game moderation is also a hot topic internally, with various systems currently being designed. Our goal is to protect the competitive integrity of Rematch while keeping the experience smooth and fun for everyone on the pitch.[/p][p][/p][h2]Player Feedback[/h2][p]Player feedback is something we keep a very close eye on. The Patch 7 beta saw a huge amount of participation, and it directly helped in shaping the game: the new Dribble Push Ball variation (there are now a long and a short variation of the move) exists because players asked for it during the Beta. That kind of back-and-forth is exactly how we want Rematch to evolve (albeit not all player requests can be implemented on such a short notice). Looking ahead to Patch 8, you can expect more movement and core gameplay changes as a continuation to the tweaks made in Patch 7. We’ll also be carefully monitoring your thoughts on recent additions like the goalkeeper punching move, shorter match timers, and the new leaver penalty, and we’ll keep adjusting as we go.[/p][p][/p][h2]Closing Words[/h2][p]To wrap things up, we genuinely feel that Rematch is moving in a good direction. The last few months haven’t been perfect, but the recent feedback has been encouraging and it tells us we’re on the right track.[/p][p]
[/p][p]We recently hosted an AMA on Reddit where players could ask anything about Rematch and we've received waaay more questions than anticipated. If you missed it, it’s well worth a read.[/p][p]
[/p][p]There’s a lot more coming too, and we’re excited to share more news with you early next year so you know what we’re working toward.[/p][p]
[/p][p]In the meantime, we hope you’re enjoying Rematch… and we have one last little Christmas-themed teaser for you![/p][p]
[/p][p]
[/p][p][/p]