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Mini Dev Update #1



Welcome to our new “Mini Dev Updates” series! We’ll be sharing these bite-sized updates roughly every other week to keep you in the loop on development progress, highlight where our efforts are focused, and stay as transparent as possible with you.

These posts will be short and to the point, and are not meant to list every single feature we are working on - there are far too many to count - but rather focus on what we have been working on with top priority over the past two weeks or so. We’ll still publish longer, more detailed dev updates whenever the situation calls for it.

We know there’s still plenty of work ahead to make Rematch the best it can be, and we want to ensure your feedback is heard and that you can clearly see the direction we’re heading.

So, without further ado, let’s dive into our latest priorities!
[hr][/hr] [h2]Patch 2[/h2]
This update comes with a hefty batch of bug fixes, think something along the lines of Patch 1’s changelog.
https://steamcommunity.com/games/2138720/announcements/detail/534356720697213000?snr=2___ Most notably, we’ll address several recurring issues, including:
  • Goalkeepers not catching or properly deflecting the ball
  • Achievements not being accurately tracked or validated
  • Inconsistent tackle behavior in certain situations—for example, when Player A is about to control an incoming ball, Player B tackles to knock it away first, but due to rollback, the ball snaps back to Player A’s feet.
[h2]Beta Server[/h2]
While our QA team works tirelessly to track down bugs with every new release, a few will inevitably slip through the cracks. That’s why we’re excited to open up a Beta version of the game so players can try out upcoming changes and help us spot issues before they make it into the main version of Rematch.

No matter how experienced our QA team is, this is one of those cases where quantity beats quality: some bugs can only be discovered or reproduced with the help of thousands of players. By playing the Beta and sharing your feedback, you’ll be helping us make sure the main version of Rematch is as smooth, polished, and bug-free as possible.

This Beta version will be available only to Steam players for the time being, regardless of the edition of the game they own, and should appear in your Steam library sometime this week.

[h2]Matchmaking Changes[/h2]
We’ve updated our matchmaking parameters in an effort to create more competitive matches with smaller skill gaps between players. Matchmaking is, and always will be, a work in progress as we strive to find the perfect balance between fairness and queue times. We’ll continue to keep a close eye on these settings and make adjustments as needed to ensure the best possible experience for everyone.

[h2]Crossplay[/h2]
We’re happy to share that crossplay development is moving along smoothly! The core work is complete, and the feature has been validated by our first-party partners (Steam, Xbox, and PlayStation). This milestone represents the most time-consuming phase of the project, involving multiple rounds of collaboration and in-depth testing with each platform.

Our UI/UX and Online teams have been fully focused on bringing crossplay to life, which has meant fewer updates and improvements to existing features in recent weeks.

We’re now shifting our efforts toward final stabilization and bug fixing, with a special focus on polishing the Social features.

We truly appreciate your patience as we take a little extra time to make sure crossplay is just right so that soon, everyone can play Rematch together no matter their platform of choice!

[h2]August 9th Issue - Store/BP/Inventory[/h2]
We were aware of an issue that prevented players from accessing their inventory, Battle Pass, and the Store, on Saturday between 4 am and 9 am (CEST). This has since been resolved.
[hr][/hr] This is it for us this week! Oh and one more thing, we’ll have a new Feature Focus post ready for you, hopefully by the end of the week! We’ve seen a lot of questions regarding Volley Priority, and we’d like to shed some light on how it works, what are our plans for it (and how to better take advantage of it, probably).

See you next time!

https://store.steampowered.com/app/2138720/REMATCH/

If you catch the ball in Rematch, there's a small chance you didn't—Sloclap's desync issues are upsetting players in a game I otherwise can't stop playing




Rematch is great—I've already sunk about 40 hours into the thing and have no intention of stopping anytime soon. Just one small problem, though: the desync issues are still rough. In any given match, there's a chance you'll make a dive towards a ball—only for the fabric of time to hiccup, subjecting you to an avalanche of vicious 'good jobs!' and a wash of unearned shame...
Read more.

Rematch devs call it a 'samurai game' and give a timeline for player reports, new ranked queues




Small-squad soccer game Rematch has blown up—no, really, it's huge—over the last month since it released...
Read more.

Rematch's first major patch is here, but there's no sign of crossplay yet

While I'm admittedly not grinding quite as hard as I was in its opening couple of weeks, I'm still very much enjoying dipping into the occasional game of Rematch. Ball-hogging teammates aside, it's a rapid, slick, and stylish take on a soccer sim that's a real breath of fresh air compared to my usual vice, EA FC. Now, Rematch's first major update is here, and while it sadly doesn't deliver the main feature everyone's been calling for in crossplay, it does make loads of fixes and improvements - plus, it finally lets me customize my controller inputs. Huzzah.


Read the rest of the story...


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Patch Note - Patch #1

Hi everyone!

We have just pushed the first patch to Rematch on Steam (consoles will be updated in the next hour)- compared to the hotfixes we did until now, which featured code changes to fix specific major issues, this contains many changes in all domains, which should all improve the game in different ways, some significant, some which can seem more minor - but are nevertheless important! Please remember that some major priorities like netcode or crossplay are the work of specialists in their domains (gameplay replication, server infrastructure, user interface...), and that we can't put all our resources on these topics to make them happen faster - that being said we are making very good progress on these topics, more news soon !

As mentioned in the dev update, there are still a number of issues we’re aware of, which should be tackled either in the next hotfix, or in the next patch (which should happen in a couple of weeks). These are listed below. If you experience recurrent issues related to gameplay (like every game or so), please let us know ideally via the feedback form, or in the comments, specifying which platform/country/state/time of day - this helps a lot to pinpoint the issues and fix them faster.

Also important to note, we’re currently setting up Test Servers so that we can try out future patches and updates in separate environments, especially those which impact gameplay mechanics - this needs some work to make sure it’s safe/solid, and that saves are properly managed between environments, but it will be available soon™.
If you haven't seen it yet, Friday's dev update lists the current priorities and next steps: https://www.playrematch.com/post/sloclap-rematch-dev-update-july-18th-2025

The next patch should be in 2-3 weeks, with a couple of hotfixes between this patch and the next one. We'll have another post to dive deeper in ranking/matchmaking soon, and another one core gameplay topics is also upcoming - stay tuned!

[h2]Matches / Core Gameplay Improvements[/h2]
[h3]Major Changes / Updates[/h3]
  • Gamepad Remapping - this first version is quite basic (it doesn’t allow to create combinations of inputs), but we opted to allow players to start tinkering with mapping before offering a more advanced version soon.
  • Less locomotion rollbacks :
    1. Fixed rollback issues while sprinting
    2. Improved packet loss handling during locomotion & interaction phases
  • Better Hit Detection :
  • Fixed an issue where the ball would be deflected instead of being caught by the goalkeeper in certain situations : the ball speed was not correctly evaluated to decide whether to catch or deflect. Note: some design to tweaks to catch vs. deflect parameters will also be coming soon.
  • Improved goal validation when the ball is caught on the goal line : decision making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal
  • Other general netcode improvements and fixes

[h3]Major Fixes[/h3]
  • Multiple fixes to camera during goal replays, removing jitter
  • Fixes to "hindering" (physical contact between players): it should now be more efficient to “body block” opponents
  • Fixed end match screens skip function (at last!): scoreboard can now be analyzed without going back to ranking screen automatically
  • Fixed pause menu toggle in any stage of match: pause menu should be accessible at all times during matches
  • Fixed various crashes happening during post-goal sequence
  • Multiple animation improvements and fixes:
    1. New statics tap animations
    2. Polish on volley shoots animations
    3. Polish on Dive player animations
    4. Polish on pushball animations
    5. Minor animation improvements and fixes
[h3]Minor / Misc. Fixes[/h3]
  • Fixed an issue where goalkeepers were not reacting to opponents' collisions: goalkeepers should now react to other player’s physical presence the same way other players do (this does not change the rules of invulnerability against tackles).
  • Fixed several issues with the physical & visual state of the ball inside menus & at matches’ kickoff.
  • Shots deviated by an outfield player's defense mode now have a wider angle, except against goalkeeper or sweeper shots.
  • On mouse and keyboard, when performing a tap, the camera control is given back a bit sooner than before (more news on m&kb tap aiming soon!)
  • Fixed an issue with Ball Camera Lock while using mouse and keyboard where the camera would teleport back to the previous position when shooting.
  • Fixed an issue where pushball would not keep last direction inputted when going quickly back to neutral
  • Increased communication/ball call cooldown from 0.8 to 1s, to slightly decrease comms spam
  • Shoots now trigger a rumble during the shoot preparation
  • Goal Bursts are now stopped correctly after goal replay
  • Multiple VFX fixes and improvements during and after goal replay
  • Fixed pause menu footer display in match
  • Fixed missing move input in spectator mode
  • Fixed spectator icon on match livefeed
  • Fixed ping icons legibility: switched icon and background colors
  • Fixed opponent nametag in match stats screen: color fixes
  • Display player number for opponents in scoreboard
  • Fixed scoreboard input actions display in footer
  • Audio update for the UI SFX of post match screens
  • Update on the music integration during the start section of a match
  • Various audio update on animations
  • Fixed a bug where the music playing during the beginning of a match was not the expected one
  • Multiple environment and lighting improvements and fixes
  • Multiple minor fixes to tutorials and workshops
[hr][/hr] [h2]Menus / Interface[/h2]
[h3]Additions and updates[/h3]
  • Colorblind mode: when activated, this option will change color selection for teams at match start, according to the three main types of colorblindness (deuteranopia, protanopia, tritanopia). In the next patch, this feature will be pushed further, to apply a filter on the whole screen.
  • Visual update of player progression screen - improved readability and UI feedback
  • Added voice channel parameter choice on custom match parameter screen, allowing to chat with all players in the lobby, useful to train with friends on both teams.

[h3]Major fixes[/h3]
  • Fixed ball indicator arrow orientation, was not always following the ball
  • Fixed navigation focus and camera in customization menu
  • Fixed social panel navigation and display issues
  • Fixed ""Some players in lobby are still in a match"" pop-up can not be displayed in same time as reconnect prompt"

[h3]Misc. fixes[/h3]
  • Fixed options footer display
  • Fixed matchmaking research panel visibility
  • Fixed input action text "Leave lobby" in custom match matchmaking
  • Fixed reconnect state being applied to players leaving a server after a ranked game was deemed incomplete
  • Fixed mouse navigation in custom match parameter screen
  • Fixed purchase popup toggle in customization menu
  • Fixed items thumbnail background in store menu
  • Fixed focused state lost on clicking spin wheel buttons
  • Fixed "Press any key" display in launch screen
  • Fixed rank icons in player profile menu
  • Fixed custom keyboard mapping preset selection
  • Fixed keyboard custom profile input modifier option showing as enabled by default
  • Fixed reconnect pop-up overlap
  • Fixed warning message overlap
  • Fixed victory mood thumbnails display
  • Fixed player card customization screen display
  • Fixed currencies packs order
  • Fixed language options not being properly saved on first launch
  • Fixed User Agreement not being translated in languages other than english
  • Special skin now have an assigned voice
  • Various audio fix within the menus
  • Audio and voice language options settings are now correctly saved
  • Update on SFX for the tutorials and workshops
  • Multiple localization fixes and improvements in the options menu
  • Multiple UI fixes and improvements
  • Multiple fixes in tutorials
  • Lighting improvement in Player Profile menus
[hr][/hr] [h2]Art/Rendering [/h2]
[h3]Additions and updates[/h3]
  • Add detail mod for small actors, on levels and VRs.
  • Add new Balls to Prologue (ball custo will be coming soon!).
  • Add crowd spawn / distribution textures for stadiums.

[h3]Major Fixes[/h3]
  • Increase min LOD in low settings for Customization menu.
  • Fixed head sections
  • Fixed corrupted crosshair on certain actions.
  • Fixed crowd LOD bias.
  • Fixed UI material AA.
  • UI textures improvement.
  • Cast shadow, WPO and VSM optimization on VRs / Stadium.
  • Meshes fixes and optimization on levels.
  • Optimize minimap & line textures.

[h3]Minor Fixes[/h3]
  • Fixed Material Time period
  • Fixed accessories material in Ponytail.
  • Fixed Jelly Tails, Golden Flyaways materials.
  • Fixed Eyelashes Material.
  • Fixed Characters textures compression settings.
  • Update goal reaction behavior for smokes & flash flares.
  • Playable Intro lighting optimization.
  • Force LOD on certain sequences in playable intro.
  • Cast shadow optimization on VRs.
  • Minor material and math optimization.
  • Minor update for Eye material.
  • Character parts, disable cast shadow on specific parts.

[h3]Known Issues[/h3]
  • During kick-off, the ball sometimes emits loud wind sounds until it gets kicked
  • Audio is abruptly cut when pressing a button during start screen
  • Tackles occurring right after a player control the ball may cause rollbacks for the tackling player
  • In some instances a goalkeeper diving into another player controlling the ball will trigger the dive catch feedback without catching the ball
  • Achievements unlocking issues are still present on all platforms, we are investigating

https://store.steampowered.com/app/2138720/REMATCH/