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Once Human Version 1.4.4 Update Announcement

Dear Metas,
We have scheduled the Version 1.4.4 server maintenance and update on March 26 at 3:00 PM (PT). As this update involves online server optimizations, the maintenance period is expected to be longer than usual, about 4 hours (actual duration may differ). After the maintenance, players will receive compensation rewards including Mitsuko's Marks, a Morphed Deviation of your choice, Canned Seafood in Oil, and Specialization Cleaner. Additionally, cross-character sharing will launch on March 28 (PT), at which time players will receive compensation rewards including Starchrom ×15,000, Phantom Cube ×2, and Wish Stone ×1.
This update includes cross-character sharing, the new Chrono Vault event, Lightforge Loot Crate: Nightbloom Sect, the removal of the Controller item, and other gameplay optimizations and bug fixes. Please plan your game time accordingly.
Since launch, we've been closely monitoring feedback from the community and working on fixes and optimizations.
Below are the details of this update.

[h2]New Content[/h2]
[h3]Cross-Character Sharing[/h3]
The highly anticipated cross-character sharing feature is here! Due to the feature's complexity, we will implement it in phases to ensure stability, with full implementation expected by March 28 (PT).
All systems and assets affected by cross-character sharing will be labeled as such in their respective descriptions. To activate sharing for certain assets, players must log in with all existing characters. Characters who have not activated cross-character sharing will be labeled as such in the server selection list.
For more information, refer to https://store.steampowered.com/news/app/2139460/view/545604485921112290
* Due to the physical distance between servers for different regions, cross-character sharing is limited to characters within the same account and region. Characters in different regions cannot share assets.
1. Content shareable after the March 26 (PT) update:
Content: Mods, fashion items, stickers and actions (excluding stickers obtained from the Meta Pass), hairstyles and makeup, furniture cosmetics, namecard-related cosmetics, weapon skins, and recipes acquired during scenario exploration.
* After your characters' mods are consolidated, the total number of mods might exceed your Mod Backpack's capacity. Excess mods will be disassembled, prioritizing those with lower levels or attributes. All mod parts from the disassembled mods will be refunded. For more information, refer to https://store.steampowered.com/news/app/2139460/view/545604485921112290
Method: Log in with each character to consolidate their assets, enabling them to be shared across all characters.
Eternaland Account Depot: On Eternaland, you can access the Account Depot from any stored item. Items from your Spacetime Backpack can be deposited into the Account Depot, enabling other characters to withdraw them into their own Spacetime Backpacks. You must then spend Resource Points to transfer these items into scenarios.
You can transfer items from your Scenario Backpack to the Account Depot at any time. Once transferred, they will be converted into Spacetime Backpack items. This action is irreversible, and the system will provide a double confirmation prompt. Please proceed with caution.
* Items that cannot be deposited into the Spacetime Backpack are also ineligible for sharing through the Account Depot. This limitation will be addressed in a future update.
2. Content expected to be shareable on March 28 (PT):
Content: Stellar Stairway, Wish Machine, Blueprint Collection, blueprints, blueprint fragments, Starchrom, Phantom Cubes.
Method: Log in with any character to enable sharing. Your account will adopt the data of the character with the highest Blueprint Collection level. Once completed, you will receive rewards including Starchrom and Phantom Cubes via in-game mail.
* All Keyword Effects will be reset, and an equivalent amount of Phantom Cubes will be refunded, allowing you to redeem new Keyword Effects of your choice.
Additional Notes:
1. From March 26 to March 31 (PT), Wish Stones will be unavailable at the Challenge Shop. After synchronizing Wish Machine data for sharing, all existing Wish Stones will be lost. Lost Wish Stones will be reimbursed via in-game mail within 24 hours. Starting March 31 at 3:00 PM, Wish Stones will be available at the Challenge Shop again, with a purchase limit of 1 Wish Stone per account per month.
2. After the March 26 (PT) update, the Returnee event will be limited to one character per account, and its Starchrom rewards will be temporarily suspended. If you log in after March 26(PT), any unclaimed Starchrom will be sent to you via in-game mail within 15 business days. An updated Returnee event, featuring refreshed rewards, will launch with Version 1.5.1. Stay tuned!

[h3]Furniture Dyes[/h3]
After the March 26 (PT) update, you can dye furniture using the Furniture Dye interface at the Designer's Workstation in their territory. Stardust Dye, an advanced dye material, can be redeemed with Mitsuko's Marks at the Redemption Shop and is refreshed monthly.
Each furniture item has up to three dyeable areas, allowing you to customize each area as you wish. The material cost varies depending on the chosen dye options.
Once dyed, the furniture item will be sent to the Backpack, allowing you to place it in your territory.
* To unlock the Designer's Workstation, go to Memetics > Building > Designer's Workstation.
When the furniture dye feature launches, all players will have 11 basic dyes and one advanced dye, Gilded Marble, unlocked by default.

This update introduces 17 dyeable furniture items, including the American series. We plan to further expand the selection of dyeable furniture and introduce additional dye types over time. Starting in May, dyeing support for furniture at the Shop will be rolled out in phases. Stay tuned!

[h3]Puzzle-Themed Building Components[/h3]
This update introduces new puzzle-themed building components: Passcode Lock, Clue Log, and Reward Crate! Unleash your creativity and turn Eternaland into a playground! These components can be purchased from Weber, the NPC merchant in Deadsville.
[h3]Anti-Type Effects[/h3]
1. To enrich the gameplay experience, players can now use Stardust Ingots to craft bullets and tactical items with anti-Deviant effects, or Control Units to craft bullets and tactical items with anti-humanoid effects. Stardust Ingots can be unlocked in the Memetics and crafted with Stardust Ore.
2. Two new ammunition types are available: Suppression AP Ammo, effective against Deviants, and Penetration AP Ammo, effective against humanoids.
3. All offensive tactical items can now be crafted with anti-type effects.
[h3]New Tactical Items[/h3]
The following PvE-exclusive tactical items have been added: Shield Matrix, Mr. Wish's Rocket Launcher, and Wildfire Flamethrower.
For more information, refer to https://store.steampowered.com/news/app/2139460/view/605276452911319012
[h3]New Memetic Specialization Items[/h3]
To enrich the tactical options available in The Prime War during the Manibus scenario, we have introduced new Memetic Specializations and their corresponding items: Red Plasma Rocket Warhead, Red Plasma Grenade, and Red Plasma Rounds.
For more information, refer to https://store.steampowered.com/news/app/2139460/view/605276452911319012
[h3]New Public Crisis Event: Paradox Space[/h3]
Paradox Spaces are emerging across Nalcott. In these domains, the laws of space and time have unraveled, and mass, direction, and distance have lost all meaning.
To mend our fractured world, you must defeat the paradoxical beings, gather the crystals causing the spacetime anomalies, and banish the chaotic projections lurking within their depths.
The new Public Crisis Event: Paradox Space is now available in the Manibus and Evolution's Call scenarios. See you there!


[h2]New Events[/h2]
[h3]Chrono Vault[/h3]
We remember every moment spent and every battle fought across Nalcott!
The limited-time Chrono Vault event celebrates your past adventures and exploration with exciting rewards!
Event Period: March 26, after update – April 21 (PT)
[h3]Exclusive Chrono Badge Rewards[/h3]
1. Chrono Badges will be automatically distributed to players based on the combat duration, achievement progress, and social contributions of all characters on their account!
2. Earn additional Chrono Badges by completing daily activity tasks and dungeon challenges!
[h3]Chrono Vault Reward Preview[/h3]
The following cosmetics can be redeemed with Chrono Badges during the event:
▸ Wasteland Sheriff Set. This is my jurisdiction, and I call the shots!
▸ Coupe Paint: Vibrant. A vintage car needs an orange finish!
▸ Weapon Skin: Gem Symphony - MG4. This gem shines with the light of bygone days...
▸ Cradle Skin: Shimmering Shell. Only those who've explored the coast know its secret!

Check the game for more cosmetic rewards!
NOTE: The initial Chrono Badge allocation is based on the past scenario settlement data of all your characters. Scenarios that are ongoing or where your character did not reach Lv. 20 by the time of settlement are not included. Due to the volume of data involved, minor miscalculations may occur. Thank you for your understanding!
[h3]Crimson Moon: Dyeable Furniture Formulas[/h3]
The Crimson Moon event introduces a range of unique dyeable furniture formulas. Once you've acquired a formula, you can recolor it using Stardust Dye, which can be redeemed with Rubies at the Redemption Shop.
The Exchange Shop has replaced Basic Dye Crate and Advanced Dye Crate with Stardust Dye, allowing you to redeem any amount as needed.
[h3]Wish Machine Prize Pools[/h3]
After the update on March 26 (PT), the following new Wish Machine prize pools will be available for 3 weeks.
Bullseye Hunter: Includes the Legendary weapon blueprint: Bullseye.
Jaws Bomb: Includes the Legendary weapon blueprint: Little Jaws.
Old Huntsman: Includes the Legendary gear blueprints: Old Huntsman Boots, Savior Helmet, Savior Pants, and Savior Mask.
After the update on April 9 (PT), the following new Wish Machine prize pools will be available for 3 weeks.
Huntsman Gunner: Includes the Legendary weapon blueprint: Predator.
Money Rain: Includes the Legendary weapon blueprint: Raining Cash.
Oasis Gunner: Includes the Legendary gear blueprints: Oasis Mask, Bastille Helmet, Bastille Gloves, and Bastille Boots.
[h3]New Shop Arrivals[/h3]
Lightforge Loot Crate: Nightbloom Sect (available from March 28, 10:00 AM server time)
The nine-tailed fox spreads its ink, bringing a fiery calamity upon all creation.
The limited-time Lightforge Loot Crate: Nightbloom Sect includes the 'Hellfire Howl' vehicle skin (Legendary), 'Nightbloom Raid' fashion set (Legendary), 'Vulpine Shadow - AWS.338' weapon skin (Legendary), 'Securement Unit - Shattered Enigma' facility skin (Legendary), 'Pyrohammer - Heavy Weapon' Lightforge Collection weapon skin (Epic), and 'Duel of Fate' duo action (Epic).
Danger lurks everywhere? This is our chance!

* Lightforge Loot Crate: Sinful Blaze will be unavailable from March 27 at 6:00 AM (server time).

[h3]New Meta's Bounty![/h3]
"I left behind a little legend in this world..."

Meta's Bounty now features three new 1-star exploration challenges!
Create ranching and farming tales and record the stories of racing legends!
[h3]Future Shop Arrivals (April 3, server time)[/h3]
"Redefine the boundaries between light and shadow, and create a custom art space."
The 'Artistic Doors & Windows Collection' furniture pack (Epic) is coming.
Mix resplendent styles from various themes to create a unique artistic space!

[h3]Future Shop Arrivals (April 10, server time)[/h3]
"The electronic sheep will mistake our outlines for ghosts in cyber shells."
The 'Radiant Abyss' character set (Epic) and 'Aurora Hacker' theme pack (Epic) are coming.
Recompile the world with glitchy blue and neon pink!


[h2]Optimizations[/h2]
[h3]Deprecation of Controllers[/h3]
1. After the update, the Controller item will still be available. You can redeem them at the NPC merchant Severin for the following items: Weapon Mod Crate, Keyword Suffix Mod Box, or Keyword Suffix Mod Box - Pro. Each account can redeem up to 10 of each reward type per week until May 30 (PT).
2. After the update, mod crates that previously required Controllers will now provide their full rewards without needing Controllers.
3. The Warband Shop and the NPC merchants Nisa and Severin will no longer offer Controllers. Where Controllers were previously obtainable from tasks and Public Crisis Events, they have been replaced with Stellar Planula at a 1:2 ratio.
4. In game modes or loot crates that previously required a Controller to claim rewards, the drop rates for Deviations, Memetic Specialization Memory Fragments, complete weapons, and mod crates now match those of the former "full rewards". Drop rates for other rewards have also been adjusted accordingly. For more information, refer to https://store.steampowered.com/news/app/2139460/view/545603039390598502
5. If you logged in within the last two months, you will receive a one-time compensation of Scenario Merit Coins based on the character with the most scenario settlements on your account. Refer to the table below for details. Scenario Merit Coins can be used to redeem Keyword Suffix Mod Self-Selection Crates and a cosmetic at the Challenge Shop under Scenario Challenge.


No. of Scenario Settlements

Scenario Merit Coins



1

20



2

30



3

40



≥4

50



[h3]Resource Balance[/h3]
To address player feedback on resources being relatively scarce in the early to mid-game while being overabundant in the late game, we have slightly optimized the resource balance of various scenarios. For more information, refer to https://store.steampowered.com/news/app/2139460/view/605276452911319012
[h3]Mod Conversion[/h3]
1. Added a tip indicating the level range of mods acquired after conversion.
2. Increased the overall probability of obtaining high-level mods through conversion. Even when converting mods with the lowest initial level, there's now a possibility of obtaining mods with Epic attributes. Of course, the higher the combined initial level of the input mods, the higher the minimum rarity of the resulting mods, and the greater the chance of obtaining high-rarity mods!
[h3]Scenario[/h3]
1. To address player feedback, we have optimized the phases of Manibus, Manibus (Novice), The Way of Winter, and Evolution's Call. These optimizations only apply to servers launched after the update. Existing servers will not be affected.
2. New dungeon difficulty levels have been added to Manibus (non-novice), applying to new and existing servers.
Once the Manibus phase is unlocked, players can challenge The Prime War at Apocalyptic difficulty through the same Staroid Restrainer used for Nightmare difficulty. Clearing Apocalyptic difficulty for the first time each week yields high-rarity mods, and subsequent clears will provide more rewards than Nightmare difficulty.
Once the Stardust Roar phase is unlocked, players can challenge Securement Silos at Nightmare difficulty. Clearing Nightmare difficulty for the first time each week yields high-rarity mods, and subsequent clears will provide more rewards than Pro difficulty.
NOTE: The first-clear rewards for the above difficulty levels can only be claimed once per account. They cannot be claimed by multiple characters on the same account.
For more information, refer to https://store.steampowered.com/news/app/2139460/view/545604485921112159
3. The scenario exit cooldown has been removed. Scenario Exit Cards now have a purchase limit of one per week, while their pricing remains unchanged.
4. Files for several NPCs from The Way of Winter have been added to the "Personnel Files" section of the Field Guide. These can be unlocked by engaging with the relevant NPCs. Furthermore, the "Regional Records" section now includes Red Sands and Blackheart Region.
[h3]Vehicles[/h3]
1. Wheelies: Wheelies and aerial spins have been optimized.
You can now not only maintain a wheelie while on the ground, but also gain a speed boost while doing so, leaving everyone else in the dust.
While in the air, your turning ability is slightly reduced, but your vertical spinning ability is significantly enhanced, allowing you to execute spins and other flashy tricks. Show off your aerial style!
Experience a thrill like never before as you speed across the land or glide through the air!



2. Drifting: Drifting has been overhauled!
Just tap the brake key and turn to start drifting effortlessly. Then, hold down the handbrake key to keep drifting and conquer corners with ease!
Feel the intense grip of your tires and unleash their electrifying speed!


3. Jumping: Vehicles can now execute jumps to overcome obstacles or to free themselves when stuck.
During a vehicle jump, you can press jump again to descend quickly, giving you enhanced control over your positioning.


4. Vehicle Control:
Increased the time it takes for the camera to reset automatically on four-wheeled vehicles.

[h3]Cosmetics[/h3]
1. Optimized the trigger conditions for Meta-Humans' guarded stance in the wilderness. Only combat-related actions will trigger the guarded stance.
2. Adjusted the duration of the guarded stance. Meta-Humans will now revert to the idle stance more quickly.
3. Character Appearance:
Appearance presets are now available at the Cosmetics interface, allowing you to save up to 12 facial presets for both male and female characters. This feature lets you quickly adjust your appearance to match your outfit.
Gender change previews are now available at the Cosmetics interface. This feature allows you to preview the cosmetics and appearance presets of the opposite gender and simplifies the process of changing your character's gender.
Matching actions have been added to Legendary fashion sets. Existing sets will be automatically updated with actions, allowing you to equip them to your Expressions Wheel.
4. Adjusted the details of some cosmetics, including:
Popular Bass Jacket
Default Avatar
[h3]Wilderness[/h3]
To enrich the gameplay experience, we have made some adjustments to how Pollution Zones work. For more information, refer to https://store.steampowered.com/news/app/2139460/view/605276452911319012
[h3]Dungeons[/h3]
Adjusted the affix entries related to weapon vulnerabilities in Hard and Pro-difficulty Securement Silos and Monoliths.
[h3]Trade[/h3]
1. Improved the appearance of the Harvesters' Market. Landmark structures have been added.
2. Reduced the size of the area around the Harvesters' Market where territory construction is prohibited.
3. Increased the spacing between Vending Machines in the Harvesters' Market.
[h3]Construction[/h3]
1. Optimized the rules for placing carpets. Carpets can now be placed directly under facilities and furniture without moving the latter.
2. Facilities like Generators and Turrets can now be placed on natural terrain.
3. Improved the descriptive text on the Generator's interface.
4. Enhanced the rendering effects for territory placement during relocation. You can now view the foundation more clearly and adjust the height accordingly.


[h3]Eternaland[/h3]
Added an ordering function to the Island Shop, making it easier to manage your items.
[h3]Social[/h3]
1. Improved the Share feature. You can now share photos and screenshots to the chat channels.

2. Added the ability to share information about in-game items. Currently, you can share information about items in the Item Backpack (including Deviations), gear blueprints, mods, and fashion items. To share, go to the corresponding interface and press Shift + LMB, or click the + button in the chat box.
[h3]Guidance[/h3]
1. Optimized the task navigation guidance. The system now recognizes elevators and ladders as possible routes.
2. Added filtered resource tracking to the map. You can now track unlocked resources to locate nearby resource-rich areas in the wilderness.
3. Optimized the event categories. The new categories are:
Recommended: Includes popular large-scale events.
Exploration Handbook: Includes Mayfly's Fantastic Journey.
Visional Wheel: Includes all Visional Wheel events, such as Crimson Moon.
More: Includes long-term welfare events, such as Astral Dewlets and Community Rewards.
[h3]Appearance Customization[/h3]
Improved the presentation of the appearance preset options.
[h3]Backpack[/h3]
1. Rosetta Access Cards can now be permanently discarded from the Backpack
2. Gathering tools no longer need to be equipped to the hotbar. As long as you have the relevant tool in your Backpack, you will automatically switch to it when gathering.
[h3]Reporting System[/h3]
We have simplified the reporting process by removing the 'Description' module from ESC > Report.
[h3]Other[/h3]
In the 'Exit Game' pop-up window, 'Re-Login' has been renamed to 'Change Character'.

[h2]Bug Fixes[/h2]
[h3]Cosmetics[/h3]
1. Fixed an issue that caused uneven skin color with the Dreamsilver set.
2. Fixed an issue where the skirt in the Crimson Zero set would fold abnormally.
3. Fixed an issue that caused visual errors when interacting with the Floor Mirror.
[h3]Vehicles[/h3]
1. Fixed an issue where Grenades did not destroy vehicle tires.
2. Fixed an issue where explosion-type damage could not damage all vehicle parts simultaneously.
3. Vehicles will now deal collision damage to other players in PvP mode.
4. Fixed an issue where the warning not to drive your vehicle into the trading zone was triggered inaccurately.
[h3]Deviations[/h3]
1. Fixed an issue where the description of the Utter Delight potion was inaccurate. Utter Delight only works on Whims applied after its use.
2. Fixed an issue where Lighten Your Mind sometimes failed to work.
3. Changed the spawn locations of some wild Deviations in the Dayton Wetlands.
[h3]Combat[/h3]
1. Fixed an issue affecting the Light Strike animations of melee weapons.
2. Fixed an issue where players would get stuck during the Aero Leap animation.
3. Fixed an issue where additional shots would be fired while using Tap to Fire.
4. Fixed an issue where the Shock Diffusion mod did not work.
5. Fixed an issue where switching weapons after firing the Brahminy incorrectly triggered the new weapon's passive.
[h3]Wilderness[/h3]
1. Fixed an issue where the Energy and Hydration of animals in the player's territory would be incorrect if they were recalled after eating.
2. Fixed an issue where breeding animals would not be visible in the wilderness.
3. Fixed an issue where the buff from Roulette Dumplings would disappear upon entering or exiting a dungeon during a Blood Moon.
[h3]Audio[/h3]
Fixed an issue affecting the sound effects after canceling the capture of a Deviation.
[h3]Other[/h3]
1. Destroying a Large Crate or Private Storage Crate now results in stored items dropping in accordance with the scenario's storage facility drop rules.
2. Fixed an issue where enabling Frame Generation would cause screen flickering.

Once Human Development Team

SCENARIO PHASE ADJUSTMENTS NOTICE

Dear Metas,

We have received feedback regarding weak mid-game pacing, prolonged character growth downtime, and suboptimal timing for unlocking advanced game mechanics in scenarios like Manibus and The Way of Winter.
In the March 27 update, we plan to adjust the scenario phase durations and unlocked content for Manibus (Novice), Manibus, The Way of Winter, and Evolution's Call.
In Manibus, we also plan to introduce Nightmare-difficulty Securement Silos and Apocalypse-difficulty The Prime War. Both will feature weekly challenge limits and enhanced rewards.
The following adjustments are not final. We will make further optimizations after gathering player feedback and announce the finalized content before the update.

I. Manibus (Novice)
1. To enable players to explore the entire map and tackle higher-difficulty dungeons earlier in the Manibus (Novice) scenario, we will shorten the durations of Phase 1 - Of Mist and Mirage, Phase 2 - Tame the Staroid, and Phase 3 - Wrath of the Rift.
2. To address feedback regarding insufficient time to tackle dungeons in the mid to late-game, we will extend the durations of Phase 4 - Stardust Roar and Phase 5 - Manibus, while keeping the overall scenario duration unchanged.
https://www.oncehuman.game/news/update/20250321/40780_1221201.html
The above changes only apply to the Manibus (Novice) scenario. Changes to the Manibus scenario are detailed below.

II. The Way of Winter
1. To address feedback regarding slow mid-term player growth and Pro dungeons being unlocked too late in The Way of Winter, we will reduce the durations of Phase 1 - Arctic Domain and Phase 2 - Scattered Ash.
2. To address feedback regarding insufficient time to tackle dungeons in the mid to late-game, we will extend the durations of Phase 4 - The End of Ice and Fire, while keeping the overall scenario duration unchanged.
https://www.oncehuman.game/news/update/20250321/40780_1221201.html

III. Evolution's Call
1. To address feedback regarding Pro dungeons being unlocked too late in Evolution's Call, we will now unlock Hard dungeons during Phase 2 - Rising Rivalry, and Pro dungeons during Phase 3 - Divided World.
https://www.oncehuman.game/news/update/20250321/40780_1221201.html

IV. Manibus
1. To reduce bottlenecks for repeat players, we will expedite the unlocking of the full map and core gameplay features by removing Phase 3 - Wrath of the Rift and shortening the durations of Phase 1 - Of Mist and Mirage and Phase 2 - Tame the Staroid.
2. To make it easier for repeat players to access high-difficulty dungeons, we will move Hard dungeons, High-Risk Public Crisis Events, and The Prime War (Hard) to Phase 2 - Tame the Staroid, and Pro dungeons to Phase 3 - Stardust Roar.
3. To address feedback that the scenario's late game lacks challenge, we will add Securement Silos (Nightmare) to Phase 3 - Stardust Roar, and The Prime War (Apocalypse) to Phase 4 - Manibus.
https://www.oncehuman.game/news/update/20250321/40780_1221201.html

V. New Challenges
The Prime War's Apocalypse difficulty and Nightmare-difficulty Securement Silos are new additions to Manibus (non-novice). Try them out if you're looking for a bigger challenge!
Details:
How to Access
The Prime War's Apocalypse difficulty can be accessed via all existing Nightmare-difficulty zones.
Nightmare-difficulty Securement Silos can be accessed by choosing the new difficulty level in existing Securement Silos.
Challenge Rewards
Nightmare difficulty is now available in all six Securement Silos with an independent weekly challenge limit. There are bonus rewards for the first clearance.
Each zone of The Prime War shares a weekly challenge limit.
Monoliths and LEA Research Labs
Nightmare difficulty will be added to these dungeons in a future update.

VI. Schedule
1. All the above scenario phase adjustments will only apply to servers opened after the March 27 update. Existing servers will not be affected.
2. We plan to apply the following adjustments to Manibus (non-novice) scenarios opened before the March 27 update:
https://www.oncehuman.game/news/update/20250321/40780_1221201.html

We are also working on gameplay expansions for the other scenarios. Stay tuned for updates!
If you have any questions or suggestions regarding these adjustments, let us know via the in-game feedback channel or social media. Thank you for your understanding and support!

Cross-Character Sharing - Asset Consolidation Rules

Dear Metas,
Cross-character sharing will go live with the update at the end of March. This process will consolidate assets owned by characters on your account, which may impact some of your asset data. To ensure a smooth transition, we recommend familiarizing yourself with the relevant rules in advance.
Due to the feature's complexity, we will first conduct a limited test in the HK & MO & TW region, chosen for its relatively small player base. Once the feature is stable, we will deploy it globally on March 29. Additional server maintenance may be required before the rollout, and we will provide advance notice accordingly.
Cross-character sharing is intended to make it easier for you to enjoy the game with multiple characters. We apologize for any inconvenience caused during the transition period, and appreciate your convenience and support. We will issue compensation, including Starchrom and Phantom Cubes, to all players after the feature is launched globally on March 29.
If you encounter issues such as lost assets, please submit a ticket through the in-game customer service system. We will verify and resolve the issue promptly. To submit a ticket: Press ESC > Feedback & Customer Support > Other > Item Tracking.

I. Cross-Character Sharing Rules
1. Once cross-character sharing is implemented and you log in with any character, the following data from the character with the highest Blueprint Collection level will be applied to all characters on your account:
a) Stellar Stairway progress
b) Wish Machine progress and draw status
c) Blueprints, blueprint fragments, and Blueprint Collection level data
d) Starchrom quantity
e) Phantom Cube quantity (All Keyword Effects will be reset, and an equivalent amount of Phantom Cubes will be refunded, allowing you to redeem new Keyword Effects.)

2. The following data requires you to manually log in with existing characters to consolidate their data and sync it across all characters:
a) Mods
b) Cosmetics, including fashion pieces, vehicles, weapons, emotes and actions, namecards, furniture formulas, and some recipes and formulas
c) Emblem Unlock Items, Weapon Renaming Cards, etc.

Items can be shared between characters using the new Account Depot in Eternaland. The Account Depot is located in the Spacetime Backpack, and you must spend Resource Points to transfer items into a scenario. Additionally, items cannot be transferred into novice scenarios.
* You can move items from a scenario to the Account Depot, causing them to be settled into the Spacetime Backpack in advance. (To prevent accidental actions, a double confirmation process will be implemented.) Items not settled during Scenario Settlement cannot be moved to the Account Depot.

II. Mod Consolidation and Sharing
After cross-character sharing is implemented, the mods of all characters on your account will be consolidated and shared. You must manually log in with each character to sync their mods. As the Mod Backpack has a limit of 2,000 slots, excess mods will be retained or disassembled according to the rules below. To prevent unexpected losses, please clear your Mod Backpack ahead of time. The rules are as follows:
If the total number of mods across all your characters exceeds the Mod Backpack's 2,000-slot limit, mods will be chosen for retention based on the following rules:
a) Equipped, locked, and enhanced mods will be prioritized for retention.
b) If these three types of mods exceed the limit, priority will be given to mods with the highest total attribute levels. Mods with the same total attribute level will be prioritized based on rarity. Excess mods will be converted into mod parts.
c) For mods that are not equipped, locked, or enhanced, priority will be given to mods with the highest total attribute levels. Mods with the same total attribute level will be prioritized based on rarity. Excess mods will be converted into mod parts.
d) If enhanced mods are not retained, all the enhancement materials used will be refunded.

To prevent unnecessary losses, please organize and manage the mods in your Mod Backpack ahead of time.
If you experience issues such as missing mods, please contact Customer Support. We will investigate the matter and restore any lost items. Due to the volume of data involved, this process may take some time. Thank you for your patience and support.

III. Blueprint Sharing
After cross-character sharing is implemented, you can log in with any character on your account to activate cross-character sharing. After activation, all characters on your account will share the Stellar Stairway progress, Starchrom quantity, and blueprint data of the character with the highest Blueprint Collection level.
If your other characters hold significant amounts of Starchrom, we recommend using the Starchrom to upgrade their Blueprint Collection levels to prevent potential losses.
Players will receive Starchrom compensation based on the aggregate Blueprint Collection level of the other characters as follows:


Other Characters' Aggregate Blueprint Collection Level

Starchrom Compensation



1-30

4000



31-60

8000



61-90

12000



91-120

16000



121-150

20000



151-180

24000



181-210

28000



211-240

32000



241-270

36000



271 and above

40000


After cross-character sharing is enabled, the blueprint conversion limit will be increased to 15, and players will automatically recover 6 conversions every week. This makes it easier to change your blueprints and explore different builds.

Thank you for your understanding and support! If you have any questions, don't hesitate to ask!

Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion

Dear Metas,
Since the launch of Once Human, we've carefully reviewed your feedback on repetitive exploration, resource surpluses, and challenges with mod acquisition.
To address these issues, we've refined the core exploration and progression experience. On March 27, we'll roll out updates including a Pollution Zone revamp, new gameplay experiences, resource balancing, and mod conversion improvements. Our goal is to deliver a better gaming experience to all players.
In this article, we'll preview some of these changes and optimizations. We'd also love to hear your feedback on these updates, so let us know what you think!

[h2]Pollution Zone Adjustments[/h2]
Pollution Zones were originally designed to provide players with an evolving survival experience during exploration. However, we recognize that the current Contamination and Sanity mechanics feel too static and predictable, diminishing the richness and depth of exploration. To fix this, we've overhauled these mechanics as follows:
1. Stardust Ore can suppress and absorb Contamination, and will appear in areas with high Contamination. Items and structures crafted using Stardust Ore are super effective against Deviants. Stardust Ore in the environment will also continuously weaken nearby Deviants.
2. Mining Stardust Ore triggers a gradual rise in local Contamination levels, which only stops when the Stardust Ore respawns, restoring its suppressive effect.
3. The rules for Contamination in Pollution Zones have been adjusted. Sanity now starts at 1,000 and drains at a rate of (Contamination level - Pollution Resist) per second. When Sanity drops below a certain level, special Deviants will attack, and you must use Stardust Ore or crafted items to repel them.
4. A new structure has been added: Veil of Tranquility. Once connected to power, it will expend its own Durability to provide Sanity protection to nearby players, while simultaneously weakening nearby Deviants.
Note: The number on the Backpack reflects the area's current Contamination level.


[h3]Rosetta Settlement[/h3]
While exploring the high-difficulty Rosetta Settlement area, a Rosetta secret convoy event may be randomly triggered. If you steal the convoy crate from Rosetta, you will be hunted by a large number of Rosetta elites, and you must evade their pursuit until the convoy crate is unlocked. The convoy crate contains a large amount of Control Units, which can be used to craft bullets and tactical items.

[h2]Gameplay Optimizations[/h2]
[h3]Anti-Type Effects[/h3]
We want to give players more freedom in utilizing anti-type effects that are strong against Deviants or humanoid enemies. Therefore, these effects are no longer restricted to specific weapons. Instead, players can craft bullets and tactical items with various anti-type effects using in-game resources.

1. Basic Rules
Using Stardust Ingots to craft bullets and tactical items will grant them anti-Deviant effects, while using Control Units to craft these items will grant them anti-humanoid effects.

2. New Anti-Type Bullets: Suppression AP Ammo (strong against Deviants) and Penetration AP Ammo (strong against humanoids)
These anti-type bullets deal massive amounts of bonus damage to the HP and Shields of the corresponding enemy types, including Super Anomalies.
These effects (Non-Elemental DMG, Impact, Penetration, and Suppression) have also been removed from all weapons. Additionally, Non-Elemental DMG bonuses provided by fur have been replaced with Weapon DMG bonuses.

3. Other Combat Item Adjustments
All offensive tactical items can now be crafted with anti-type effects.

[h3]New Tactical Items[/h3]
Due to the changes to anti-type effects and the introduction of new high-difficulty dungeons on March 27, we are introducing a new combat option—rare tactical items!
[h3]Shield Matrix[/h3]
"Omnidirectional defense device, activate!"
Deploys a large protective shield at the user's location. The shield completely blocks all incoming bullets and projectiles, but Meta-Humans within it can still fire outward. However, the shield does not prevent enemies from passing through.


[h3]Mr. Wish's Rocket Launcher[/h3]
"Still struggling to calculate offset? Let's try a different approach."
Mr. Wish's Rocket Launcher is equipped with Mr. Wish's "advanced" guidance technology, allowing you to control the rocket's trajectory and precisely strike the enemy.
Note: Due to Mr. Wish's Deviation powers, he is not harmed during this process. Please do not try this at home.


[h3]Wildfire Flamethrower[/h3]
"Stop using this thing for barbecues—you'll burn yourself!"
This flamethrower employs cutting-edge fuel and catalytic technology to produce higher-temperature flames with an extended range. Be careful not to burn yourself.
Note: The above tactical items are PvE-exclusive.

[h3]New Memetic Specialization Items[/h3]
Currently, only Biomass Missiles and Plasma Rounds are effective against the Manibus's Silver Plague shield in The Prime War game mode. To add more strategic options, three new Memetic Specialization items are now available: Red Plasma Rocket Warheads, Red Plasma Grenades, and Red Antiviral Ammo.

1. Red Plasma Rocket Warheads and Red Plasma Grenades are compatible with the RPG7 Rocket Launcher and the Grenade Launcher, respectively, and significantly increase their damage against the Silver Plague shield. This allows you to dominate The Prime War without crafting turrets.
The Red Plasma Grenade will replace the Ultra Grenade specialization, while the Red Plasma Rocket Warhead will replace the High Power Warhead specialization.

2.Red Antiviral Ammo deals massive damage to Original Entity bosses and is highly effective against the OE Kin summoned by the Manibus in Nightmare difficulty and above!

[h2]Resource Balance Adjustments[/h2]
To address early-game scarcity and late-game resource surplus, and to balance for the deprecation of Controllers on March 27, we've adjusted resource acquisition rates as follows:
1. Increased the resource yield of early and mid-game stages, while reducing the resource yield of late-game stages Affected resources include Energy Links, Stardust Source, and Barreled Premium Fuel.
2. Increased the value of resources obtained from Pollution Zones, such as Stardust Ore, but reduced their respawn frequency.
3. Adjusted the conversion rates of some Memetic Specializations, including Sulfur Chemist and Oil Processing.


[h3]Detailed Yield Adjustments[/h3]
Securement Silos / Dungeons / LEA Research Labs
1. Normal and Hard: Stardust Source +20%; Energy Links +20%.
2. Pro: Stardust Source yield reduced by about 10%. Energy Link yield reduced by about 10%.
Note: Pro difficulty still offers higher resource acquisition efficiency than lower difficulty levels.

The Prime War
1. Normal and Hard: Stardust Source +10%; Barreled Premium Fuel +20%.
2. Pro and Nightmare: Stardust Source -10%; Barreled Premium Fuel -20%.

Chaosweaver
1. Scenario Phases 2 and 3: Stardust Source +10%.
2. Scenario Phase 4: Stardust Source -10%.

Evolution's Call - Engagement Zone
1. Stardust Source: Production efficiency and storage limit +10%.
2. Barreled Premium Fuel: Production efficiency and storage limit -15%.

Public Crisis Events
1. Normal: Stardust Source yield increased by about 20%.
2. High-Risk: Stardust Source yield increased by about 10%.
3. High-Risk Public Crisis Events now also yield Rubber.

Memetic Specializations
1. Oil Processing: Stardust Ore consumption reduced from 50 to 25.
2. Sulfur Chemist: Production time increased from 5 to 8 minutes. Energy Link consumption increased from 50 to 100.
3. Stardust Mining Platform efficiency now fluctuates slightly based on Contamination.

Material Point Adjustments
Acid: 10 ---> 8
Stardust Source: 2 ---> 3
Barreled Premium Fuel: 100 ---> 80
Stardust Ore: 20 ---> 30
Beryllium Crystal: 100 ---> 80
Vanadium Crystal: 150 ---> 120
Iridium Crystal: 200 ---> 160
Platinum Crystal: 250 ---> 200

[h2]Mod Conversion Adjustments[/h2]
We've heard your frustrations about the grind for high-rarity mods. With the deprecation of Controllers, we're overhauling the mod conversion system to improve fairness and accessibility.
1. Increased the overall probability of obtaining high-level Mods.
2. When converting mods of the lowest initial level, there is now a chance of obtaining mods with Epic attributes.
3. The higher the total initial level of the mods being converted, the higher the minimum rarity of the mods obtained, and the greater the chance of obtaining high-rarity mods.

The above adjustments are not final. We will make further optimizations after gathering player feedback and announce the finalized content before the update.
If you have any questions, please contact us via social media or the in-game feedback channel.

Once Human Version 1.4.3 Bug Fixes (March 21)

Dear Metas,

Since the official release of Once Human version 1.4.3, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Fixed a rare issue where the game would freeze after the player entered a Floor Mirror.
2. Fixed an issue that caused errors with the season settlements of some territories.
3. Fixed an issue where images placed in photo frames were occasionally displayed with abnormal stretching.
4. Fixed an issue in Prismverse's Clash where Prism Deviations were incorrectly settled multiple times in other players' territories.
5. Fixed an issue where players encountered login errors.
6. Fixed an issue where vehicles would shake after being summoned.
7. Fixed an issue where Fence: Spring's Lattice and Gate: Spring's Lattice would sink into the ground.
8. Fixed an issue where Thermal Towers in neutral settlements within the Snowy Realm were not visible.
9. Fixed an issue where an error would occur when interacting with the entry points of some game modes.
10. Fixed an issue where weapons obtained in the wilderness could not be disassembled to produce calibration blueprints.
11. Fixed an issue where Vending Machines in Harvesters' Markets were not visible from some angles.
12. Fixed an issue where the Jump button on controllers became unresponsive after being used once.
13. Fixed an issue where output could not be claimed from gathering platforms.
14. Fixed an issue where returning players lost blueprints and Deviations.Previously unsettled players will automatically complete the settlement upon login.

Once Human Development Team