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Skelethrone: The Chronicles of Ericona News

Update 1.2.0 is live!



Hello, dear players!

New day - new patch. It's very important for me that you all have as little issues as possible, as such we're releasing these fixes earlier than usual.

  • Fixed: Wrong controller detection in the Linux version
  • Fixed: Missing space characters in some texts
  • Fixed: Crash: After beating Djabrass
  • Fixed: Crash: Interacting with the door if the language is neither RU nor EN
  • Fixed: Crash: On boss Ghul the Jailer
  • Fixed: Wrong display of the current location on the map


In the next patch there will be an easy difficulty mode, in case you found this game too difficult.

If you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.

Have fun,
Ksayfar

Update 1.1.0 is available!



Greetings, dear players!

We've carefully observed all problems you were having and we're glad to announce that the first patch is now available.

- Fixed: Crash: When switching menu tabs during an inventory item deletion
- Fixed: Crash: When rebinding an action to a key with no assigned sprite
- Fixed: Crash: If the save stats are inadequate (please, stop using Cheat Engine!)
- Fixed: Crash: When starting a new game in any slot and immediately spamming cancel
- Fixed: Various issues with the main menu
- Fixed: Error when encountering the secret boss
- Fixed: Issues with mouse controls in the Options menu
- Fixed: Crash: When interacting with the statue in Ebony Tower

Thank you for your support!

If you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
I have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

All of this would not have been possible without the support of the community. So, I would like to thank all the people who played the demos, shared their thoughts, and left feedback. My special thanks goes out to all the wonderful people who helped with localization, porting to other platforms, testing, and other stages of development that would have been impossible to handle on my own.

[h3]Let's celebrate the game's launch![/h3]
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

[previewyoutube][/previewyoutube]

[h3]And this is not goodbye at all.[/h3]
I have prepared a FAQ with explanations of some gameplay mechanics just for you. The information I've provided will surely be useful, and if you will still have questions left, please feel free to ask them directly in the comments section within the thread.

Furthermore, if you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.

Good luck on your adventure, if you can't wait to get started already!
If you have a moment, please consider leaving a Steam review for the game. It is incredibly helpful and motivating to receive reviews for the game, and in the future it is possible that more content will be added thanks to that.

[h3]Your suggestions and queries[/h3]
Don't forget to join the official Discord community and chat directly with me!

We have set a date for the release of Skelethrone: The Chronicles of Ericona.


[h3]Greetings, friends![/h3]

I'm happy to announce that Skelethrone: The Chronicles of Ericona is all set for release on PC, PS4, Xbox and Nintendo Switch.

The release is scheduled for August 7th

Many improvements have been made in the meantime.

[h3]A summary of the most important improvements is provided below:[/h3]

Optimized the loading of the game, which made it several times faster. The results are impressive. Here's a video showing the difference clearly.

[previewyoutube][/previewyoutube]

There are more options for screen settings now, including full screen mode, resizing windows, and adjusting brightness and color.

Added the option to select Exploring or Journey modes. If you choose the first option, you will have to explore the world on your own, getting hints only from dialogs. As for the second scenario, you will see hints about the main events on the map, so you can easily figure out how to proceed further.





Improved the skill tree.



Lots of visual improvements and additions to locations and their variety







Interactive objects, such as loot vases, have been added to locations.



More polishing. We have conducted additional testing sessions in order to identify and fix possible bugs.

Japanese language was added.

See you on August 7th! I hope you enjoy this wonderful Mah-Abyss world!

Don't forget to join official Discord community and communicate directly with the developer!

Release date postponement



[h3]Hey there, friends![/h3]

[h3]Together with the publisher, we decided to delay the release until Q3 of this year.[/h3]

Ultimately, this will ensure that everyone has the best gaming experience, and more time can be devoted to tweaks, changes, and updates.

There was a lot of feedback from new players who tried the demo version for the first time and from those who compared the prologue and demo version. Thanks to this feedback it was possible to understand all the weaknesses of the game. Therefore, it will take time to improve some aspects of gameplay.

For starters, I have decided to overhaul the talent tree. Make it more diverse.

Now if you follow a particular leveling path you will get special talents that fit your gameplay style. Here is an example:

Blunt - Increases the effectiveness of blunt and crushing weapons.
Blades - Increases the effectiveness of short swords and daggers.
Ammo - Increases the number of charges for ranged weapons.
Shields - Reduces stamina expenditure when blocking a blow with a shield.
Two-handed - Reduces stamina consumption when using a two-handed weapon.

This is how the updated talent tree looks like:



This is just a small portion of what we have planned. In the coming days, I'll share with you how the polishing process is going. Stay tuned and see you soon!

Best wishes,
70`Strike and the Valkyrie Initiative team