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GladiEATers Dev Blog #4 - Bready, Set, Dough!

[h3]Warning, you are now entering our design-based bakery & boulangerie - We're here to speak about 5 Bread based GladiEATers! [/h3]



[h2]Unleash the Yeast[/h2]



We knew Bread HAD to be in the original GladiEATer line up - a food *Icon* of the breakfast, lunch and dinner table.


The line was designed around Bread Loaf as a core idea. Its’ blocky, rectangular shape was iconic we thought. We also wanted it to feel heavy, starchy and slow; so we gave it short-stubby legs to emphasise this weight - akin to how the tiny legs on sausage dogs or munchkin cats make them seem heavier.


Bread Loaf's sound design emphasises this with cow-like moos and hooves. Those deep empty eyes add to the bread's character of being a plain and innocent ideal. We placed a huge mouth where the crust top and fluffy body begin which allowed us to give the bread air sucking abilities. It now rises as bread does when cooking = expanding its fluffy body.




[h2]The Slice is (Up)-Right[/h2]



The natural question followed, what is a bread slice? Not all that different from a bread loaf - it’s a thinner version of its big bread loaf brother. Same eyes and mouth.



It only needs two legs to give its quirky vertical slice body movement. We tried giving it four little legs and lying it flat. However, seeing that standing little bread slice balance as it runs is just the type of cute our carby critter needed.



Their abilities involve headbutting their opponent, inspired by their big loaf brother. Shaking off pesky crumbs for a boost in speed and taking a little loaf around nap to heal up. All adding to that charming plainness that bread holds in our hearts.





[h2]From Fluff to Flames[/h2]



But not all bread is plain and fluffy. Some have a darker, more intense side – and we've brought that essence in the Toast GladiEATer.



The charred black crust, the sharp edges of toast and the smokiness of burnt bread. We took those smooth curves in bread slice and sharpened them out. We darkened the bread and added sharper eyes.



Previously, we tried out teeth in our Bread Loaf GladiEATer but e found it took away from that cute plain energy we wanted...and we are so glad we did. We brought in that previous design take out and added it into toast where that fierce edge was wanted. That little sad lip mouth in bread slice becomes a large, scary, gaping mouth of teeth in toast's stomach. This crispy toast bites back. It shoots out the smoke of toast and can defend its allies in a smokey fog. Menacing.





[h2]Avo-can-do [/h2]



When we had designed Avocado Paste, we came back to Toast Slice for Avocado Toast. Seeing how it shaped into this sassy little green critter, we imagined the paste making its home on the toast slice when spread.



For some visual storytelling, we thought the Avocado Paste would work great as a face-hugging creature onto the toast host it’s been spread on.



Its abilities are largely structured around merging the Avocado Paste's and Toast Slice's abilities - while giving the toast slice underneath an appearance to let the host-avocado story be uncovered.





[h2]*Flour* Power[/h2]



And finally, when we settled that we want EVERY minigame in GladiEATers to give the player a new GladiEATer - our Dough making minigame fell short of that. To fix this, we designed the Dough GladiEATer.



The Dough minigame can branch into the Bread but also Croissant GladiEATers so the dough GladiEATer needed to be relatively faceless so that it could grow into both branches seamlessly. So, it has no face, just a bright wide smile cornered by floury cheeks.



Its abilities involve kneading itself for a power boost, rolling stickily towards its enemy and puffing out some yeast spores that give an ally a nice-power boosting sleep.



[h2]Resting Remarks[/h2]

With that, we love our topic to rest. We're thrilled to share our passion for Bread and GladiEATers - we can't wait to feast on your messages and ideas for more flavour filled food creatures!

GladiEATers Blog #3 – The Cook Book

Last time we briefly spoke about all the GladiEATers you can command; but how do you actually prepare them? What does it take to turn an ordinary egg turn into a Shakshouka monstrosity? The Cookbook is the player’s tool to dictate the flow of Cooking.




Raw Egg was not ready for this eggsact situation!



[h2]Minigame Selection Screen[/h2]

When deciding what to cook, the cookbook appears central, showing your options for cooking on the left page, and the team your cooking has created so far, on the right page.

Your options for cooking show what you’re starting with and where you can go. In the example below, the Egg could become either a Raw Egg or a Boiled Egg. We found the best way to show this branching path choice was a flow chart, akin to an evolution or ancestry tree.



The team you’re bringing into the turn-based combat is shown on a plate *theming*, a preview of what the CAL particle will do when it transforms your yummy food into powerful GladiEATers.



[h2]Pre-Minigame Screen[/h2]

After selecting a minigame, and just before playing it, the cookbook slides to the left. This reveals instructions for the minigame, and a preview video – so you’re given familiarity with the game before getting stuck in.

In the example below, these are the egg cracking minigame instructions.



We put the preview video in this photo-like border and tape to mimic a polaroid in a home-made cookbook. This is obviously *theming* but more importantly it helps the player understand this is a preview.

Before this change we saw players trying to interact with the video – which was funny… but probably not fun.

When the player clicks begin, the cook book slides out to the left and the player gets cooking right away. /wave/



[h2]Post Minigame Screen[/h2]

After finishing a minigame, the cook book appears from the right. The page shows the GladiEATer you’ve prepared, the grade for your minigame performance and how your performance affects your GladiEATer’s stats: their health, power and speed.

Your rank can vary from F – S. With S of course being the first letter of the alphabet and therefore naturally the best score/sarcasm. What a funny convention.

When the player clicks next, they’re returned to the stage #1 - minigame selection.





[h2]A little more talk [/h2]

Generally you’ll notice the cook book slides around a lot. This serves two purposes, the first is to hide one of the pages.

Originally, the second page always showed your current team. We found this irrelevant information. By moving the cook book to the edge of the screen and cutting off that second page, we keep the player focused on just one important page.

The second purpose of the cook book sliding is to help get the player into the rhythm of cooking. Our testers liked how it felt, the visual cues for the different pre and post minigame stages illustrated by a moving book and a turning page.

The foreboding timer at the top of the screen shows how much time the player has left to cook. This is important to know as even when paused (in the cook book) it's still good for the player to plan out their cooking in relation to how much time they have left.



That wraps up our little cook book discussion! Development wise, this book has seen many iterations and (with your help) will probably see many more.

GladiEATers Blog #2 - Appetiser

You can currently command over 50 GladiEATers! Each GladiEATer comes with 3 abilities, usually allowing you to attack enemies, buff allies and more.

Now, if you do the math (which I did with a calculator), that’s over 150 unique abilities that were hand animated in our favourite medium - pixel art. Give my compliments to our sprite artists and animators…



Now, if you remember from our previous dev blog, the longer a creature takes to cook, the stronger it is! So, as a Combat Chef, with a strict, limited time to cook every match, you need to decide;
  • Put more time into one or two mighty GladiEATers
or
  • Spread your efforts wide and get six weaker (but still quite strong) food creatures.




The variety of approaches to team building here means that no creature is ever power crept. Even the smallest creatures have a presence, even in the end game.



Most of the GladiEATer designs don't fall into the classic Damage, Support, Tank categories. We wanted to give our GladiEATers varied roles and different ways for you to play them.

Take for example our Fried Egg GladiEATer, which pivots around the Damage role with Yolk Beam blasting an enemy GladiEATer with heavy damage. Meanwhile, its’ other ability, Yolk Stare is a significant power debuff and Gooey Guilding provides a strong buff and shield to a fellow GladiEATer, embracing the Support role.



Alternatively, some GladiEATers take such little time to cook that they’re relegated to consumable-like effects.

For example, the Raw Egg GladiEATer can use Throw Guard, which prevents an ally from taking damage once at the cost of destroying itself – a common trait amongst all raw foods.





Hope you enjoy enjoyed this taster of the GladiEATer mechanical designs. We’ve got so much more to talk to you about. Be sure to comment below and join our Discord to ask any more questions.

GladiEATers is part of Tiny Teams 2023!

[h2]We may be tiny, but our appetites are large! [/h2]

We are so happy to have been selected as one of the many wonderful games to be played at Tiny Teams 2023. https://store.steampowered.com/sale/tinyteamsfestival2023


TinyTeams will run from August 3rd 6pm BST - August 10th 6pm BST, with a host of great games from similarly small studios.



To get a taste of GladiEATers' development check out the stream between: [h3]8pm - 11pm BST Thursday 3rd August.
[/h3]

Our team has been hard at work on pulling the game together for this event and for our upcoming demo - we are beyond excited to share it with you all.

GladiEATers Blog #1 - Mise en Place

Hey fellow Combat Chefs, Oliver and Iliana here, two members of the micro team cooking up GladiEATers; the pairing of cooking and turn-based strategy!

Welcome to the CALoseum, where the CAL particle has been discovered and has the power of animating the inanimate calories in food! After years of GladiEATer warfare, nations have decided to solve disputes by way of GladiEATer combat in the CALoseum.

The best Combat Chefs from around the world have been conscripted in this battle, each with their own Culinary Specialities, unique team of GladiEATers, and Stories you can immerse yourself in.

Have I forgotten to mention that this also includes you? That’s right! Play as one of these Combat Chefs to cook & command your way to the top!

As a starter, let us introduce you to the game and its features.


Cooking

Have you ever cracked an egg? Or perhaps baked a loaf of bread? You do exactly that as you prepare food in fun, bite-sized Mini Games, before watching it come to life as a GladiEATer! Remember, the better your cooking, the stronger your creature. Cook up a feast of a team before time runs out!

Creatures

You are now at the CALoseum and are ready to battle the world’s greatest Combat Chefs. The time has come for you to command your food creatures in deep turn-based strategy. Your potential team of over 50 GladiEATers with over 150 special hand-animated pixel abilities is all prepared, impatiently waiting for you!

Combat Chefs

Seven of the world's best Combat Chefs are here, with their own tales, unlockable recipes and unique Gladieaters. We cannot wait to tell you more about the special place the Combat Chefs hold in our hearts in a later update!



FAQ


[h3]Who’s making this game?[/h3]
We are MilkBubbles, a micro studio with a love for pixel art and the indie scene, particularly its genre-bending spirit that we are fully embracing with GladiEATers. We are hard-baked fans of creature-collecting RPGs and the nostalgic flavour of pixel art.

[h3]Where can I get this game?[/h3]
GladiEATers is currently being self-published for Windows, Mac and Linux on Steam... with Console, and Mobile in due course.

[h3]When can I get this game?[/h3]
Early Access will be released in February 2024! We intend to leave Early Access within a year.

[h3]Will you release a Demo?[/h3]
Yes, a demo will be released in 2024!

[h3]Will there be Multiplayer or Co-op?[/h3]
Yes, at Early Access launch there will be a simple Multiplayer system developing into an online Multiplayer leaderboard and Co-op play by the end of Early Access.

[h3]What comes next?[/h3]
Our aim is to keep posting updates like this on Steam so that we keep you guys in the loop on development, so keep your eyes open for future blog posts, and comment down below on what you’d like to hear us talk about! food creature suggestions are permitted



Click the Wishlist and Follow buttons on GladiEATers’ store page to keep in the loop! Please don’t hesitate to join our Discord community, where you can ask questions, share your art or simply chat with other Combat Chefs such as yourself.

Lastly, we cannot tell you how powerful and influential your ongoing support has been. Thank you ever so much, truly.

Clocking out,
Oliver and Iliana