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Survivor Mercs News

Community Event: Spring Into Action - Operation Clean House



Calling all Commanders!


It’s time for another Community Event and this one is about to clean house!

Clean House Meaning: eliminate corruption or inefficiency.
"unless the resistance cleans house, it will be difficult to establish a foothold within the targeted area"

We all love Spring Cleaning, so Spring into Action by showing us a screenshot of you taking down one of the end game bosses in Survivor Mercs! Whether it’s Phenx, Oil Rig, or Griftlift we want to see you take down this world's most tyrannical typhoons! Bonus Points if you submit screenshots of you taking down all three.

3 Winners will receive 1 Survivor Mercs Steam Key in honor of their victory. So play on, and don’t let them take you down!







[h3]Submission Rules:[/h3]
  • Submit a screenshot of you taking down one of the Final Bosses Phenx, Oil Rig, or Griftlift to the Screenshots Section of the Survivor Mercs Steam Forum
  • Submitted screenshot must include the following tag in submission to be considered #SpringIntoAction
  • One entry per level boss, per user
  • Once winners are announced they have 30 days to respond to the ww_cm account to receive their key

[h3]Submission Details: [/h3]
  • You can upload screenshots using the screenshot uploader tool. By default this button is bound to "F12", and can be edited within the Steam settings.
  • Open the Steam client and click on "View" and then "Screenshots" at the top to access the screenshot uploader.

If you need more assistance with how to upload a screenshot to Steam Community, please check here https://steamcommunity.com/sharedfiles/filedetails/?id=181142704

[h3]Rewards:[/h3]
  • A feature on our next announcement post and a shout out on Social Media
  • 3 randomly chosen winners will win 1 Survivor Mercs Steam key in honor of their victory

We will cut off submissions 10am PST March 28th and the winner will be announced that same day!

We Salute you Commanders.
- The Survivor Mercs Community Team


Patch 0.9.9f2 - Patch with Important Bugfixes

Commanders, Operation "Bug Squash" was conducted successfully!

Thanks to the intel we received from you, the target is neutralized, and the inventories work again as they should. Command highly appreciates your dutiful service!


As reported in this Steam forum post and on the community Discord server, many of you ran into problems when trying to end an operation with big loot bags that were over carry capacity.

You can now drop items again as intended.

We are truly sorry for the inconvenience and pain this may have caused! We took measures and will run new, additional checks for issues before releasing updates.

Additionally, we fixed other minor issues and included some improvements:
  • Fixed the inventory to "leave behind" items at the end of an Operation not allowing different item types to be dropped as intended.
  • Fixed an issue that could prevent the Operation from ending after defeating the boss.
  • Fixed some Gear descriptions that didn’t match the effects for Ricochet Rounds and Steroids.
  • Fixed rooms not showing final level-up stat bonuses.
  • Fixed dashing into GriftLift and potentially getting killed by this. You're correctly blocked by his collider.
  • Fixed an instance with PhenX & Elite Sidewinder receiving damage from their homing missiles. Spoiler: PhenX & Sidewinder are meant to be damaged by their homing missiles, but in some cases they were immediately exploding when spawning.
  • Improved various layouts to behave nicer on narrow and ultrawide screens
  • Improved settings menu UI for future use
  • Matched and aligned iconography and color coding in various menus
  • Improved UI & HUD for better performance
  • Added more subtle animations to UI elements and improved various existing ones
  • Reduced texture atlas size
  • Various improvements to Gear:
    • Binoculars now buff Objective Reveal Range as intended.
    • Supply Drone now debuffs Objective Capture Speed as intended.
    • Powergloves now debuff Reload Time for melee weapons as intended.
    • FMJ now mentions all stats affected.
    • Cargo Pockets now show reduced loot penalty upon death correctly.
    • Uranium Bullet Tips now show Piercing stat as intended.


We are left with some Known Issues which we are still working on, but we decided not to delay the patch for them. Instead, we'll have another tiny patch coming very soon.

Known Issues:
  • The first time you get a popup to show you "Mission Rewards", i.e. new stuff you have unlocked, the popup only shows you a blank list instead of the icons and names.
  • Two Gear items are missing translations in Chinese and German.
  • In some very rare instances, mini-bosses or enemies may stop spawning during an Operation. This may even persist and is normally fixed after restarting the game.
  • The Extraction Alarm sound triggers multiple times.


We are also working on improving the Boss targeting for your Mercs. They use a targeting range to lock on and only attack once an enemy is within shooting range. This system is currently undergoing a rework and we will share more insights soon in the next Early Access Roadmap News.

We hope, with this patch you are able to enjoy the game without any major issues again.
Please leave us your feedback and any reports of issues, either in the Steam forums or on our Discord server:



Lock, load, and loot, Commanders!

BUG WARNING - Issue at the end of an Operation while over carry capacity

Commanders, this is a bug warning!

We received multiple reports from you that you currently run into an issue when finishing an Operation:

If you are over carry capacity, you can only drop one type of item. If you try to drop other items, the stack in the "leave behind" inventory is overridden, and you may end up in a situation where you cannot finish the run because you are stuck on this screen!

We a deeply grateful to everyone who took the time to raise this issue with us. A hotfix is currently being tested and will become available on Monday, March 18, 2024, if we can confirm that this issue is fixed.

We are truly sorry for the inconvenience!

We added more checks to our test cases to try and prevent things like that from happening in the future.

Thanks a lot for your patience and understanding.
Enjoy your weekend, Commanders!


---

Steam forum thread about this issue:
https://steamcommunity.com/app/2141520/discussions/0/6679473478680899309/



>> UPDATE:
Patch 0.9.9f2 should fix this issue, please let us know if you still encounter it or something similar:
https://store.steampowered.com/news/app/2141520/view/5921742839594427319

Patch 0.9.9f1 - Patch for "Evolution" Update

Commanders, a patch for update 0.9.9 Evolution has landed!

With the introduction of the new Traits and Commander clone configuration feature, some bugs and issues popped up which we are fixing with this patch update. The UI also received some additional love and offers various improvements and quality-of-life enhancements, like the new objective indicator arrows at the feet of your Commander 😮



Thanks a lot to all the community members who reported issues and provided their feedback on the latest major Early Access update.

Here are the patch notes:
  • Fixed an issue where enemies could stop spawning after playing multiple consecutive runs.
  • Fixed a bug that prevented some stats from showing up when calling in new Mercs or triggering a level-up while capturing an objective.
  • Fixed some room upgrades not showing the stat modifiers for the last level.
  • Fixed some Trait effects showing up as "negative" when they were actually positive bonuses.
  • Dash and active ability charges can no longer drop below 0, resulting in a broken state with infinite charges.
  • Added new objective indicator arrows to the "foot ring" on your Commander.
  • Enemy HP bars no longer get toggled twice, increasing overall game and spawning performance.
  • You can now see how much XP you'll receive when picking that option from a Beacon objective in the case not having any more options to pick new Mercs or Gear.
  • The stats list in Clone Bay and Pause Menu now correctly expands and automatically scrolls if a Trait combination adds lots of stat modifiers.
  • When picking Traits for your Commander configuration, you will now see the Trait effects. This does not work for existing clones, yet, but you should be able to make more educated choices while configuring your clones.
  • You can jump in and out of the skill trees for Mercs without having to scroll all the way down to reach other buttons.
  • Some Mercs have more reasonable unlock conditions.
  • Shrapnel projectiles now scale correctly with damage modifiers.
  • Some Bunker room upgrades now stack correctly with other modifiers.
  • Fixed an issue where the Resume button in the Pause Menu wasn't responding.
  • Various Traits and stat modifiers now specifically say if they affect Mercs or Commander only.
  • Boss HP bars no longer "bounce" when a boss receives damage.
  • Updated various UI elements to use the high-res sprites for Mercs & Gear.
  • UI tabs no longer quickly flash when switching between tabs.
  • Researching new Traits now plays a little effect animation & sound to highlight the purchased trait.
  • Many UI sprites are more beautiful.
  • Slightly reduced the drop chance for DNA.
  • New unlocks & mission rewards should now show up correctly and you should not see any "blank" elements any more.
  • The Research Tree in the Genome Lab should no longer scroll when using the mouse wheel.
  • "Exclude" buttons play their correct animations.
  • Genome Lab now shows the amount of researched Traits correctly.
  • Adjusted multiple Traits and their descriptions to be more precise, show all modifiers, and adjusted some effects for coherence.
  • A highlight on your BD & DNA "wallets" shows what resources you are about to spend for purchases, re-rolls, or upgrades.
  • The Storage Room no longer keeps items in the "sell" inventory when leaving the menu.
  • Fixed an instance that prevented you from leaving the Credits Menu with gamepad or keyboard.
  • Fixed various typos and spelling in all languages.


We are aware of some remaining issues which we are looking to fix soon:
  • Some Trait stats may not show up correctly in all places. We are working on a better system to remove duplicates and show even more specific information.
  • Mercs don't shoot at a Boss when it is out of their "targeting range". This will be fixed with a general improvement of the underlying system in a future update.
  • After upgrading a bunker room, the navigation sometimes jumps back to the top.
  • Mouse and gamepad can sometimes interfere, highlighting two UI items at the same time.
  • The targeting reticule for some powerups like Banananades and Doomsday Ray does not show up, hindering aiming.
  • Some Trait effects may still display in a weird manner, e.g. the "inverted knockback" on the "gravitational" Trait.


We are looking forward to hearing your feedback and appreciate any reports of issues, either in the Steam forums or on our Discord server:



Lock, load, and loot, Commanders!

Crazy Commander Challenge: Winners Announced!



[h2]The Craziest Commanders have been Chosen[/h2]

We have the results of our Crazy Commander Challenge here for you today! Thank you to everyone who participated we had a fun time looking through the submissions.

[h3]Winners:[/h3]

Derzwo "MORE MERCS! MORE HP! SEE EVERYTHING!"



Mithur



Neco-Arc



[h3]Your Rewards:[/h3]
  • A feature on this update post and a shout out on Social Media
  • A Craziest Commander title in the Wandering Wizard Discord Server. Join here.


Be sure to join our Discord and message our Mod Team via Mod Mail for your Title!

Also, if you haven't seen our most recent Major Update, you can find that here: https://store.steampowered.com/news/app/2141520/view/4152952731447631137?l=english

We have so much more in store for you as we get closer to 1.0! If you have any feedback, bugs, or just want to chat about the game feel free to engage with us on Discord or Steam Forums! And be sure to keep an eye out for future community events to participate in!

We salute you Commanders
- The Survivor Mercs Community Team