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Welcome to Waste Land - Major Early Access Update #1

Welcome to Waste Land, Commanders!

Our first major Early Access update has arrived with a new map, new boss, and a ton of adjustments and improvements.

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[h2]New Map: Waste Land[/h2]

A giant landfill appeared as a target location in your Operations room. Intel says, it serves as an illegal dump for the mega-corp's waste. It is heavily guarded, so expect very strong resistance when trying to infiltrate the "recycling plant" that houses a new weaponized drone, codename GriftLift.



The operations report for Waste Land hint at new rare building components that can be looted from the map. This may finally enable you to further upgrade many rooms in your bunker HQ.

Of course, Waste Land also has spooky decorations during our Halloween special, and the map comes with a new, unique music theme.


[h2]New Boss: GriftLift[/h2]

If you survived long enough in Waste Land, you will encounter the newest boss, a flying drone that sends a small army of mini-drones to hunt you down while the mothership is evading you. But the reports on GriftLift say, there is a way to force it to the ground in order to attack it.



Defeating GriftLift will also grant a new Steam Achievement.

You will encounter the mini-drones already throughout your operation, so be prepared to take down fast moving, swarming targets.




[h2]All Additions, Fixes, Adjustments & Improvements[/h2]

Highlights:
  • Unlock a new map "Waste Land" in the Operations Room.
  • Encounter a new boss on the Waste Land map, GriftLift.
  • Face a new enemy on the battlefield, Mini-Drone, currently exclusive to the Waste Land map.
  • Every map has now its own enemy waves. This means Arctic Storm now becomes more challenging, and future maps will also offer different challenges and ways to play.
  • Each map now has some special conditions that encourage different squad builds. This feature will be expanded with more interesting conditions in the future.
  • Mercs received a first targeting overhaul and prioritize stronger enemies or groups of enemies, depending on their personal armament. You will find it easier to attack the objective sentries now, or find that you squad shoots more reliably at more dangerous enemies. Further improvements will follow.
  • You will find new rare resources on Waste Land to further upgrade your rooms in the bunker HQ. This is also recommended to survive the stronger hordes in Arctic Storm or Waste Land.


Everything else:

  • Bosses now drop more rare loot components.
  • Mercs now contribute an individual amount to Carry Capacity.
  • Hail deals slightly more damage per bullet.
  • Screws no longer count as 1 capacity, but as 0.1
  • Shooting Range now also provides a Crit Damage bonus.
  • Magnetron increases your pickup range by 7.5% per level.
  • Fixed an issue where, in the bunker, the clone pod in the Clone Bay was empty although you had selected a Commander.
  • Researching new traits now immediately adds them to the random rotation. Until now, they were only added after the next run.
  • New maps now cost 100 BD to fully unlock, as originally intended.
  • Changed the display for the amount of loot you have recovered when dying in an operation.
  • Fixed various instances where the amount of BD & DNA you recovered when dying was not correctly calculated based on your Commander traits or Gear items.
  • Added various new enemy waves and patterns to make the maps feel more individual.
  • Changed Health pickup to heal a fixed amount of HP and slightly increased its drop chance.
  • Most ranged attack enemies now shoot a bit earlier.
  • Arctic Storm and Waste Land have slightly stronger variants of the Minibosses.
  • Increased prices for buying standard components.
  • One-Man Army aura does knock-back enemies again. A major update for active abilities is currently in the works.
  • Fixed multiple instances where Merc stats were displayed in a wrong format, or incorrectly.
  • Increased the invulnerability timer when capturing objectives or during the Boss intro animation.
  • Improved the camera behavior for Boss Intros.
  • Objective sentries now drop XP and rarely HP pickups.
  • Replaced the explosive barrel, slightly increased its activation radius, and shortened its time till exploding.
  • Each map now has a unique wave that is defending the Extraction Point, instead of the elite Peashooter.



[h2]Moving Forward[/h2]

This update marks our first major update for the Early Access of Survivor Mercs.

We still have a lot more updates on our roadmap, and we are looking at also releasing this roadmap to the public very soon™.

We appreciate everyone of you who is already supporting us in this early stage of the Early Access. Please don't forget that the game is still under development. Even after this update there are still a lot of rough edges and potentially also some bugs you may encounter. The balancing may be off in some areas. And you may sometimes still find some things not really well-explained.

Please trust us that we are working on all of these things. And this is also a great chance for you to participate in the development of the game by providing us with your feedback, insights, and ideas.

So come and join us on our Discord server, and let's make a great game together!

Spook-vivor Mercs Halloween Special

Boo, Commanders, it's spooky time!

For a bit over a week, Survivor Mercs catches the Halloween fever. Join us for a scary-good time in the game and on our Discord server to prepare for our launch of the first major Early Access update in the coming days!



We are currently working on the last bits of a completely new map, including a scary new boss, a new music track, a new enemy type, and lots of balancing and gameplay improvements. We're also overhauling the maps to provide a progressive challenge, so get ready to mix up your favorite squad builds and try some new combinations to survive the onslaught!



To celebrate the spooky season, the Mercs converted your HQ into a Haunting Bunker and got scary masks for your Commanders. Take the horror to the battlefield and haunt the army hordes in the eerily-decorated maps.

This event marks the first one in a series seasonal celebrations. Starting with cosmetic content, we are going to introduce special challenges and game modes in the future. Join our community and let us know what you want to see for future events!

Of course, this update does not only come with a creepy theme but with some fixes & improvements:

  • Your control is no longer interrupted when capturing an objective or another animation timeline plays.
  • Added setting to confine your mouse cursor to the game window in Fullscreen mode.
  • Fixed the issue that you couldn't unlock the Arctic Map if you had 0 BD.
  • Fixed some display errors with the loot extraction penalty.
  • Fixed an issue where Mercs didn't deal damage correctly to enemies.
  • Changed Gym HP bonus in preparation for more upgrade levels with the coming Major Update #1.
  • Improved UI for the Components Detail tab in Operations menu.
  • Piercing stat for melee Mercs does work correctly in preparation for the upcoming Armor system update.
  • Fixed a potential issue with animation timelines not working properly since the last update.


We also worked on a bunch of additional fixes, improvements, balancing adjustments, and QoL features which will be released with the upcoming major update.

Lock, load, and loot, Commanders!

PS: if you're a party boo-per, you can also turn off the seasonal content in the Settings menu 😉

Patch 0.9.5 - October 16, 2023

Commanders, here comes another update for Survivor Mercs. Thanks a lot to all the fantastic players who helped us find and fix some of the more annoying issues, and provided inspiration for many quality-of-life improvements.

We're now focusing most of our efforts on the first major update. Stay tuned for the upcoming announcements and keep the feedback coming via the Steam forums and our Discord server!

  • Fixed an issue where you could get stuck in the level after successfully defeating the boss or extracting at just the right time.
  • Fixed an issue where you would be stuck in a powerup effect until the end of its animation when dying.
  • Reaper's projectiles now correctly use the Piercing attribute and no longer penetrate everything by default.
  • Increased the targeting distance for most Mercs and aligned their firing range accordingly. This should fix most issues with certain Mercs not attacking the bosses or shooting very late at enemies closing in on your Commander.
  • English is now the default fallback language in case there are missing strings from a localized language.
  • Added missing glyphs to the Chinese translations.
  • The UI containers in the Storage menu should now be scrollable with the mouse wheel as intended.
  • The Forcefield gear item is destroyed correctly when the Commander receives damage from any source and should no longer make you invulnerable against e.g. the Bosses' fire attacks.
  • Reduced the risk of Mercs and enemies getting stuck in weird corners and edges.
  • Clank's turrets should be able to lock onto bosses more easily and shoot them more reliably.
  • Reduced the unlock requirements for many Mercs and multiple Gear items.
  • Fixed an issue with oversized text in some in-game animations after switching languages.
  • Increased Scorch's Inferno skill lane to receive a higher potential damage bonus.



[h3]Known Issues[/h3]
We continue improving the game and work on fixing these issues soon:

  • Nubetube & Curveball sometimes re-acquire different targets and deviate partially from their attack pattern
  • When using a Gamepad, the button bindings may not show up correctly in the bunker menus.
  • The progression of Room Upgrades is soft-locked at a certain upgrade level since some of the components required to upgrade the rooms are not yet dropping in the map. This will only become available once additional maps go into the game with the future Early Access updates.
  • The Operations menu shows an active “Select” button while the Arctic map is still locked. Using it does not change the map, you will still play the Desert map until the Arctic map is unlocked.
  • Sounds can stack when capturing objectives, spiking to uncomfortable volume levels.
  • Some objective sentries can spawn inside of other buildings.
  • You may not be able to select the Arctic Map when you have 0 BD (you need at least 1 BD.



Lock, load, and loot, Commanders!

Patch 0.9.4 - Hotfix

HOTFIX

Once you picked up a Sonic Boom powerup, it didn't deactivate and push all enemies back for the whole run. This hotfix patch fixes that and makes the Sonic Boom powerup work as expected.

Lock, load, and loot, Commanders!

Patch 0.9.3 - September 29, 2023

Commanders, we have a fresh new update for Survivor Mercs. "Thank you!" to everyone who helped us find and fix some issues and adjust the balancing for the progression a bit more.

The big new thing in this update is the Chinese translation.

We are already working on more languages - which one do you want to see next?

Of course we continue with further improvements, but we now focus more our first major update. Stay tuned for the upcoming announcements and keep the feedback coming via the Steam forums and our Discord server!

  • Replaced the font with a more readable one that supports a wider array of languages.
  • Added translations for Chinese (simplified) and Chinese (traditional).
  • Fixed an issue where "Quaker" Commanders no longer dealt damage.
  • Added and fixed many instances of missing sound FX.
  • Fixed the Boss arenas still not clearing the area reliably, potentially causing issues that warp you or the Boss out of the arena.
  • Adjusted some UI popups for better clarity.
  • Added the missing "oil spill" attack for Boss OilRig (but it may still be buggy).
  • Added total HP number to your Commander's and miniboss' HP bar in the HUD.
  • Fixed an issue where the selection in the Operations menu was jumping around.
  • Minibosses now explode when killed, making it more noticeable (and cool!).
  • Enemies now shatter in a more satisfying way when defeated, also helping a bit with overview.
  • Silverback should no longer get stuck in obstacles.
  • Treasury now works like all other rooms and needs components for upgrades. It has fewer total levels, but each level grants a more significant bonus.
  • Gym, Magnetron, Shooting Range, and Academy have lower requirements to build them at level 1.
  • Many Bunker Rooms have been slightly adjusted to get some of the initial bonuses earlier.
  • Storage level-ups now tell more understandably that it multiplies the stack size for each Component.
  • The Operations Room shows some basic additional information about your Operation Type (currently only "Standard"), the Boss on the map, and which and how many building components you found on that map - and which ones you can't find there.
  • The Room building menus now highlight the requirements to understand more easily what you still need for the next upgrade.
  • When playing with gamepad, your mouse cursor should now be correctly disabled.
  • Priest correctly increases your Commander's HP with Field Medicine or Crusader skill lanes.
  • Calling in an Extraction now shows an additional hint to understand what to do, especially if you do it the first time.



[h3]Known Issues[/h3]
We continue improving the game and work on fixing these issues soon:

  • Nubetube & Curveball sometimes re-acquire different targets and deviate partially from their attack pattern
  • When using a Gamepad, the button bindings do not show up correctly in the bunker menus.
  • The progression of Room Upgrades is soft-locked at a certain upgrade level since some of the components required to upgrade the rooms are not yet dropping in the map. This will only become available once additional maps go into the game with the future Early Access updates.
  • The Operations menu shows an active “Select” button while the Arctic map is still locked. Using it does not change the map, you will still play the Desert map until the Arctic map is unlocked.
  • Sounds stack when capturing objectives, spiking to uncomfortable volume levels.
  • You can get stuck in an animation when dying while using a powerup until the powerup animation ends.
  • Reaper’s gun ignores Piercing and can penetrate everything
  • Some objective sentries can spawn inside of other buildings
  • The run can potentially not end when you kill the boss, leaving you stuck on the map.
  • You may not be able to select the Arctic Map when you have 0 BD (you need at least 1 BD.



Lock, load, and loot, Commanders!