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Survivor Mercs News

Spook-vivor Mercs Halloween Special

Boo, Commanders, it's spooky time!

For a bit over a week, Survivor Mercs catches the Halloween fever. Join us for a scary-good time in the game and on our Discord server to prepare for our launch of the first major Early Access update in the coming days!



We are currently working on the last bits of a completely new map, including a scary new boss, a new music track, a new enemy type, and lots of balancing and gameplay improvements. We're also overhauling the maps to provide a progressive challenge, so get ready to mix up your favorite squad builds and try some new combinations to survive the onslaught!



To celebrate the spooky season, the Mercs converted your HQ into a Haunting Bunker and got scary masks for your Commanders. Take the horror to the battlefield and haunt the army hordes in the eerily-decorated maps.

This event marks the first one in a series seasonal celebrations. Starting with cosmetic content, we are going to introduce special challenges and game modes in the future. Join our community and let us know what you want to see for future events!

Of course, this update does not only come with a creepy theme but with some fixes & improvements:

  • Your control is no longer interrupted when capturing an objective or another animation timeline plays.
  • Added setting to confine your mouse cursor to the game window in Fullscreen mode.
  • Fixed the issue that you couldn't unlock the Arctic Map if you had 0 BD.
  • Fixed some display errors with the loot extraction penalty.
  • Fixed an issue where Mercs didn't deal damage correctly to enemies.
  • Changed Gym HP bonus in preparation for more upgrade levels with the coming Major Update #1.
  • Improved UI for the Components Detail tab in Operations menu.
  • Piercing stat for melee Mercs does work correctly in preparation for the upcoming Armor system update.
  • Fixed a potential issue with animation timelines not working properly since the last update.


We also worked on a bunch of additional fixes, improvements, balancing adjustments, and QoL features which will be released with the upcoming major update.

Lock, load, and loot, Commanders!

PS: if you're a party boo-per, you can also turn off the seasonal content in the Settings menu 😉

Patch 0.9.5 - October 16, 2023

Commanders, here comes another update for Survivor Mercs. Thanks a lot to all the fantastic players who helped us find and fix some of the more annoying issues, and provided inspiration for many quality-of-life improvements.

We're now focusing most of our efforts on the first major update. Stay tuned for the upcoming announcements and keep the feedback coming via the Steam forums and our Discord server!

  • Fixed an issue where you could get stuck in the level after successfully defeating the boss or extracting at just the right time.
  • Fixed an issue where you would be stuck in a powerup effect until the end of its animation when dying.
  • Reaper's projectiles now correctly use the Piercing attribute and no longer penetrate everything by default.
  • Increased the targeting distance for most Mercs and aligned their firing range accordingly. This should fix most issues with certain Mercs not attacking the bosses or shooting very late at enemies closing in on your Commander.
  • English is now the default fallback language in case there are missing strings from a localized language.
  • Added missing glyphs to the Chinese translations.
  • The UI containers in the Storage menu should now be scrollable with the mouse wheel as intended.
  • The Forcefield gear item is destroyed correctly when the Commander receives damage from any source and should no longer make you invulnerable against e.g. the Bosses' fire attacks.
  • Reduced the risk of Mercs and enemies getting stuck in weird corners and edges.
  • Clank's turrets should be able to lock onto bosses more easily and shoot them more reliably.
  • Reduced the unlock requirements for many Mercs and multiple Gear items.
  • Fixed an issue with oversized text in some in-game animations after switching languages.
  • Increased Scorch's Inferno skill lane to receive a higher potential damage bonus.



[h3]Known Issues[/h3]
We continue improving the game and work on fixing these issues soon:

  • Nubetube & Curveball sometimes re-acquire different targets and deviate partially from their attack pattern
  • When using a Gamepad, the button bindings may not show up correctly in the bunker menus.
  • The progression of Room Upgrades is soft-locked at a certain upgrade level since some of the components required to upgrade the rooms are not yet dropping in the map. This will only become available once additional maps go into the game with the future Early Access updates.
  • The Operations menu shows an active “Select” button while the Arctic map is still locked. Using it does not change the map, you will still play the Desert map until the Arctic map is unlocked.
  • Sounds can stack when capturing objectives, spiking to uncomfortable volume levels.
  • Some objective sentries can spawn inside of other buildings.
  • You may not be able to select the Arctic Map when you have 0 BD (you need at least 1 BD.



Lock, load, and loot, Commanders!

Patch 0.9.4 - Hotfix

HOTFIX

Once you picked up a Sonic Boom powerup, it didn't deactivate and push all enemies back for the whole run. This hotfix patch fixes that and makes the Sonic Boom powerup work as expected.

Lock, load, and loot, Commanders!

Patch 0.9.3 - September 29, 2023

Commanders, we have a fresh new update for Survivor Mercs. "Thank you!" to everyone who helped us find and fix some issues and adjust the balancing for the progression a bit more.

The big new thing in this update is the Chinese translation.

We are already working on more languages - which one do you want to see next?

Of course we continue with further improvements, but we now focus more our first major update. Stay tuned for the upcoming announcements and keep the feedback coming via the Steam forums and our Discord server!

  • Replaced the font with a more readable one that supports a wider array of languages.
  • Added translations for Chinese (simplified) and Chinese (traditional).
  • Fixed an issue where "Quaker" Commanders no longer dealt damage.
  • Added and fixed many instances of missing sound FX.
  • Fixed the Boss arenas still not clearing the area reliably, potentially causing issues that warp you or the Boss out of the arena.
  • Adjusted some UI popups for better clarity.
  • Added the missing "oil spill" attack for Boss OilRig (but it may still be buggy).
  • Added total HP number to your Commander's and miniboss' HP bar in the HUD.
  • Fixed an issue where the selection in the Operations menu was jumping around.
  • Minibosses now explode when killed, making it more noticeable (and cool!).
  • Enemies now shatter in a more satisfying way when defeated, also helping a bit with overview.
  • Silverback should no longer get stuck in obstacles.
  • Treasury now works like all other rooms and needs components for upgrades. It has fewer total levels, but each level grants a more significant bonus.
  • Gym, Magnetron, Shooting Range, and Academy have lower requirements to build them at level 1.
  • Many Bunker Rooms have been slightly adjusted to get some of the initial bonuses earlier.
  • Storage level-ups now tell more understandably that it multiplies the stack size for each Component.
  • The Operations Room shows some basic additional information about your Operation Type (currently only "Standard"), the Boss on the map, and which and how many building components you found on that map - and which ones you can't find there.
  • The Room building menus now highlight the requirements to understand more easily what you still need for the next upgrade.
  • When playing with gamepad, your mouse cursor should now be correctly disabled.
  • Priest correctly increases your Commander's HP with Field Medicine or Crusader skill lanes.
  • Calling in an Extraction now shows an additional hint to understand what to do, especially if you do it the first time.



[h3]Known Issues[/h3]
We continue improving the game and work on fixing these issues soon:

  • Nubetube & Curveball sometimes re-acquire different targets and deviate partially from their attack pattern
  • When using a Gamepad, the button bindings do not show up correctly in the bunker menus.
  • The progression of Room Upgrades is soft-locked at a certain upgrade level since some of the components required to upgrade the rooms are not yet dropping in the map. This will only become available once additional maps go into the game with the future Early Access updates.
  • The Operations menu shows an active “Select” button while the Arctic map is still locked. Using it does not change the map, you will still play the Desert map until the Arctic map is unlocked.
  • Sounds stack when capturing objectives, spiking to uncomfortable volume levels.
  • You can get stuck in an animation when dying while using a powerup until the powerup animation ends.
  • Reaper’s gun ignores Piercing and can penetrate everything
  • Some objective sentries can spawn inside of other buildings
  • The run can potentially not end when you kill the boss, leaving you stuck on the map.
  • You may not be able to select the Arctic Map when you have 0 BD (you need at least 1 BD.



Lock, load, and loot, Commanders!

Patch 0.9.2 - September 20, 2023

Commanders, a big "thank you!" once again for helping us reproduce some nasty bugs with the bosses, spot some unobtainable unlocks, and learn some new strategies and squad builds, among many other things you suggested and brought to our attention.

We have fixed the most annoying bugs and addressed lots of balancing issues in this patch update. Of course, this is a continuous process, so please keep the feedback flowing via the Steam forums and our Discord server!

  • Fixed Bosses spawning on objects and potentially getting stuck or warping itself or your whole squad out of the arena
  • Fixed an issue where the Oilrig Boss was not dropping Blood Diamonds & loot
  • Fixed an issue with the missile and compartment speeds of PhenX
  • Fixed Genome Lab percentages displaying over 100%
  • Added “Research Complete” tag when trait was fully researched
  • Fixed unlock requirements for Binoculars and Neurotoxins that were previously unobtainable
  • Fixed removing or deleting items from your inventory when you click them in your right Storage window while you are in the “buy” menu
  • Added “Insufficient funds” tag when buying something in the Storage with empty inventory and 0 funds
  • Adjusted the building requirements for level 1 rooms to be easier to build after some initial first extractions on Desert
  • Added UI elements to the end-of-run Inventory screen to communicate better when you lost your collected loot after falling in battle
  • Improved Overdrive powerup VFX
  • Priest’s healing VFX now change depending on her chosen skill tree
  • Fixed Curveball & Nubetube grenade speeds to sync VFX with explosion
  • Fixed Anti-Priest skill tree path not showing up
  • Fixed Priest’s AoE not scaling correctly with the skill upgrades
  • Fixed Priest not correctly increasing the Commander’s HP
  • Improved Critter’s range, attack speed, and base penetration
  • Curveball and Nubetube now rotate their attack patterns toward the targeted enemies to shoot more effectively
  • Reduced Shredder’s Buckshot damage, slightly increased time between shots, and increased Buckshot bullet spread
  • Reduced the damage and attack speed bonus for the “Infiltrator” Commander trait but added small AoE bonus
  • Added the fantastic Wolpertinger pets to the Credits
  • Inverted the way required resources are displayed for room building and upgrading
  • Improved text for unlock requirements to add more clarity
  • Fixed various typos and DE translations
  • Adjusted unlock requirements for various Gear items
  • Fixed the UI updating immediately when unlocking a new Map
  • Twitch button in Settings now changes to “Unlink” button if linking was successful
  • Twitch streamers can now set the poll duration in Settings to adjust the time, Twitch chat has to vote
  • Improved: Twitch integration now prevents bot names from being shown as miniboss names


[h3]Known Issues[/h3]
We continue improving the game and work on fixing these issues at the moment:

  • Nubetube & Curveball sometimes re-acquire different targets and deviate partially from their attack pattern
  • When using a Gamepad, the button bindings do not show up correctly in the bunker menus.
  • Silverback can get stuck in Objective crates or sandbags and walls
  • The progression of Room Upgrades is soft-locked at a certain upgrade level since some of the components required to upgrade the rooms are not yet dropping in the map. This will only become available once additional maps go into the game with the future Early Access updates.
  • The Operations menu shows an active “Select” button while the Arctic map is still locked. Using it does not change the map, you will still play the Desert map until the Arctic map is unlocked.
  • Sounds stack when capturing objectives, spiking to uncomfortable volume levels.
  • You can get stuck in an animation when dying while using a powerup until the powerup animation ends.
  • Reaper’s gun ignores Piercing and can penetrate everything
  • Some objective sentries can spawn inside of other buildings
  • When using a Gamepad, the mouse cursor is disabled but still highlights buttons or UI elements which can disturb navigation
  • The Treasury description does not show the #% in most popups and menus



Apart from that, we are already working on the first major Early Access update. Have fun and keep that feedback coming.

Lock, load, and loot, Commanders!