Patch 0.9.9f2 - Patch with Important Bugfixes
Commanders, Operation "Bug Squash" was conducted successfully!
Thanks to the intel we received from you, the target is neutralized, and the inventories work again as they should. Command highly appreciates your dutiful service!
As reported in this Steam forum post and on the community Discord server, many of you ran into problems when trying to end an operation with big loot bags that were over carry capacity.
You can now drop items again as intended.
We are truly sorry for the inconvenience and pain this may have caused! We took measures and will run new, additional checks for issues before releasing updates.
Additionally, we fixed other minor issues and included some improvements:
We are left with some Known Issues which we are still working on, but we decided not to delay the patch for them. Instead, we'll have another tiny patch coming very soon.
Known Issues:
We are also working on improving the Boss targeting for your Mercs. They use a targeting range to lock on and only attack once an enemy is within shooting range. This system is currently undergoing a rework and we will share more insights soon in the next Early Access Roadmap News.
We hope, with this patch you are able to enjoy the game without any major issues again.
Please leave us your feedback and any reports of issues, either in the Steam forums or on our Discord server:

Lock, load, and loot, Commanders!
Thanks to the intel we received from you, the target is neutralized, and the inventories work again as they should. Command highly appreciates your dutiful service!
As reported in this Steam forum post and on the community Discord server, many of you ran into problems when trying to end an operation with big loot bags that were over carry capacity.
You can now drop items again as intended.
We are truly sorry for the inconvenience and pain this may have caused! We took measures and will run new, additional checks for issues before releasing updates.
Additionally, we fixed other minor issues and included some improvements:
- Fixed the inventory to "leave behind" items at the end of an Operation not allowing different item types to be dropped as intended.
- Fixed an issue that could prevent the Operation from ending after defeating the boss.
- Fixed some Gear descriptions that didn’t match the effects for Ricochet Rounds and Steroids.
- Fixed rooms not showing final level-up stat bonuses.
- Fixed dashing into GriftLift and potentially getting killed by this. You're correctly blocked by his collider.
- Fixed an instance with PhenX & Elite Sidewinder receiving damage from their homing missiles. Spoiler: PhenX & Sidewinder are meant to be damaged by their homing missiles, but in some cases they were immediately exploding when spawning.
- Improved various layouts to behave nicer on narrow and ultrawide screens
- Improved settings menu UI for future use
- Matched and aligned iconography and color coding in various menus
- Improved UI & HUD for better performance
- Added more subtle animations to UI elements and improved various existing ones
- Reduced texture atlas size
- Various improvements to Gear:
- Binoculars now buff Objective Reveal Range as intended.
- Supply Drone now debuffs Objective Capture Speed as intended.
- Powergloves now debuff Reload Time for melee weapons as intended.
- FMJ now mentions all stats affected.
- Cargo Pockets now show reduced loot penalty upon death correctly.
- Uranium Bullet Tips now show Piercing stat as intended.
- Binoculars now buff Objective Reveal Range as intended.
We are left with some Known Issues which we are still working on, but we decided not to delay the patch for them. Instead, we'll have another tiny patch coming very soon.
Known Issues:
- The first time you get a popup to show you "Mission Rewards", i.e. new stuff you have unlocked, the popup only shows you a blank list instead of the icons and names.
- Two Gear items are missing translations in Chinese and German.
- In some very rare instances, mini-bosses or enemies may stop spawning during an Operation. This may even persist and is normally fixed after restarting the game.
- The Extraction Alarm sound triggers multiple times.
We are also working on improving the Boss targeting for your Mercs. They use a targeting range to lock on and only attack once an enemy is within shooting range. This system is currently undergoing a rework and we will share more insights soon in the next Early Access Roadmap News.
We hope, with this patch you are able to enjoy the game without any major issues again.
Please leave us your feedback and any reports of issues, either in the Steam forums or on our Discord server:

Lock, load, and loot, Commanders!