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Z.O.N.A Project X News

Hello, stalkers! We have a big pre-New Year update 1.00.48


Hello, stalkers! We have a big pre-New Year update 1.00.48.

[h2]What's new:[/h2]

☢️ Added a new accessory for weapon customization - tactical flashlight FNL321. To check if it can be mounted on your primary weapon, review its technical specifications: there should be a flashlight icon in the customization section, indicating that it can be added to the weapon.
☢️ Added a new laser sight LE117G with a green illumination beam.
☢️ Introduced a new weapon M4, which unlike the M16, worn in the zone, fires automatic bursts. The M4 can be equipped with a collimator, laser sight, and flashlight.



☢️ Added a new pistol PL-14, which differs from other pistols in the Zone by the ability to mount the tactical flashlight FNL321. Moreover, PL-14 is compatible with Desert Eagle ammunition, so finding it in the Zone, you won’t lack ammo.



☢️ Added the F-1 grenade, or "lemonka", designed for inflicting damage in defensive combat.
☢️ Added the RGD-5 grenade, which has remained in the Zone since Soviet times. Despite this, it continues to be a powerful weapon against mutants and certain anomalies.
☢️ Added boxes! You complained that weapons and ammunition were scattered randomly across levels. We have cleaned up all levels, but now you need to be more attentive not to miss rare types of weapons or ammunition and to open unfamiliar boxes more often.



[h2]Changes and improvements:[/h2]

🔸 Reworked the grenade system. They have become more reliable and deadly, despite their relatively low damage. Remember, unlike a bullet, a grenade inflicts extensive damage. If the shrapnel hits the enemy's head, it almost always means instant death. But remember, the further the target is from the epicenter of the grenade explosion, the less damage it receives.
🔸 Fixed a bug with ammunition boxes: now, if a box runs out of ammo, you can safely unload magazines into it and use it again. Previously, an empty box could only be discarded.
🔸 Reworked the weapon slot system, especially the right shoulder slot. Now the likelihood that a weapon won't fit in the right shoulder slot is minimal!
🔸 Reworked the healing injection system. Now you simply make an injection in the arm. After that, the syringe instantly injects the healing liquid, gradually restoring health. Keep in mind: 100% healing causes temporary blurring of vision.

Remember, stalkers: Even in the Exclusion Zone, there are New Year's celebrations! Happy upcoming New Year to everyone! Stay alert and cautious. We wish you luck! And peaceful skies above your head! More exciting adventures await you!

Hello, stalkers! We have an important update 1.00.47


Hello, stalkers! We have an important update 1.00.47.

[h2]What's new:[/h2]

☢️ A new type of mutant, "Phantom of the Zone", has been added. This is a subtype of the new mutants recently introduced into the game. It does not deal very high damage, but be prepared for additional psi-damage if you let it get too close. Like the "Phantoms", stronger mutants, it has the ability to teleport and deal damage from unexpected angles.

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[h2]Changes and Improvements:[/h2]

🔸 The mechanism for pulling the pin out of the M67 grenade has been refined. There were cases where the pin would detach on its own, leading to a big boom! Right under the player's feet.
🔸 Now it requires more effort in the real world to pull the pin out of the M67 grenade.
🔸 The mechanics of removing the magazine from pistols have been slightly revised. Now, the trigger on the controller is responsible for magazine removal. To grip the pistol with both hands, use the trigger on the controller.
🔸 Fixed an issue where your survival depended solely on artifacts, and entering the "Shelter" often resulted in immediate death. Now everything works correctly!
🔸 The "Phantom of the Zone" mutant has been added to the story campaign.
🔸 The "Phantom of the Zone" mutant has been added to raids.

Remember, stalkers: Even in the Exclusion Zone, there are New Year's celebrations! Happy upcoming New Year to all! Stay alert and cautious. We wish you luck! And peaceful skies above your head! More exciting adventures await you!

Hello, stalkers! We have an important update 1.00.46!


Hello, stalkers! We have an important update 1.00.46!

[h2]What's new:[/h2]

☢️ The 'Shelter' location, where you can store ammunition and weapons between the story campaign or raids, has been significantly expanded. You asked for it, and I am always happy to oblige.



[h2]Changes and improvements:[/h2]

🔸 Fixed an issue with activating the hard grip on weapons. Previously, if you activated this function while shooting from a rifle or pistol, you would automatically release the weapon. This issue has been resolved.

Remember, stalkers: The Zone is constantly changing, and every exit into it is a new challenge. Stay alert and cautious. Good luck! Much more interesting awaits you!

Hello, stalkers! We have a minor update 1.00.45


Hello, stalkers! We have a minor update 1.00.45.

[h2]What's new:[/h2]

☢️ A new location 'Gloomy Swamp' has been added to the raids.
☢️ A new type of mutant 'Ghost' has been introduced, which for now can only be encountered in the 'Gloomy Swamp' raid level. This type of monster cannot be seen through thermal vision.

[h2]Changes and improvements:[/h2]

🔸 Fixed another bug with loading the level in the 'Dead River' raids. :) now it's 100% accurate.

Remember, stalkers: The Zone is constantly changing, and every exit into it is a new challenge. Be attentive and cautious. Good luck! Much more interesting awaits you!

Hello, stalkers! We have an exciting update 1.00.44


Hello, stalkers! We have an exciting update 1.00.44.

[h2]What's New:[/h2]

☢️ The M67 hand grenade has been added to the game. The arsenal will be expanded soon. It can be found in the story campaign and in raids.
☢️ Early access achievements have been returned by popular demand, now with new completion conditions.
☢️ Difficulty levels in raids are now functional. Unfortunately, due to an annoying bug, you were previously completing raids even below the minimum difficulty level. This has now been fixed.

[h2]Changes and Improvements:[/h2]

🔸 Fixed a bug on the second level of the story campaign where bandits could see you and shoot through walls.
🔸 The weapon slot system has been improved. Now, when a player places a weapon behind their back, the chance of the slot not working is minimized.
🔸 Added the ability to grab weapon slots not only through the trigger but also through the firing pin. As before, the magazine with bullets can only be detached using the firing pin on the controller. This is done to prevent accidentally detaching the magazine with bullets in combat :)

Remember, stalkers: The Zone is constantly changing, and every exit into it is a new challenge. Be careful and cautious. Good luck! There is much more interesting to come!