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Z.O.N.A Project X News

Hello, stalkers! We have an important update 1.00.41.


Hello, stalkers! We have an important update 1.00.41.

[h2]What's new:[/h2]



☢️ Raid system added. Now you can choose the raid you want in the briefing room. Available after completing the first level. Attention: during the raid, you won't be able to save, and everything you collect will remain there if you die! Therefore, I recommend saving in the briefing room before going on a raid.
☢️ Added a raid location "Abandoned Village".
☢️ Added a raid location "Military Town".
☢️ Added a raid location "Tunnels".
☢️ Added a new anomaly "Slime".
☢️ Added a new anomaly "Star".
☢️ Added a new anomaly "Whirlwind".
☢️ Added a new monster "Hell Hound".
☢️ Added a new faction "Doomsday", currently only encounterable in raids.

[h2]Changes and improvements:[/h2]

🔸 Now, when you use an injection, your hand is not tied to the syringe, and you can continue combat actions. This should eliminate the FPS drops that some players reported.
🔸 Injection slots in the pouch have been improved. Now it's easier to place or take an injection.
🔸 Added exit confirmation in the PDA when pressing the corresponding button.
🔸 Weapons now have a shooting range, depending on their technical characteristics.
🔸 Minor fixes and improvements.

[h2]Plans:[/h2]

⚠️ Adding the "Sortie" mode. In this mode, the location will be chosen randomly and will offer higher difficulty, especially in fights with Zone factions. If in raids you can replenish supplies, in sorties it will be harder to do so. In sortie mode, you will be able to obtain new types of weapons, which are also in development.
⚠️ Trading.
⚠️ Repair and more detailed weapon customization.

Remember, stalkers: The Zone is constantly changing, and each of your ventures into it is a new challenge. Stay alert and cautious. Good luck! Many interesting things are still ahead of you!

p.s. With your permission, I'll take a couple of days off and finally get some sleep. Working 14-15 hours a day on the update is getting a bit tough.

Raids and forays are imminent!



Greetings, everyone, the development of the first raid locations is nearing completion. Here's the question: should I offer you a choice, or leave your destination to chance. But even a choice won't guarantee certainty — each zone is teeming with its secrets, with artifacts and items scattered here and there. One sortie could cost you a headache and a cache of ammo, another could enrich you beyond belief! One path will lead you to an abandoned village, another to a military town, straight to the "Arc", where merciless radiation and psi-anomalies await you. And who knows where fate will take you!

Hello, Stalkers! We have a minor update 1.00.40


Hello, Stalkers! We have a minor update 1.00.40.

[h2]What's new:[/h2]

☢️ The briefing room available after each combat mission has been changed. Don't be alarmed, you can now walk around in it :) And most importantly — you can store ammunition and weapons in specially designated boxes. Now, you can take only what you need on a mission. Also, from this room, you'll have access to raids and sorties to the Zone's secret locations, where you can find new types of weapons and artifacts (this mode is still under development).

[h2]Changes and improvements:[/h2]

🔸 The player healing mechanism with injections has been optimized. There were complaints about FPS drops during healing — this should no longer occur. But since the bug is rare, if anyone experiences problems, please write on the Steam forum or in Discord — I read everything and try to respond immediately.
🔸 Some dialogues in the English localization have been corrected.
🔸 Minor fixes and improvements on some levels.

Remember, Stalkers: The Zone is constantly changing, and every foray into it is a new challenge. Be vigilant and careful. Good luck! There's still a lot of interesting things ahead for you!

Hello, Stalkers! We have a small update 1.00.39

Hello, Stalkers! We have a small update 1.00.39.

[h2]Changes and improvements:[/h2]

🔸 Improved translation in the German localization.
🔸 Refined the trigger zones for injections, which should eliminate issues with random triggering of injections.
🔸 Fixed bolts. In the previous update, the game's physics were partially changed, and unfortunately, I didn’t notice that anomalies no longer respond to bolts. Now everything is working as it should.

Greetings, Stalkers! We are excited to present you with the new update 1.00.38


Greetings, Stalkers! We are excited to present you with the new update 1.00.38.

[h2]Important:[/h2]

⚠️ A new achievement "Lost Weapon" has been added to the game. You can earn it by finding the AK-12 in the Zone and taking it into your hands at least once after this achievement has been added. It’s important to note that the AK-12, in its current form, will soon be permanently removed from the game. However, those who manage to earn this achievement in time will be able to keep the AK-12 in their arsenal forever.



[h2]What’s New:[/h2]

☢️ A new weapon, the VSK-94, has been added to the game's arsenal. It is almost completely silent and boasts serious stopping power.
☢️ A special ammunition box for the VSK-94 has been introduced.
☢️ A new movement mode has been implemented, in which the direction of the character’s movement is no longer dependent on the rotation of the head in the helmet, but is determined solely by the rotation of the sticks. This feature is currently in testing and can be activated either from the main menu or through the player's PDA. This mode was introduced in response to numerous requests from our gaming community, allowing players to freely look around while moving forward without changing their direction of movement.
☢️ A new collimator sight, the CD2481, has been added and can be found in various locations across the Zone.

[h2]Improvements and Fixes:[/h2]

🔸 Fixed a bug with casings ejected from weapons, which could sometimes interact with the player, creating a jolting effect.
🔸 Weapons in the player’s hands no longer react to the physics of enemy bullets, preventing unwanted shaking.
🔸 The shooting accuracy of bandits has been increased, making open confrontations more challenging and dangerous.
🔸 Bullets are now invisible when the magazine is empty.
🔸 Changes have been made to the main menu settings.
🔸 Saiga-9: Some sounds have been changed or added.
🔸 AK-74: Some sounds have been changed or added, and an issue with the collimator slot not displaying correctly in some cases has been fixed.
🔸 AKS-74: Some sounds have been changed or added.
🔸 AK-12: Some sounds have been changed or added.
🔸 M16: Some sounds have been changed or added.
🔸 HMG: Some sounds have been changed or added.
🔸 CQ16: Some sounds have been changed or added.
🔸 PM: Some sounds have been changed or added.
🔸 Hawk: Some sounds have been changed or added.
🔸 Desert Eagle: Some sounds have been changed or added.
🔸 The bonus level has been removed from the main build. It can now be installed separately through Steam in Z.O.N.A Origin.

Remember, Stalkers: The Zone is constantly changing, and every trip inside is a new challenge. Stay alert and cautious. Good luck! Many more interesting experiences await you!