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Z.O.N.A Project X News

Critical update for those starting a new game.

Critical update for those starting a new game.

[h2]Fixes:[/h2]

🔸 Fixed an issue when transitioning from the "Dead City" and "Neutral Base" locations to the Shelter, which caused the loss of weapons in three backpack slots; the weapons disappeared during the transition. Now everything works as it should. Thanks to the user duendedelbosque for bringing this to our attention!

Hello, stalkers! Welcome to update 1.00.61.


We are pleased to introduce to you the new version of the update 1.00.61.

[h2]New features:[/h2]

☢️ Did you express a desire to be able to scale the mini-map on the PDA? Now it's possible: you can both reduce and enlarge it.
☢️ Not only has map scaling become available, but also the ability to set a single checkpoint in the PDA, which will allow you to mark a place if you want to return to it.
☢️ Now you can also control the PDA not only with your finger but also with a laser pointer, just as in the main menu.

[h2]Changes and improvements:[/h2]

🔸 A minor bug with the backpack has been fixed: if you place an item in the backpack slot, then release it and immediately take it back, this led to the sound repeating and looping.
🔸 The problem with incorrect graphic settings at the "Swamp" level has been eliminated.
🔸 Minor fixes and improvements have been made at various levels.

Remember, stalkers: The Zone is unpredictable and constantly changing. Every step you take into it is a new challenge. Be vigilant and careful. We wish you luck! Many interesting discoveries await you ahead!

P.S. I originally planned to add the new PDA feature only in Z.O.N.A Origin, which is currently under development, but after your requests, I decided to partially integrate this feature into Z.O.N.A Project X as well. I also wanted to share a link to Z.O.N.A Origin for those who haven't seen it yet; development is in full swing.



Hello, stalkers! We have a technically very important update 1.00.60a

Hello, stalkers! We have a technically very important update 1.00.60a.

[h2]Changes and Improvements:[/h2]

🔸 The backpack has been refined. Unfortunately, I missed a couple of bugs with it, specifically: the inability to take out an ammo box from the backpack, which occurs when trying to retrieve it with the right hand if you placed it with the left, causing an error; and the inability to take out a pistol from the backpack, occurring when trying to retrieve it with the opposite hand, also causing an error. Thanks to user T0X1N for timely identifying these issues. Also fixed was a bug when not all old slots were loaded with items or had artifacts hanging: upon the first load, weapons and artifacts were lying on the ground, causing a critical error in saves and loss of weapons when transitioning from level to level. Thanks to user owlpilot for identifying the issue.
🔸 Backpack grab improved. There were complaints that the right side was hard to grab. This has been fixed.
🔸 An additional slot has been added to the left side of the backpack under the gas mask, which was added in the previous update but not listed in the new features.

Remember, stalkers: The Zone is constantly changing, and each of your ventures into it is a new challenge. Be vigilant and careful. Good luck! There’s much more interesting to come!

Hello, stalkers! We have an important update 1.00.60


Hello, stalkers! We present to your attention an important, and for some, long-awaited, update version 1.00.60.

[h2]What's new:[/h2]

☢️ We have completely revised the backpack concept. Many of you have expressed a desire to see its functionality similar to that presented in one famous game, where there are no limits on the number of slots. Your voice has been heard. However, we decided not to copy the existing mechanics but to develop our own. Now, just like in real life, you cannot place one item inside another to maintain the atmosphere of realism. This will force you to plan more carefully what and how to pack. We have also retained the ability to throw items into the backpack over the shoulder, to simplify your journey through the world and free you from the need to open it every time. Items will be automatically distributed according to the available space.


Important notice: after installing the update, when loading a saved game, all items previously placed in the old slots will be automatically transferred and sorted in the backpack. We have taken care of this in advance!

☢️ Improved mode for left-handers: We have completed the enhancement of the mode for left-handers, now changes concern not only the control of controllers but also the relocation of slots (PDA, holster, bolts, and injection bag) to a more convenient place. We know you have been waiting for this for a long time and apologize for the delay. But as they say, better late than never!

[h2]Changes and improvements:[/h2]

🔸 PDA interface overhaul: Now, when you pull out the PDA, you will immediately see the map, not the list of quests. Many of you have noted that this would be more convenient, and we fully agree with you.
🔸 Additional optimizations: Minor tweaks and optimizations have been made at various levels to make your journey through the Zone even smoother and more pleasant.

Remember, stalkers: The Zone is constantly changing, and each of your trips into it is a new challenge. Be attentive and careful. Good luck! There is still much more interesting ahead!

Hello, stalkers! We have an important update 1.00.59 for you.

Hello, stalkers! We have an important update 1.00.59 for you.

[h2]What's New:[/h2]


☢️ Trading has been added to the game. Got a lot of unnecessary rifles or bullets lying around? No problem, now you can always sell them at "The Shelter". Can't find food or the ammo you need? That's no longer an issue, of course, if you're a stalker with some money on you. At "The Shelter", you can always replenish your supplies or sell what you don't need! Factors such as wear and tear, attachments, and the presence of a collimator affect the selling price. And most importantly, where you sell it. Our shop stands can be found not only in "The Shelter" but also in some corners of The Zone. Please note that the selling and buying prices are always different, and remember, we always care about our customers. Therefore, we sell only functioning goods. You can always return the product if it doesn't suit you, according to the stalker's rights protection law, within 2 seconds from the purchase. Thank you for understanding.


☢️ A bit of loot has been added to the game. Since the game's launch, you've complained about cucumber cans lying around with nowhere to use them, now you can always sell them and earn some money. Besides that, for heaven's sake, don't steal mugs from stalkers. They are cheap, but they will have nothing to drink from during their downtime from raids. Have some conscience!

[h2]Changes and Improvements:[/h2]

🔸 With the introduction of trading into the game, the hunger system has been reconfigured. Now, depending on the location, the impact of hunger can either increase or decrease. Keep an eye on your indicator in the wrist PDA. Importantly - just as before, in "The Shelter," hunger does not affect health.
🔸 A new indicator, price, has been added to item descriptions.
🔸 A new parameter, money, has been added to the wrist PDA. You can always check how much currency you have in your account. We're glad you chose us, "Wasteland Bank," your money is always in a safe place. Even after your death!
🔸 Some textures have also been improved in some locations.

Remember, stalkers: The Zone is constantly changing, and each of your outings into it is a new challenge. Be vigilant and cautious. Good luck! There's still much interesting ahead!