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Dynasthir News

Patch Notes, Demo, Actual V8.0.5.0

Ûnsae
[p]With an update to our started enemies we thought it fitting we fix up the jank on the broken blade a bit! It's been on our todo list forever. All your excitement is making us come back to revamp our old stuff in the face of all the new we are developing for the November 14th release![/p][p] Current Patch V 8.0.5.0[/p]
  • [p]Revamped attacks of the starting weapon[/p]
  • [p]Fixed major issue with tabbing in/out of the game[/p]
  • [p]Fixed major issue with tabbing in/out of Skill-tree[/p]
  • [p]Fixed coin sound not being part of the correct category[/p]
  • [p]Fixed versioning. You guys are now on 8.0.5.0 proper[/p]
[p] Known Issues[/p]
  • [p]Some Special pathing NPCS do not run/move when they should. Affecting only side quests[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes, Demo V8.0.5.0

Ûnsae
[p]Another one just because we realize the combat in the demo you experience right from the get go is kind of rough!
[/p][p] Current Patch V 8.0.5.0[/p]
  • [p]Added three attacks to Cultists[/p]
  • [p]Tuned the turning inside of the attacks of Cultists[/p]
  • [p]Added a new collision mesh for tighter hitboxes with Cultists[/p]
  • [p]Increased player attack trace speed[/p]
  • [p]Removed forward velocity while holding input forward while sliding[/p]
[p] Known Issues[/p]
  • [p]Tabbing in & out of game may cause issues, suspected Win11 only?[/p]
  • [p]Tabbing in & out of skill-tree may displace mouse location on skill-tree[/p]
  • [p]Some Special pathing NPCS do not run/move when they should. Affecting only side quests[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

PLAY DYNASTHIR ON STEAM NEXT FEST: 10/13!

Ûnsae!
[p]Our crescendo is upon us; We've tried to build momentum for this day! Lets see to it, that it pays off!
We have worked restlessly and we continue to do so to get Dynasthir as near as we can to the image we have in our minds ahead of its November 14th release! It's our ambition to continue working on & support it after, until its able to take that shape. This will happen in the form of themed content patches. More on these later!

Thank you for being on this amazing journey! The wait is soon over but for now, you can enjoy our demo, alongside everyone else! We can't wait to bring down the walls to the rest of our world and show you all the other things we have been cooking.
[/p][p]The world is almost upon us! Will you rejoice?

Signed, [/p][p][/p]

Patch Notes V8.0.4.2 & a message!

Ûnsae
[p]Because of our tight schedule we are shifting our focus fully to the development of the full game. Except for fixing atrocities and general fixes that we apply to the game as whole this will be the last patch for the demo.

Current Patch V 8.0.4.2[/p]
  • [p]Fixed: Inventory can no longer be opened while in dialog[/p]
  • [p]Fixed: Spline based weather zones were reset but they have been remade[/p]
  • [p]Added missing visor to main menu character during fresh loads without a save file[/p]
[p] Known Issues[/p]
  • [p]Tabbing in & out of game may cause issues, suspected Win11 only?[/p]
  • [p]Tabbing in & out of skill-tree may displace mouse location on skill-tree[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.4.0

Ûnsae
[p] Current Patch V 8.0.4.0[/p]
  • [p]Overhauled button input clarity in Wilden Collapsed Mine[/p]
  • [p]Overhauled settings menu clarity[/p]
  • [p]Overhauled Skill-tree movement[/p]
  • [p]Added tool-tipping Stats on Tree[/p]
  • [p]Added Adrenaline skill descriptions[/p]
  • [p]Fixed Crystallized Essence Duplication[/p]
  • [p]Fixed activating packages inside of Inventory[/p]
[p] Known Issues[/p]
  • [p]Tabbing in & out of game may cause issues, suspected Win11 only?[/p]
  • [p]Tabbing in & out of skill-tree may displace mouse location on skill-tree[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]