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Heroes of Science and Fiction News

Silence of the Siren - first EA update!

Hi everybody,

First, thanks to all of you who bought the game on launch and also for all the positive reviews, much appreciated!

Today we have the first "regular patch" for you, an update that fixes most of the recently reported issues. We are also updating the Chinese and French texts, especially for Chinese this should mean a big improvement in quality.

Here are full release notes - version 122f5cb3

  • [BLOCKER] Hotfixed a rare case of equipment in consumable slots breaking load
  • Updated Chinese and French translations
  • Fixed a few typos in the English texts
  • Fixed list of objectives not refreshed on map load
  • Fixed campaign music triggered in campaign level start screen not interrupted when going straight to combat at the beginning of a level
  • Fixed escape not closing slavers panel in Fossorian base but the whole base, making hired units available again
  • Fixed panels for units without an upgraded version erroring out when trying to open their unit details panel in slavers panel in Fossorian bases
  • Fixed recently built building stuck highlighted when quickly switching between bases of similar type
  • Fixed "debug tile" texts showing in the first loaded level until the player moves the mouse (in campaign it was there until dialogs finish)
  • Removed unclocalized 'consumable' tooltip on empty consumable slots
  • Fixed garrisoned hero not automatically selected in base item markets
  • Fixed Worm doesn't get buried if it's upgraded via field promotion
  • Fixed side quests in Gold Fever and Confluence scenarios

Silence of the Siren is a new HoMM-like from the dev of Project Hospital

Quite a genre change for Project Hospital developer Oxymoron Games, as they've just put their Heroes of Might and Magic-like game Silence of the Siren into Early Access.

Read the full article here: https://www.gamingonlinux.com/2024/10/silence-of-the-siren-is-a-new-homm-like-from-the-dev-of-project-hospital

Silence of the Siren Early Access

Hi everybody, exciting times! Silence of the Siren launches in Early Access on Monday!

For us this marks an important point of a ~4 year development journey and you can imagine how excited we are to finally see our game released into the wild! :)
For all the HoMM fans on the team, this has been a bit of a dream project and we hope you'll enjoy the game, just like we have had a great time working on it and allowing ourselves to get creative with the weird sci-fi settings and related game mechanics.
The development wasn't without its challenges, like running pre-production during lockdown, but that makes us even more proud that we've reached this important milestone.

[h2]What you can look forward to in the EA Build[/h2]
A quick recap:
Three playable factions, one of them, the Fossorians, also come with a story campaign. Then there are 9 custom skirmish maps, lots of buildings, skills, abilities and equipment!
From our testing it looks like the overall playtime is already way over 30 hours (or even more, if you like to explore every nook and cranny like some of us do). :)

Some interesting and helpful features:
  • Day-night cycle affecting not only graphics, but also some units
  • Building mechanics on the map
  • A lot of useful shortcuts in the UI, like highlighting interactive objects, enemy movement range and more
  • Orbital layer, dangerous zones, teleports, shortcuts and side quests to spice up the maps

More about some of the UI features and graphical features.



[h2]Road ahead[/h2]
From the last few rounds of testing the game looks very stable, but we of course anticipate some rare issues to pop up after release, so we'll pay proper attention to fixing these first.
Then, what you're all looking for, the updates: we have been able to update the game regularly, so this will continue and you'll see the remaining branches of the story campaign arrive, accompanied by the two remaining factions and the main features for the full game, like the map editor and scripting system.
We aim to stay in EA for roughly a year to complete all the content and features on our list:



[h2]Join our community![/h2]
First, let us take this opportunity to thank everybody who joined us in the different testing stages over last year. We can tell how much better the game is and how stable it has become thanks to all the feedback and bug reports.
We're looking forward to listening to and working with you during the Early Access stage to make the game even better as it approaches its full release.

Feel free to join our Discord server!

Also, for any content creators out there, we'd love to see you make videos/stream the game. Feel free to reach out, we are happy to provide keys to reasonably-sized channels aimed at similar games and genres!

Now let us compile one last build of the game with latest fixes and fingers crossed everything goes smoothly on Monday! :)

Early Access Trailer!

Only 4 days left until Silence of the Siren launches in Early Access! We are excited to show you a brand new trailer made for the occasion. Give it a watch and tell us what you think! :)

[previewyoutube][/previewyoutube]

The Sovereign Fleet has landed!

Sit close to the fire, my young friends! Take a sip of beer and listen to what I have to say to those young ears of yours, because the story of Sovereign Fleet is about old men and even older grudges. And about crazy aliens, yes, about those too. So listen up, now. It will be really shiny.



You all know the Sovereign Fleet of today. They call us space pirates and see us as smugglers from rim colonies who accept any fugitive and weirdo who stray among us. Ha! Those empty kegs! We are so much more!
Primo, we are family. The ever-fighting, bickering, and annoyingly loud kind, but a family nevertheless. We care for each other and have one another's back like a family and it makes us strong.
Secundo, we are warriors. Warriors born both of necessity and lust for an adventurous life. A colorful rebellion against the UNSS, its oppression, and its artificial way of life, bound and governed by corporate greed. And those crazy aliens. The Sovereign Fleet is like a wild weed. It sprouts in places unfit for life, turns to blossom against all odds, and then withers away only to grow again just a few feet away. This weed cannot be eradicated by any elaborate poison. If you stomp it down it will rise again, and trust me, my friend, it will leave some long thorns in your boot’s sole.



But why the metaphor: “poisons and heavy boots”? The answer is once again the UNSS - and there would be no UNSS without the crazy aliens. The Earth as their predecessor and the Sovereign Colonies, our ancestors, had their fair share of animosity before, but only when the cursed aliens called Hesperidians arrived in the Solar System and stuck their ugly insect faces out of their mothership, an immense interstellar ark, the real ugly business started to happen.
I don't know why the Hesperidians chose the Earth over the Sovereigns, but they did. Together they started to build the UNSS establishment and Earth received all the alien technology and know-how. That was the beginning of the end for the Sovereign Colonies.

What happened then, you ask? You know what always happens when two possess all the power and have no common goal. The war happened. It does not matter which incident kindled the fights but they spread like wildfire and quickly as one, too. The war started by clashes between starships, but the Sovereign fleet was quickly scattered. We had no idea the Hesperidians had the shield technology and without it, the fights quickly moved to our space stations, asteroid mining facilities, and under the crystal bubbles of planetary colonies. We gave them a hell of a fight, but they fought dirty and did not shy away from using any new technology.


Then the governors arrived and established a protectorate. Labor camps, prison colonies, repopulation. Name any atrocity, you won’t be wrong. But in those dark times, the Sovereign fleet began its return. The small acts of heroism, inconsequential sabotages, and ambushes in the rim territories. Masked as transport ships, we began our fight against tyranny. A desperate fight, fed by grief and vengeance.
Over the years, most of the old captains fell to the UNSS hunt, one by one. The Hesperidians used all the dirty tricks they had, but a handful of those old spacewolves managed to survive to this day. That is good because they are the backbone of the Sovereign Fleet now. The body and muscles. You lot. The young generation became Sovereigns for different reasons. You hot-headed devils seek adventure, wealth, and the most glittering currency of them all, fame. The usual expiration date of the new sovereign captains back in the Solar System was a year or two, depending on their talent for evasion. But despite the number of exemplary cases, new captains always appeared.


The Solar system is only so big and it can only hide so many ships. A balance was kept for some time. But everything changed the moment a path to a new world opened. The Siren System became our promised land. And then a miracle came. We were cut from the Solar System. The remnants of the UNSS fleet that moved here with us lost their advantage of superior numbers. Forgotten settlers from rim colonies, Fossorian deserters, and renegade Children of the Source, all came to join our way of life.


The UNSS already lost the Siren system, because they lost the most important war. The war for people's hearts. Step by step, heart by heart, we will take everything they have and return nothing. We will build this place wild and beautiful. We will take the old dream about sovereignty and make it into reality in our new home. And one day, who knows? Perhaps there will be enough strength to kick the UNSS and their crazy alien friends from the Solar System too!