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Survival Nation News

Refreshed Development Roadmap! Check out what's coming next!

Development Roadmap


Hello Surviviors! 🧟

We are not slowing down!
Check out refreshed Development Roadmap 👀



As you can see, the Development Roadmap has evolved and it will evolve according to those features that you will most want to see in the game - so we count on your feedback!
The dates are set approximately and can slightly change.
Thank you Survivors for all your support and suggestions. 🥰

Join our Discord Server!

Realistic Gameplay Update is now available!

[h2]Hello Survivors!🧟[/h2]

We are thrilled to announce that the update v1.4: Realistic Gameplay Update is ready to download!
We have listened to your feedback and worked tirelessly to bring you some exciting new features.
The new update includes:

-Added full-body IK [BETA]
-Added holsters [BETA]
-Added realistic reload [BETA]
-Added airdrop
-Added extraction crate
-Other minor fixes and improvements

The first three features are still in the beta phase, so we apologize for all the imperfections. Our goal was to deliver these additions to you within a short period of time while acknowledging that there is still room for refinement. We encourage you to share your thoughts and suggestions with us about these new features. Your feedback will be invaluable in helping us shape the future of Survival Nation.

Join our social media:

🔸 Discord: https://www.discord.gg/survivalnationvr

🔸 Facebook: https://www.facebook.com/SurvivalNationVR

🔸 Facebook group: https://www.facebook.com/groups/survival.nation.vr.official

Armored Zombie, crossplay and more! Update v1.3.10 is ready to download!

[h2]Armored Zombie & Crossplay[/h2]




We are happy to announce that the new update v1.3.10 is live!
We have prepared a lot for you, so please take a look at what you may expect:

- Added new enemy - Armored zombie - Added stash in camp where players can store items - Added private rooms - Crossplay - Added a few safeguards concerning the saving progress
- Added a new customization panel and the possibility to change appearance after creating the character
- Added a few interiors
- Added a few different ambient sounds
- Added schematics as a reward for Side Activities milestones (players that completed them before will receive all the schematics after updating the app version)
- Added possibility to fast travel to placed campfire in the world
- Added microphone icon indicating when a voice is recorded
- Adjusted animal spawners
- Now damaging zombie limbs is less effective than the torso
- Rebalanced loot on PVP mode
- Rebalanced water and thirst
- Changed how a crawling zombie works and is spawned
- Decreased the number of zombies that need to be killed on PVP mode at the starting levels and add new starting items
- Changed places where you can find loot chests on PVP mode
- Adjusted MainMenu location
- Rebalanced fishing loot
- Reworked Quests and Errands spawners so that they spawn zombies in reasonable areas
- Fixed problem with breaking eating/drinking mechanic
- Fixed wrong hand pose on B5 pistol in left-hand mode and on other items
- Fixed zombie sounds after death
- Fixed some fishing issues that made it hard to do on pier
- Added possibility to skip dialogue
- Improved overall performance
- Added new skills to PvP
- Rebalanced food stats
- Increased player running speed
- Other minor fixes and improvements

___
Feel free to share your feedback with us. Join our social media:

🔸 Discord
🔸 Facebook
🔸 Facebook group

Suvrival PVP Game Mode now available!

[h2]Survival Nation PVP Game Mode is finally available![/h2]



You may ask us: How does it work? And here starts the fun.
It's survival with total freedom. It’s up to you whether you decide to cooperate with other players or hunt them down to get their loot. Moral decisions are up to you.
Come and join the other players, create your own fun!
[h2]
New Update Suvrival PVP Game Mode v1.1.2[/h2]

With a new game mode, we released an update which includes:

- Added new gamemode - Survival PVP
- Added crossplay between Steam and PICO
- Added option to change hand that player has watch on
- Fixed some performance spikes and improved an overall performance
- Fixed wrong button icons after change dominant hand to left
- Added more setting to customize (snap-turn fade option, auto-sprint etc)
- Adjusted sounds in game
- Fixed several other bugs, crashes and performance issues

Please let us know what you think about this mode and leave your feedback.

🔸 Discord
🔸 Facebook
🔸 Facebook group


Post-Launch Improvements

Post-Launch Improvements


Hello everyone! We have just released a new patch including a few fixes and implementations, so your game experience is even more pleasant!

Firstly, we introduce you to some changes that we have made:
- Now after switching the movement controller to the right, clicking the right thumbstick will activate sprint, not magazine ejection.
- Fixed the wrong number of gathered items on notification
- Fixed broken notification about quest rewards after completing a few quests in a row
- Fixed button icons in the Chinese language
- Fixed bug that player could have a black screen after going into beach umbrellas
- Fixed that wrong controller buttons could be displayed after the dominant hand or movement controller change

What is more, this patch also includes a few fixes and adjustments from the Beta 1.0.2 patch notes which included:

- Added option to switch movement controller independent from dominant hand option. Also, we are still working on more customization for the left-handed and displaying everywhere proper button icons.
- Fixed bug that the player after placing campfire and rejoining the server couldn't see other player models
- Fixed missing hit impact particle on the ground
- Fixed problem with "Find something" quests that were impossible to complete because of insufficient items or the player cannot grab these items
- Fixed some problems with Quest Marker: disappearing marker, showing wrong way or distance
- Fixed infinite black/loading screen after trying to join to room
- Improved size and position of colliders preventing players to reach not permitted places to be less invasive
- Made easier to grab parts of a weapon while reloading
- Fixed some desynchronization problems (e.g. an item sometimes was not visible in other player's hands)
- Added a little offset while scrolling inventory to make it more comfortable
- Changed melee weapon mechanic. Now the damage is scalable depending on hit power
- Fixed some performance spikes
- Fixed stuttering issues on some devices, especially on display rate > 72Hz. We are still working on it, but we wanted to make a game even a little more comfortable for you as soon as possible
- Optimized Junkyard location
- Changed tents texture
- Side activities should be counted properly (e.g. climbing activity progress 14/15 after reaching all climbing spots). It is not fixed for players that completed a specific climbing spot but will be fixed in the future.
- Fixed a bug that caused reloading certain weapons, such as the BA1891, to use double the number of bullets