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Primal Carnage News

50% OFF Primal Carnage: Extinction if you buy Primal Carnage during the Steam Sale!

The way the loyalty discount is set up new purchasers of Primal Carnage during this sale, will get 50% off Primal Carnage: Extinction when it becomes available to purchase on December 3rd. That is TWO GAMES for only $13.73!

Spread the word!!!

Development Video Update: New Features

As we get closer to the impending release of Primal Carnage 2.0, we’ve been working hard lately to show more of the development process. With that in mind, we've got some recordings of our livestreams to whet your appetite. Enjoy!

Some new features showcased in the video are as follows:

New flamethrower effects
New multislot equip system for classes
Optional 3rd person camera for humans
Grenade cooking
New flamethrower effects
Dinosaur tail physics
New dilo spit effects
Spinosaurus added to TDM
Rex added to GTTC
Optional 3d sniper scope
New background scenery
GTTC ending cinematics

Check out the video here: https://www.youtube.com/watch?v=bWWOf9RhFYQ

For all of the information, including timelapse videos of level design, go ahead and head over to our website too: http://primalcarnage.com/website/development-update-streaming-highlights/

Development Video Update: New Features

As we get closer to the impending release of Primal Carnage 2.0, we’ve been working hard lately to show more of the development process. With that in mind, we've got some recordings of our livestreams to whet your appetite. Enjoy!

Some new features showcased in the video are as follows:

New flamethrower effects
New multislot equip system for classes
Optional 3rd person camera for humans
Grenade cooking
New flamethrower effects
Dinosaur tail physics
New dilo spit effects
Spinosaurus added to TDM
Rex added to GTTC
Optional 3d sniper scope
New background scenery
GTTC ending cinematics

Check out the video here: https://www.youtube.com/watch?v=bWWOf9RhFYQ

For all of the information, including timelapse videos of level design, go ahead and head over to our website too: http://primalcarnage.com/website/development-update-streaming-highlights/

Recode Update: Incoming UI Overhaul

Primal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode.

Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working:

- As it stood there was no Gamepad support in the menus and inconsistent support during gameplay
- The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics
- The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web
- There were a lot of visually unappealing static elements
- HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down

Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/

Recode Update: Incoming UI Overhaul

Primal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode.

Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working:

- As it stood there was no Gamepad support in the menus and inconsistent support during gameplay
- The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics
- The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web
- There were a lot of visually unappealing static elements
- HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down

Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/