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  3. November Development Update

November Development Update

Development continues, and now I'm actually getting some sort of timeline down. I don't want to announce anything official until I'm sure I'm at that point though, but it's looking like there is a finish line in sight.
With that out of the way, let's talk a little bit about the world of Star Rift Saga, specifically some of the ships.


This is the Dreadnaut. It's a large capital ship in orbit around the planet. They Syndicate is operating out of it, searching for you. Fortunately, due to the large amount of rift energy in the atmosphere, they can't easily come and go as they'd like to, but they've been deploying forces from orbit from their ship. Still, in spite of the fact that they have large space to ground capabilities, they haven't made a move against the outpost for some reason...
It's very big. Probably one of the largest single, non-background assets in the game so far.


In stark contrast to the Syndicate's massive firepower is your ship. Colloquially referred to as the scrap ship, it's light and maneuverable, but lacking in any sort of weapons. It was also bombarded with energy when you entered the atmosphere, so it can't fly without serious repairs. Not that it matters, if the mega rift isn't closed, you'll be blasted again if you try to leave the atmosphere. You're stranded until you can find a way to close the Mega Rift.

Soundtrack Prevew: The Crystalline Caverns


[previewyoutube][/previewyoutube]

The Crystalline Caverns have been featured in a few posts before, here's the soundtrack for the area. You'll enter the caverns early in your adventure, but only briefly. You'll have to take another entrance to explore the larger area, where you'll find the first force point and a new weapon.



Until next time, make sure you wishlist the game to help things move forward.