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Maple Memo: v.246 New Age Update Clarification



Hi Maplers,

We understand that there are a lot of concerns about information that was recently revealed regarding the v.246 New Age: 6th Job update. First, we would like to truly apologize for causing concern due to the lack of prior information regarding New Age’s 6th Job content. We would like to clarify the development intentions for the parts our Maplers are currently worried about, and share future plans.

6th Job Advancement: Sol Erda
As we prepared the 6th Job Advancement update, our goal was to provide motivations to our players for character growth and enhancement, as well as provide content that players would be able to use actively and flexibly, without being limited to only mobbing. We wanted to consider the appropriate daily material acquisition rate and method, taking into consideration our existing players’ behavior, while also taking into account the difficulty level where newer players wouldn’t feel like it would be too much of a hurdle. We wanted to mitigate the negative aspects to the gameplay experience such as illegal tool usage or paying for services for other players to farm that occurs as a result of having an acquisition method that was mainly focused on mobbing.

With these goals in mind, we wished to lower the burden that our players might feel regarding play time and increase the accessibility for casual players by distributing the Sol Erda Energy and the Sol Erda Fragments through the Daily Quest. Additionally, we added the daily cap because we wished to narrow the gap that depended on playtime between the hardcore players and those who could not dedicate as much time to the game. We were planning to monitor the actual acquisition time of our players, the play time, and adjust the cap as needed. We understand that seeing changes like this being shown in gameplay videos and streams without detailed context from our team has caused a lot of anger and frustration with you all. We would like to apologize to our Maplers once again, since the design intention for this part has not been explained enough in advance. Regardless of the design intentions, we understand that there are many aspects to these changes that you are understandably concerned about, so in addition to the Daily Quest that will remain, we will remove the cap and explore separate improvement measures for parts that could be harmful for the gameplay experience.

Also, we would like to share that we have no plans to release the Sol Erda Booster at the same time as the 6th Job Advancement update. We will review the progress of our players’ 6th Job Advancement and determine if and when there is a need to further augment the ways in which players can obtain Sol Erda.

Frenzy Totem
We would like to confirm that - contrary to some information being circulated in the community - Frenzy Totems were always planned to function as they normally do outside of instanced maps and that is intended to remain the same in the New Age update. There was a bug in our test server regarding this functionality and we did not properly address this situation before the information was discovered and spread within the community. As mentioned in the v.246 patch notes released yesterday, the instanced maps are provided during the New Age patch duration for the Sacred Power fields, and the way the Frenzy Totem works in these instanced fields are as follows:
    • Frenzy Totem effects will only apply to the hunting map of the character that used the Frenzy Totem. The effect will disappear once the character leaves the instanced map.

We understand that this kind of communication should have come out sooner and the context for why we made these changes should have been delivered at the same time we announced them. We hope that this memo can, at the very least, give you insight into how we implement design changes to our service.

Sincerely,

Mjollnir and the MapleStory Team

 

v.246 - New Age: 6th Job Patch Notes

Step into a New Age of MapleStory with 6th Job skills, enhanced 5th Job abilities, and the new Hexa Matrix! Hyper Burning and Burning World are back to give a boost to your leveling journey so reach Lv. 260 in a flash to start 6th Job Advancement! The frosty island of Iden and the sun-kissed isle of Tisk have collided to form a new land mass, Identisk. Venture through this unique island and deep dive into the waters in the Iden Aqua Adventure, level up Identisk Gift skill stats to grow stronger, and visit Sunlight Coin Shop and Wind Coin Shop to get your hands on a wealth of special rewards! Discover all this and more in New Age~

Read New Age: 6th Job Patch Notes here!

Community Livestream - v.246 Update Preview



Join Community Manager Veeraah and some special guests in the next Community Livestream as they preview the upcoming events and contents in v.246 New Age: 6th Job! Grab your snacks and prepare for an adventure of fun in this upcoming livestream. Join us on any of the platforms listed below this Friday, November 10th at 4:00 PM PST (7:00 PM EST).

The team will be on the test client previewing the upcoming content in v.246 New Age: 6th Job! Join the stream for an early look at the new events and contents arriving in this update. There will also be giveaways throughout the stream! We will be giving away some of our exclusive community merch, such as Acrylic Stands and Acrylic Keychains, so you won't want to miss out on the fun~ See you Friday!


 

Community Livestream - Sixth Star Showdown w/ Team Yeti!



Join Community Manager Veeraah alongside Team Yeti from the Sixth Star Showdown event in a Community Livestream! Members of Team Yeti will be sharing their progress on the Sixth Star Showdown event while spending time together hanging out! Grab your snacks and prepare for an adventure of fun in this upcoming livestream. Join us on any of the platforms listed below this Thursday, November 9 at 4:00 PM PST (7:00 PM EST).

There will also be giveaways throughout the stream! We will be giving away some of our exclusive community merch, such as Acrylic Stands and Acrylic Keychains, so you won't want to miss out on the fun~ See you Thursday!


 

Maple Memo: World Selection Reorganization and a New World



Greetings Maplers,

As Global MapleStory continues its journey through our 19th year of service, we are humbled by the continued support from our longtime fans and existing players. We are also equally grateful to all those that have returned or even started a brand new adventure with us! As awesome as it is to see new and returning players journey their way through Maple World, we understand that when jumping back into the game after a long hiatus, or joining us for the first time, players can oftentimes feel lost or overwhelmed; especially when deciding on what world to choose. Over the years, we have realized that the distinctions and different play styles between the different types of worlds have not been as clearly presented to players as we would like, when making such an impactful decision. Therefore, we would like to share with you our upcoming plans to improve the experience around world selection with an updated world selection screen that will more clearly present the different gameplay experiences offered in MapleStory.

Since change can often take some time to get used to, we hope to ease everyone into these changes by rolling out our plan in two phases.

In the first phase we will transition towards giving each world its own unique identity. This will be done by giving our existing Reboot worlds in North America and Europe their very own names, just like our other worlds. Starting with the New Age update on November 15th, North America Reboot will be renamed to Reboot Kronos, and Europe Reboot will be renamed to Reboot Solis. We hope that by moving towards individual names for these two Reboot worlds, players can start to build a better sense of identity and connection to the world that they are a part of.

Additionally in this first phase, we are excited to reveal that we will be opening a new world in the North America region offering the same Reboot gameplay experience! With the anticipation and excitement of the New Age update arriving soon, we felt that this is a great time to introduce a new world especially for those returning to the game or just starting out. The new world will be named Reboot Hyperion, and we hope that it will give new and existing players an opportunity to start fresh on an even playing field!

In the second phase, tentatively scheduled for early 2024, we hope to also clarify the gameplay experience players can expect in each world, and finalize all remaining changes. The world selection screen will be updated to categorize and build separation between distinct gameplay experiences and the list of worlds will be reorganized so that each world will fall under their respective gameplay categories. And last but not least, we will exclude the Reboot distinction from the world names and those worlds will be officially named Kronos, Hyperion, and Solis, with Kronos and Solis having newly designed icons.

As we gear up for the New Age update, we’re really looking forward to introducing these changes to the game. While these are not changes that directly impact gameplay, we hope that the clarity it brings will improve the overall experience for all Maplers. Thank you for all of the support that our community continually gives! We greatly appreciate the love and passion everyone has for MapleStory!

Sincerely,

Mjollnir and the MapleStory Team