1. shapez 2
  2. News

shapez 2 News

shapez 2 – Demo Learnings & Extension

Hello everyone!

The demo period has been very insightful for us, so today we’d like to talk you through some of our learnings from the demo and our plans leading up to the Early Access release. Though, there’s something else we’d like to tell you first!


[h2]Demo extension[/h2]

To start us off, we have an exciting announcement. A lot of you asked for us to extend the demo, so we did! The demo has been extended until Monday, March 25th. This gives you a whole extra month to try out the demo or get truly creative with the tools at your disposal.

However, we currently have no plans for any additional updates for the demo. You’ll have to do with what’s there now! If you haven’t already, be sure to opt-in for the Pins branch to try out Pins and complete some new challenges! You can read about how to install the update here:

https://store.steampowered.com/news/app/2162800/view/4042612637275401107


[h2]General feedback[/h2]

We’ve received a ton of feedback from all of you. From the bottom of our hearts, thank you so much! Hearing your thoughts and having discussions with all of you really helps us out developing shapez 2. There’s been very little negative feedback, though there were some recurring topics worth pointing out.

First up, the reusability of shapes and production lines wasn’t great. You at times had to remove what you just built to make space for a completely different shape. This simply doesn’t feel good, as if you’re not really progressing. We’ve already taken action to address this and have already significantly changed the research system to allow you to reuse shapes and expand upon your existing production lines. If you’re a Patreon, you already have partial access to the reworked system.

(New research system menu mock up – early WIP)

There were a lot of suggestions for features and changes we were already working on, but did not make it into the demo. We sadly had to cut out some features to make it in time for the Steam Next Fest. Included in this list are a lot of the further performance enhancements we explained in devlog 011 as well as certain Quality of Life features for the Blueprint library, which was missing folders, icons and more.

https://store.steampowered.com/news/app/2162800/view/3710460746137286714?l=english

The Pin Pusher you could unlock in the Pins branch has already seen a significant rework to make it more interesting than just pins being essentially a fifth shape.

You can find all the suggestions we are planning to add to shapez 2 on https://shapez-2.nolt.io/. Make sure to use the filters available to get a good idea of what we’re currently working on and what we’re planning for the future.


[h2]Known issues and plans to fix them[/h2]

There were quite a significant amount of issues with the exclusive fullscreen mode of shapez 2. This includes difficulty alt+tabbing, flickering during the load screen, overlays not working or functioning correctly, misaligned cursors and certain crashes. These issues can be traced back to Vulkan, the graphics API we are using, and Unity, the game’s engine. We expect these issues to be resolved if we were to switch to DX12, so that’s something we are currently considering.

Rebinding keybindings and overlapping keybinds is something that could use some love. We plan to really improve this experience ahead of Early Access.

Performance in general was really solid, especially considering not all the optimizations we were working on made it into the demo. Some players were encountering unexpected performance issues however, even on systems that should easily be able to run shapez 2. We are looking into these edge cases and hope to fix them, but with some many possible PC configurations we can’t promise to fix them all.

The brave pioneers who journeyed to the “farlands” may have seen some graphical issues along the way. If you move far enough away from the hub, the map would get choppy because of floating point issues. We plan to fix this, but it’s currently not a priority for the Early Access release as most players will never come across this.

We are happy though that most players did not encounter any issues during their time with the demo.


[h2]Moving forward[/h2]

Currently, we’re focusing on the mid- and end game where you’re really expanding your factory with the use of space platforms. We are prototyping and finalizing the mechanics we have planned for this portion of the game. This includes trains, space belts, fluids and the new research tree.

Work in progress

Progress is being made on improving the simulation to be fully precise, even when out of view. This feature was disabled for the demo as the scale is quite small, but this is something that needs to work in the full game. Slowing down the tick rate of the parts of the factory that are out of view allows for massive performance gains and will keep the game running smoothly when your factory reaches gargantuan sizes.

Once we’re happy with the state of the mid- and end game mechanics, we’ll move into production mode again. This is where we work on art for the mechanics, refinement, balancing, quality of life improvements and wrap it together into a finished product.



We move into the bug fixing, localization and quality assurance phase once all the features are in. This is the last step, and after this the game is ready to release in Early Access. It’s our goal to deliver a very polished experience straight from the get-go. That’s to say, while the game will release in Early Access, we internally treat it as the big 1.0 release.

[hr][/hr]
To close it all off, here are some player stats from the demo:

The demo was played by 109,477 unique users so far. The median time played comes in at 48 minutes. The milestones you hit are as follows:

  • 73% of players reached the Stacker milestone, with a median time to complete at 15 minutes
  • 48% of players reached the Blueprint milestone, with a median time to complete at 49 minutes
  • 29% of players finished the demo, with a median time to complete at 2 hours and 49 minutes
  • 6,7% of players finished the extra demo challenges, with a median time to complete at 5 hours

In two weeks, your regularly-scheduled progress devlogs will finally return. We have a lot to discuss, as we've made some good progress on trains, space belts, the new pin pusher design and much more – like the new vortex platform design as seen below.



Thank you again, and see you soon.

~ Tobias & the shapez 2 team


[h3]Be sure to wishlist shapez 2 and play the demo![/h3]

https://store.steampowered.com/app/2162800/shapez_2/


[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit TikTok Patreon

Shapez 2 Demo – New Content Update & How to install it

Hello everyone!

Thank you all for playing the shapez 2 Demo! As a little thank you gift, we have a small content update for you. This update adds pins to the game alongside some new demo challenges to go with it! Be sure to read on, as the update won’t automatically install.

[h2]New content[/h2]

The new update brings pins to the game. These pins aren’t a shape, but do occupy the space they’re placed in. This allows you to put shapes on top of the pins and create so-called ‘floating layers’. You can gain access to pins by unlocking the new ‘Pin Pusher’ milestone in the research menu, situated between ‘Space Platforms’ and ‘Demo Challenges’.



It may not sound like much at first, but it adds a lot of new challenges and possibilities. The challenge goals at the end of the demo have been updated to require the use of pins, so be sure to give this new mechanic a go and let us know what you think!

If you're ever unsure on whether or not a shape is using a pin, remember to click on the shape you need to make to see a 3D view!



[h2]How to install[/h2]

Now, this addition required us to make some changes to the research unlocks. As to not erase your research progress, this update has been added as a separate game branch. You’ll need to manually opt in for this branch. You can still load your existing savegame in the Pins branch, however you will lose all progress past the space platform unlock. If you’re planning to do this, please make sure to make a backup of your savegame before you overwrite it in the new branch. A savegame from the Pins branch is incompatible with the main demo.

[h3]To install the new update, follow these steps:[/h3]
  1. Go to your Steam library.
  2. Right click “shapez 2 Demo”.
  3. Click on “Properties…” (the last option in the menu).
  4. Click on “Betas” in the new menu (fourth option in the list on the left).
  5. To the right of “Beta Participation”, click on the dropdown menu.
  6. In the dropdown menu, click on “pins - New Pin Pusher Content”. If you do not see the option, you may have to restart Steam.
  7. The shapez 2 Demo should now automatically begin updating. You can close the properties window.
  8. Wait for the game to fully update and play the game!


Please keep in mind that this update does not fix the known issues of the demo. We are actively working on fixing these, but this most likely won’t be ready before the end of the demo period. Additionally, the new pin branch hasn’t been tested as much as the main branch, so please report any bugs you may find!

We recommend you play the base version of the update first before diving into the update, though there’s nothing stopping you from going with the pins version immediately.

Hope you enjoy the update!

~ Tobias & the shapez 2 team


[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit TikTok Patreon

The shapez 2 Demo is now taking part in the Steam Next Fest!

Hello everyone! Today we’d like to officially announce that the shapez 2 Demo is now officially taking part in the Steam Next Fest.

If you’ve already played the demo, the following segment may not be too interesting for you. Feel free to skip to Initial Feedback!

[h2]What to expect from the Demo[/h2]

The Shapez 2 Demo will feature about 2 hours’ worth of content, depending on how minimalistic or elaborate you build. However, there’s no limit to how long you can play!



Everything up to and including space platforms is unlockable, which is done by completing specified shape delivery goals. Rewards include destroyers, rotators, stackers and a second building layer to go with it. You’ll unlock basic access to blueprints to duplicate production lines or share them with your friends or the community. Most main goals come with one or more side goals that give you various upgrades and buildings to further optimize your factory with. Additionally, you’ll encounter some Demo-exclusive challenges to rack your brain over once you’ve unlocked everything!



The Demo is fully fledged with a tutorial, tips that appear while you play as well as a Knowledge Panel in case you’re stuck. It fully supports English, German, Chinese (Simplified & Traditional) and Japanese. Additionally, Spanish, Portuguese, French, Korean, Turkish, Polish, Russian and Thai are supported through community translations. Keep in mind that the quality of community translations may vary, so be sure to let us know if anything could be improved.

Please note that Demo save files will not be compatible with the Early Access version of the game, planned for later this year. Blueprint save file compatibility is likely but not guaranteed.



[h3]Grab the demo here:[/h3]

https://store.steampowered.com/app/2162800/shapez_2/

[hr][/hr]

[h2]Initial Feedback[/h2]

We’ve received a lot of glowing feedback from everyone so far! Of course, it’s not perfect yet, but we’re really happy to hear a lot of you are happy with the quality we’re aiming for. We will continue aiming for this level of quality and polish working on Early Access.

We have a couple of bigger changes in mind. We’re planning to poll them so you can let us know how you feel about these changes before we put our time and resources into it. Yesterday, a survey went out with proposals for reworking the research system, adding an energy resource to balance blueprints and trains, making the map unlockable instead of being accessible immediately and making the starting platform around the Vortex modular for more flexibility. You can find this survey and future polls or surveys in #discussions in our Discord server.

There are a couple of known issues, including some that prevent players from launching the Demo. Please read through our known issues forum thread to check for potential solutions. If none of them work, please join our Discord server, check #troubleshooting and start a thread in #bug-reports there so we can assist you!


[h2]Our Plans[/h2]

Currently, we’re evaluating our options for Early Access. We’re happy with the feedback and the quality we provided in the Demo, but there’s still plenty for us to change and iron out, including the things that will be polled and so may or may not make it in the game.

We have a couple of internal scenarios to consider as 2024 seems to be a busy year for the factory building genre, so we’ll keep you updated on the estimated release window!

[hr][/hr]

We would like to thank everyone who has already tried out the demo already. Your support has been amazing and keep the feedback coming!

If you haven’t tried the demo yet, don’t wait too long! It will be available until February 26th.

~ Tobias & the shapez 2 team


[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit TikTok Patreon

shapez 2 – Play the Demo NOW!

Hello everyone!

Today is the day! You can officially play the shapez 2 Demo, right now! We won’t keep you any longer, you can download the Demo straight away below:

https://store.steampowered.com/app/2162800/shapez_2/

The Demo is available for Windows, Mac and Linux systems and requires a 2-button mouse with scroll wheel to play. Controllers are not supported right now, but will be in the future.

Please note that Demo save files will not be compatible with the Early Access version of the game, planned for later this year. Blueprint save file compatibility is likely but not guaranteed.



Got a question for us? Be sure to check out the FAQ below in case we already answered it:

https://steamcommunity.com/app/2162800/discussions/0/4148445959734030278/


Want to get in touch with us about your feedback or a bug you encountered? The best way is to join the shapez 2 Discord server, and head over to the dedicated Demo feedback channels. You can join here.

If you're not on Discord, you can instead head over to the Steam forums and make a topic on your issue. We’ll check the forums regularly, but support can be slower than through Discord. Additionally, we’ll keep an eye on the shapez subreddit and our X (Twitter) mentions, but the two ways we mentioned above are much preferred.



[h3]What to expect[/h3]

You can expect around 2 hours of gameplay in the demo, depending on how you play. During this time, you can unlock the following:

  • Half Destroyers
  • Rotators (90° CW & CCW, 180°)
  • Second building layer
  • Stackers
  • Cutters
  • Trash
  • Blueprints
  • Swappers
  • Space Platforms
  • Speed upgrades for belts and many of the buildings above


The Demo has been localized for the following:

Official Support
Community Translation*
English
Spanish
German
Brazilian Portuguese
Simplified Chinese
French
Traditional Chinese
Korean
Japanese
Turkish
Polish
Russian
Thai
* Keep in mind that community translations may contain errors. Be sure to report them through our Discord!

[hr][/hr]

A huge thank you to the community and all the supporters on Patreon for making this possible! We are super happy the shapez 2 Demo is finally publicly available, so we really hope you enjoy it. Let us know what you think!

~ Tobias & the shapez 2 team


[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit TikTok Patreon

Shapez 2 Demo – Steam Next Fest Livestream 2

Get a first look at the factory-builder game shapez 2 with the official livestream of the shapez 2 Demo, available from January 25th to February 26th.

[h3]Find the Shapez 2 demo here: [/h3]

https://store.steampowered.com/app/2162800/shapez_2/

[h3]Watch the trailer:[/h3]

[previewyoutube][/previewyoutube]

[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit TikTok Patreon