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CHANGELOG 19 SEPTEMBER 2024

CHANGES
- Made rain FX less ugly and weird.
- Map grid labels (A4, D6 etc.) are now visible on sensor screen for all missions.
- Altered Liberation terrain to provide more ground cover with small hills and craters.
- Changed crosshair visuals to be clearer (in prep for big HUD overhaul).

FIXES
- Fixed an origin-shift related issue which was causing the world to jitter and freak out in some missions.

KNOWN ISSUES (Working on it!)
- Some trees are floating in Liberation (sorry, lots to do at the moment!)

HOTFIX: CHANGELOG 18 SEPTEMBER 2024

  1. Fixed an issue where buttons were unclickable in non-VR mode.
  2. Adjusted subtitles and helmet message position to be more comfortable to read.

HOTFIX: CHANGELOG 17 SEPTEMBER 2024

CHANGES
- Reduced grab range of radio

FIXES
- Fixed some buttons being very hard to interact with.
- Fixed error when interacting with TGP with no active weapon

KNOWN ISSUES (Working on it!)
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.

Valve Index fixes! | CHANGELOG 16 SEPTEMBER 2024

This patch should significantly improve controls for Valve Index users. Please let me know if you have further problems.

ADDITIONS
- Added 'Low VRAM mode' toggle to prevent crashing on lighter GPUs and laptops.
- This will reduce the resolution of terrain damage textures and some particle effects.

CHANGES
- Adjusted default pose to be a pointing finger, to make it easier to press buttons.
- Various small improvements to VR control stability and usability.

FIXES
- Fixed an issue that was making it almost impossible to pinch things with Valve Index controllers.
- Fixed an issue where knobs and dials would require an awkward hand orientation to grab. You can now grab them from any rotation and they'll handle it.


KNOWN ISSUES (Working on it!)
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.

CHANGELOG 12 SEPTEMBER 2024

Remember, if you have issues you can always revert to the most recent version by opting into the 'old-version' branch in the Steam Betas menu.

ADDITIONS
- Added dynamic localized mission intro messages for skirmish and custom missions.
- Added video tutorial and extra guidance to mission editor.

CHANGES
- Adjusted default sensitivity and deadzone of joysticks in line with user feedback.
- If you have Valve Index controllers, switches will default to respond to your fingertip motion. You can toggle it back in settings.
- This is a temporary band-aid fix while I work on an overhaul for Index controllers.
- Knobs and dials now respond to the rotation of your wrist instead of using a pivot. This should make them much easier to use.

FIXES
- Dropship at end of first artillery scenario should no longer tie up loose ends by dropping you into the ocean.
- MISSION EDITOR: Fixed units not saving their 'asleep' status between sessions.
- Fixed helicopters snoring (making rotor noises while 'asleep').
- Fixed mechs sinking into the ground while asleep.
- Fixed an issue where limbs getting blown off would sometimes turn bright red.


KNOWN ISSUES (Working on it!)
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.