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OVRLRD News

Update: 23 June 2023

[h2]CHANGES[/h2]
  • Added a default loadout to the hangar so that first-time players are less likely to deploy with no weapons equipped. (This will soon lead to saveable loadout presets.)
  • Changed the bootup flow so that emergency lighting is enabled by default, and throwing the main battery breaker lever automatically switches to normal lighting. (No more mysteriously red cockpits!)
  • The weapons screen will now notify you if you have no weapons equipped.
  • Made text label on 'IGNITION' button brighter to avoid first-time players missing it.
  • Added animations and UI audio feedback in hangar scene.
  • Swapped physical 'LAUNCH' button for a UI button in the hangar - temporary measure to prevent people accidentally launching into a mission, unarmed, while trying to recalibrate their playspace.


[h2]FIXES[/h2]
  • Fixed an issue where the 50mm AC would only inflict AOE damage but no direct-hit damage.
  • Fixed an issue where firing a flare could cause minor instability.


[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
  • Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.

Update: 23 June 2023

[h2]FIXES[/h2]
  • Fixed an issue where the public-testing branch was crashing on startup for WMR users.


[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
  • Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.

OVRLRD Demo Dev Chat

Answering questions, stomping tanks and piloting drones! Join the developer for a more in-depth discussion of what a mech simulator really is. Why single-player? Why Early Access? What was so great about MechWarrior anyway?

Maybe this time I'll be able to complete a mission without exploding? Strangers things HAVE happened. They won't happen here, but they have happened elsewhere. I'm trying my best.

Update: 20 June 2023

[h2]ADDITIONS[/h2]
  • Added an option to toggle-grip VR joysticks (useful for Vive wand users).


[h2]CHANGEs[/h2]
  • Vive wands can now tab through the manual by pressing the trackpad.
  • Vive wands can now open the midgame menu by clicking the left trackpad.
  • Vive wands can now recenter by clicking the right trackpad.


[h2]FIXES[/h2]
  • Fixed an issue where OVRLRD would become unstable when failing Point Defense.
  • Fixed an issue where spectator cam would be in second-person mode by default.
  • Fixed an issue where pressing on the Vive trackpad would take a high-res screenshot and hang the game briefly.


[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
  • Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.

Update: 19 June 2023

[h2]ADDITIONS[/h2]
  • Added missing voiceover lines for briefings, debriefings and mid-game dialogue
  • Added new voicelines for the OVRLRD platform


[h2]FIXES[/h2]
  • Fixed a bug where subtitles were not rendering


[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
  • Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.