Rendezvous (Preview)
[h2]Hey party people! π[/h2]
We're just about two weeks into December β halfway towards ANARCHY 0.1.4!
Rendezvous (previously VarietΓ©) transforms ParAdise into a battlefield and achievements into Steam Inventory Items. All of that β and more β because TRACHI's people can't wait to leave a good impression on you.
[h2]Loose Ends[/h2]
[previewyoutube][/previewyoutube]
In Marche's preview, I mentioned a desire to make ParAdise more dynamic. One way of achieving that was to have Battle Triggers (aka Field Impostors) roam the map.
Eventually, I settled for a barebone implementation moving enemies back and forth. Complex behaviours (fleeing / chasing) would require these entities to be actual combatants. At which point we might as well duke it out right there.
[h2]Battlefield[/h2]

Starting with 0.1.4, field maps are populated by enemy combatants. Battles are triggered the same way, but the actual encounters take place where you meet your enemies. Every combatant in range (including Lorna) is placed on the grid and you get to deploy your people in a grid-shaped radius around you.
Structurally, battles follow the same rules as before. ParAdise's terrain however already has a big effect on strategic options. Fortunately, you'll now be able to see who you'll be fighting where.
[h2]TRAnsition[/h2]

Following your victory, your friends despawn and you pick things up right where you left off. Compared to the old system, that's two loading screens we'll never have to see again. On the other hand, there's a whole new level of possible interactions between exploration and combat.
At some point, combatants passing by might be able to join a running battle. Throw both friendly and enemy patrols into the mix β and we're well on our way to breathe life into ParAdise.
[h2]Souvenir[/h2]

If you'd like to take something with you, go right ahead! From December 28th this year, you'll have plenty of opportunities to add more Items to your Steam Inventory. What's more, the Items are also used to change your characters' appearance.
Every character will have their own equipment slot with a different set of Variations. To equip one of these, you need to have the corresponding Item on your Steam Account. The character's appearance reflects the piece you have equipped β outside of Fragments.
[h2]Dues[/h2]

One of the items does exactly what Vanguard currently does. Both cover the same Variation of Daphne. Everybody who has unlocked the achievement automatically receives the Item on the 28th.
Similarly, people that achieved Broken Wings are rewarded with Ganymede's (long promised) first variation, too. It's no secret he likes dressing up β especially if he's got a date. π
[h2]Enter ParAdise[/h2]

Naturally, 0.1.4 comes with another monthly challenge. A new achievement β ParAtrooper β is awarded for winning your first battle in ParAdise.
Contrary to previous iterations, this reward is shipped with the update itself. In other words: You'll receive your Item as soon as you get the achievement β until 0.1.5 goes live.
[h2]Bread and Roses[/h2]

If you'd rather sit this one out, but are still eager to get your hands on any of the rewards β we've got your back! Rendezvous also launches ANARCHY's Item Store, where you can browse the current collection at your own convenience.
Barring that, we're also evaluating the ability to trade and or buy/sell these on the Steam's Community Market. The jury is still out on that one, so it would be great if you could let us know what you think.
[h2]In Sum[/h2]

ANARCHY 0.1.4 puts the finishing touches on 2023 β with big ambitions for 2024. Not only is our own little spin on monetisation set up and ready to go, we've also made big leaps towards finding our stride in ParAdise.
The next two weeks will mostly be dedicated to troubleshooting both of these features extensively. However, I'll also work in the other feedback I've received (big thanks to (-_-!) and everyone else). π€
Either way, I hope all of you have a splendid couple of holidays. No matter where and in which kind of constellation β you can be sure I'll be thinking of you! π₯°
much love
nory
We're just about two weeks into December β halfway towards ANARCHY 0.1.4!
Rendezvous (previously VarietΓ©) transforms ParAdise into a battlefield and achievements into Steam Inventory Items. All of that β and more β because TRACHI's people can't wait to leave a good impression on you.
[h2]Loose Ends[/h2]
[previewyoutube][/previewyoutube]
In Marche's preview, I mentioned a desire to make ParAdise more dynamic. One way of achieving that was to have Battle Triggers (aka Field Impostors) roam the map.
Eventually, I settled for a barebone implementation moving enemies back and forth. Complex behaviours (fleeing / chasing) would require these entities to be actual combatants. At which point we might as well duke it out right there.
[h2]Battlefield[/h2]

Starting with 0.1.4, field maps are populated by enemy combatants. Battles are triggered the same way, but the actual encounters take place where you meet your enemies. Every combatant in range (including Lorna) is placed on the grid and you get to deploy your people in a grid-shaped radius around you.
Structurally, battles follow the same rules as before. ParAdise's terrain however already has a big effect on strategic options. Fortunately, you'll now be able to see who you'll be fighting where.
[h2]TRAnsition[/h2]

Following your victory, your friends despawn and you pick things up right where you left off. Compared to the old system, that's two loading screens we'll never have to see again. On the other hand, there's a whole new level of possible interactions between exploration and combat.
At some point, combatants passing by might be able to join a running battle. Throw both friendly and enemy patrols into the mix β and we're well on our way to breathe life into ParAdise.
[h2]Souvenir[/h2]

If you'd like to take something with you, go right ahead! From December 28th this year, you'll have plenty of opportunities to add more Items to your Steam Inventory. What's more, the Items are also used to change your characters' appearance.
Every character will have their own equipment slot with a different set of Variations. To equip one of these, you need to have the corresponding Item on your Steam Account. The character's appearance reflects the piece you have equipped β outside of Fragments.
[h2]Dues[/h2]

One of the items does exactly what Vanguard currently does. Both cover the same Variation of Daphne. Everybody who has unlocked the achievement automatically receives the Item on the 28th.
Similarly, people that achieved Broken Wings are rewarded with Ganymede's (long promised) first variation, too. It's no secret he likes dressing up β especially if he's got a date. π
[h2]Enter ParAdise[/h2]

Naturally, 0.1.4 comes with another monthly challenge. A new achievement β ParAtrooper β is awarded for winning your first battle in ParAdise.
Contrary to previous iterations, this reward is shipped with the update itself. In other words: You'll receive your Item as soon as you get the achievement β until 0.1.5 goes live.
[h2]Bread and Roses[/h2]

If you'd rather sit this one out, but are still eager to get your hands on any of the rewards β we've got your back! Rendezvous also launches ANARCHY's Item Store, where you can browse the current collection at your own convenience.
Barring that, we're also evaluating the ability to trade and or buy/sell these on the Steam's Community Market. The jury is still out on that one, so it would be great if you could let us know what you think.
[h2]In Sum[/h2]

ANARCHY 0.1.4 puts the finishing touches on 2023 β with big ambitions for 2024. Not only is our own little spin on monetisation set up and ready to go, we've also made big leaps towards finding our stride in ParAdise.
The next two weeks will mostly be dedicated to troubleshooting both of these features extensively. However, I'll also work in the other feedback I've received (big thanks to (-_-!) and everyone else). π€
Either way, I hope all of you have a splendid couple of holidays. No matter where and in which kind of constellation β you can be sure I'll be thinking of you! π₯°
much love
nory

Ten years before the events of 







Marche was a first attempt to tie a patch together thematically. It was born out of necessity due to extraordinary day-job commitments forcing me into isolated development sprints. For all intents and purposes, it was the first time since February that I felt even remotely disconnected from TRACHI.

AUTONOMY-friends recognize the place. In 1913, Lorna, her sister and a close friend of the family are about to start a new life. And we'll be right there! We'll get to witness them settle and adapt to a space they'll call home for the next 5-6 years. You can imagine that there's a lot of excitement, but a fair share of anxiety too.

Experimental abilities are ideally prototyped in a safe environment. And since I was planning on reintroducing a very important character anyway β I wanted to give you a little peek at something cool. It's a while off, but there's definite plans to celebrate 0.2 next February by adding an extra chapter to ExcommunicAtion. In ExtrapolAtion, you'll get to join team ATLAS and teach both Ganymede and Daph a couple of good reasons not to play with fire. π₯













