Vanguard
[h3]Hey non-fictional friends! 👋[/h3]
As promised, here's more info on ANARCHY 0.1.2 (Encore). We're dangerously close to release – a perfect chance for a little heads-up, a gentle reminder and a couple of deets!
[h3]Let's do exactly that![/h3]
The final development stretch is going exceedingly well. As of Thursday, we're feature complete. Highlights include the first set of InvAsion scenes, a rework of ExcommunicAtion's Phase 4 – and a record-shattering amount of additions to ParAdise.
I'll squeeze in bit of extra QA this weekend to make sure it's all nice and pretty for you.
Which means it's time for me to commit myself. 😳
[h2]October 23rd 📅[/h2]
Next Monday, ANARCHY 0.1.2 goes live. I'll cover the features in a separate post published alongside the update. We'll also have an in-depth look at it during this Sunday's devlog.
[previewyoutube][/previewyoutube] Needless to say, I'm stoked! This update is the first step towards bridging AUTONOMY and ANARCHY. It feels like coming home to a new place – and what better way to celebrate than to give back to a couple of friends?

Remember the achievement for completing ExcommunicAtion? I mentioned early-bird rewards. There was a lot of back and forth during development, but I'm incredibly proud to announce that there's already a functioning prototype system in place.

Launching 0.1.2 for the very first time runs a check on whether you've completed ExcommunicAtion. If you did, you'll get a new appearance for Daphne. In addition to her default look, you can have her hop into an EnKAD uniform – with different sprites and a matching set of portraits.
Chances are, you're already part of the eligible 50%. If not, there's still a good amount of time. Especially considering there's settings allowing you to jump straight into ExcommunicAtion's later phases – and/or skip conversations. But you didn't hear that from me, okay? 😏
Either way, I'll end it here and resume the playtesting grind. Thank you – as always – very much for your valuable time.
Have a great weekend, champs! 😊
much love
nory
As promised, here's more info on ANARCHY 0.1.2 (Encore). We're dangerously close to release – a perfect chance for a little heads-up, a gentle reminder and a couple of deets!
[h3]Let's do exactly that![/h3]
The final development stretch is going exceedingly well. As of Thursday, we're feature complete. Highlights include the first set of InvAsion scenes, a rework of ExcommunicAtion's Phase 4 – and a record-shattering amount of additions to ParAdise.
I'll squeeze in bit of extra QA this weekend to make sure it's all nice and pretty for you.
Which means it's time for me to commit myself. 😳
[h2]October 23rd 📅[/h2]
Next Monday, ANARCHY 0.1.2 goes live. I'll cover the features in a separate post published alongside the update. We'll also have an in-depth look at it during this Sunday's devlog.
[previewyoutube][/previewyoutube] Needless to say, I'm stoked! This update is the first step towards bridging AUTONOMY and ANARCHY. It feels like coming home to a new place – and what better way to celebrate than to give back to a couple of friends?
Standing Out

Remember the achievement for completing ExcommunicAtion? I mentioned early-bird rewards. There was a lot of back and forth during development, but I'm incredibly proud to announce that there's already a functioning prototype system in place.
VariAtion

Launching 0.1.2 for the very first time runs a check on whether you've completed ExcommunicAtion. If you did, you'll get a new appearance for Daphne. In addition to her default look, you can have her hop into an EnKAD uniform – with different sprites and a matching set of portraits.
Deadline
Chances are, you're already part of the eligible 50%. If not, there's still a good amount of time. Especially considering there's settings allowing you to jump straight into ExcommunicAtion's later phases – and/or skip conversations. But you didn't hear that from me, okay? 😏
Either way, I'll end it here and resume the playtesting grind. Thank you – as always – very much for your valuable time.
Have a great weekend, champs! 😊
much love
nory
0.1.1 (Trois) put a big focus on infrastructure. Largely thanks to that, we can now shift gears steadily towards rolling out new content. Highlights include a rework of ExcommunicAtion's Phase 4, big improvements to ParAdise's starting area and – last but not least – the first couple of InvAsion scenes.
InvAsion was originally built around an RPG Kit called ORK Framework. Halfway during development, I ported all the conversations into a dedicated Dialogue System. In the end, ORK was completely cut from the final build, since InvAsion was mostly comprised of conversations.
ANARCHY on the other hand heavily uses the RPG elements. So the overarching infrastructural goal here was to embed InvAsion's (Dialogue System) conversations into ORK. For the most part, you won't notice a difference – barring new UI elements and a couple of other details.




















InvAsion is coming home! I won't get to deep into it here, but 0.1.2 will put a heavy focus on polishing dialogue interactions and creating a sustainable tile-mapping infrastructure. InvAsion is thus the perfect poster child to not only prototype and polish these features, but also the perfect opportunity to integrate it into ANARCHY proper.
[h3]Upwards trajectory[/h3]











