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New Sniper Elite: Resistance DLC Available Today Including Free Skins And Maps

Snipers assemble,

You may have noticed that a new update has recently been deployed. The Vercors Vendetta Mission and Weapons Pack provides elite sharpshooters with a brand new mission that continues the Sniper Elite: Resistance story, along with new weapons for your arsenal.

Allied HQ have also launched an additional free content pack for all Sniper Elite: Resistance players, Fairburne’s Armoury Weapons and Skins Pack and two free new multiplayer maps.



Check out the latest trailer highlighting the new DLC content here:

[previewyoutube][/previewyoutube]

Despite destroying the primary Nazi stockpile of the deadly nerve agent Kleine Blume, one final cache survived! This stash has now been loaded into artillery shells ready for an imminent launch against multiple targets throughout France. With millions of civilian lives at stake, Harry Hawker launches a daring attempt to neutralise the remaining Wunderwaffe before they can be deployed.



To help you complete your mission, the M1941 Rifle and Armaguerra OG-44 will be added to your arsenal. Used by the U.S Marine Corps, the M1941 is a powerful rifle with a 10-round high-capacity rotary magazine, requiring fewer reloads. Whereas the Italian Armaguerra OG-44 is a submachine gun that has a recoil mechanism housed above the barrel, resulting in extremely low vertical recoil.

The Vercors Vendetta Mission and Weapons Pack contains:

  • The Vercors Vendetta Campaign Mission
  • M1941 Rifle
  • Armaguerra OG-44 Submachine Gun

[h3]Karl Fairburne Returns![/h3]



The Fairburne’s Armoury Weapons and Skins Pack is free to all players and contains two character skins, along with the M.1903 Rifle and the M1A1 Gov. submachine gun. The M.1903 Rifle was the sniper rifle of choice for troops during the Allied Invasion of Europe. Sporting incredible range and muzzle velocity, this is a deadly addition to any sniper’s arsenal. The iconic M1A1 Gov. submachine gun delivers lethal .45ACP rounds. But you will need to get up close and personal as the SMG’s lethality is balanced by its heavy weight and limited iron sight visibility.

The Fairburne’s Armoury Weapons and Skins Pack contains:

  • M1A1 Gov. Submachine Gun
  • M.1903 Rifle
  • Field Jacket Character Skin
  • Lieutenant Karl Fairburne Character Skin

The latest Sniper Elite: Resistance update will also include two additions to the multiplayer map roster. The Sniper Elite: Resistance exclusive St. Raymonds adversarial map, and the Sniper Elite 5 fan favourite Flooded Village No Cross map.

See you on the battlefield!

How can I get the latest updates on Sniper Elite: Resistance?

Follow us on social media and join our Discord for the latest updates on Sniper Elite:
Twitter: @SniperElite
Facebook: @sniperelitegame
Instagram: @snipereliteofficial
Discord: https://discord.com/invite/rebellion

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/

Patch Notes | 18.03.2025

Snipers,

Patch 1.10 has arrived and includes a number of fixes that include a fix for several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies, an issue in which Kill Target Uwe Schoene would not return to the fireplace and a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine on the Nagant M1895.

As always, a huge thank you to everyone in the community who submitted feedback and bug reports. Your patience has been greatly appreciated and has directly aided in improving the game. Please continue below for a full list of fixes in the patch.

[h3]Additional Content[/h3]

Paid Content (included as part of the season pass)

  • New DLC Map: Vercors Vendetta
  • New DLC Propaganda challenge: Pour Les Français
  • New Weapons: M1941 + Armaguerra OG-44


Free content (redeemed from the store)

  • SE5 Weapons – M.1903 + M1A1 Gov.
  • Character Skins – Lieutenant Karl Fairburne + Field Jacket


Free content (included as part of the patch)

  • Free New Multiplayer Map Castle: St. Raymond
  • Free SE5 No Cross Map: Flooded Village


[h3]General Bug Fixing[/h3]

  • Fixed several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies.
  • Fixed cases where Kill List Targets could become stuck in a permanent state of combat
  • Various overlapping text issues resolved (localisation / text size)
  • Fixed an issue where Harry’s Voice over dialogue did not play in Axis invasion when using phones
  • Fixed an issue where the mission description for ‘End of the line’ mission was missing in Korean
  • Fixed an issue where the translation for the Liberation skin description was missing in Japanese
  • Fixed an issue in which the “Flameout Medal” would not unlock after killing Kruger with explosives
  • Fixed an issue in which a no cross player could become hostile to team members after being downed
  • Fixed an issue in which sabotaging the generator would not cause the timer to start the challenge
  • Fixed an issue where weapon wheel text could overlap with other text when using a 4K monitor
  • Fixed some incorrect text when achieving certain medals
  • Fixed an issue in Axis invasion where the invasion state description would disappear when interacting with a workbench or restarting the level
  • Fixed some issues with unconscious Kill List targets falling out of the playable space
  • Fixed an issue where players could lose access to standard ammo
  • Adjusted the unlock criteria text for the ‘Set to Blow’ Achievement/Medal to be more clear
  • Fixed an issue where the Gaswaffen AI characters would display a duplicated helmet in kill cams
  • Improved Sound Masking when destroying vehicles


[h3]Weapon Specific Bug Fixes[/h3]

General Weapon issues

  • Fixed an issue where unassisted rifle kills did not track kills made in iron sights
  • Corrections to weapon stats for several weapons
  • Made the unlock criteria for the ‘Classic Tommy’ Foregrip attachment more consistent
  • Fixed an issue where the max ammo count would briefly display instead of the current ammo count
  • Fixed an issue where some suppressors did not unlock after completing Propaganda missions (though players will need to re-complete the relevant propaganda mission to get the unlock to trigger)
  • Gewehr 43 – Fixed an issue with the reload audio
  • M1 Garand – Fixed an issue in which the SMG workbench was unlocking an M1 Garand attachment
  • Lee No.4 – Fixed an issue where the overpressure magazine blocked iron sights
  • Berthier 1916 – Fixed an issue where the Liberation Rifle wrap was not displaying correctly on all barrels
  • Lebel Model 1886 – Fixed an issue with the bolt not getting pulled back fully
  • Mas 44 – Corrected the position that the weapon sits when on the player character’s back
  • Mosin-Nagant M91/30 – Added a safety check to mitigate an issue where players could complete the unlock criteria but not unlock the weapon. Affected players may need to complete a propaganda sniping mission again for this to unlock to trigger.
  • UD-42 – Corrected the stats for the ‘Lightened and Blued’ barrel attachment
  • Trench Gun – Fixed an issue where the weapon name would get truncated in the MP menu in certain languages
  • Karabiner 98 – Fixed a few cases where the ‘Leather Hood’ attachment would display incorrectly when combined with other attachments and cosmetics


M1918 BAR

  • Fixed an issue where the overpressure barrel blocked iron sights
  • Improved the look of the Liberation skin on this weapon


Nagant M1895


  • Fixed a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine in MP
  • Fixed an issue where kills towards unlocking the Integral Suppressor were not being tracked correctly



Model 1907

  • Fixed an issue where parts of the weapon could become invisible
  • Adjusted the recoil recovery whilst a scope is fitted


M1912

  • Fixed an issue where the incorrect master medal name was listed for the Oak Autumn Camo unlock
  • Fixed an issue where the weapon could fail to unlock after meeting the unlock criteria


  • MP.44 (temporary Weapon) – Fixed an issue where the audio was inconsistent between when the enemy fires the gun vs when the player fires the gun


[h3]Campaign Level Specific Bug Fixes[/h3]

Behind Enemy Lines

  • Fixed an issue in which enemies would continue chatting when unconscious
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various texture issues which appeared black
  • Fixed issues in which the player’s movement was jittery coming down vines and stairs


Dead Drop

  • Fixed an issue with the player falling through the map
  • Fixed an issue in which players were seeing out of the map when in a specific doorway
  • Fixed an issue with vaulting not working on a vine
  • Fixed an issue with an invisible wall stopping players from shooting Gestapo in one location
  • Fixed an issue in which if playing co-op, a joining player would not get the “File O’Facts” achievement if the host player picked up the last 3 files for the side objective
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an visual issue in which rock assets were appearing through a staircase wall
  • Fixed issues in which the minimap was changing to the internal view when still traversing outside in two locations
  • Fixed various issues with unnecessary cover
  • Fixed an issue in which a section of the basement in “La Brasserie” had little light sources
  • Removed an unnecessary unlock prompt that appeared on the safe door after igniting the satchel charge slowly


Sonderzuge Sabotage

  • Fixed an issue in which Harry unlocked the penthouse door while facing a different direction
  • Fixed an issue in which an AI holding a spotlight did not respond to the player
  • Fixed an issue in which the Kill Target Claude La Ronde would get stuck in the environment, spin and then teleport
  • Fixed an issue in which an AI’s spotlight would pass through the storage room wall
  • Fixed an issue in which a co-op player would spawn inside a wall
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various texture issues (including a floating decal)


Collision Course

  • Fixed an issue in which a certain grenade type could be picked up but could not be equipped
  • Fixed various issues in which grenades would fall through the map if thrown
  • Fixed an issue in which there was an invisible wall that prevented pushing the Kill Target Spiegel into the Dam
  • Fixed an issue with a missing Exfiltration Point marker
  • Fixed an issue in which “Lost it’s way Gnome” achievement would not unlock for an invading player
  • Fixed an issue in which players could not go prone in the train station
  • Fixed an issue with grass clipping into a building
  • Fixed various texture issues (including an incorrect texture on a window)
  • Fixed collision on stairs near the farmhouse


Devil’s Cauldron

  • Fixed an issue in which players would get stuck on a platform next to the zipline in the U boat area
  • Fixed an issue in which enemies would sink into the stairs
  • Fixed an issue in which players could not ascend the stairs
  • Fixed an issue in which players could not descend the cargo net
  • Fixed an issue in which the Quarry Lake starting point intel/marker did not stay on the map long enough for players to find it
  • Fixed an issue with missing cover
  • Fixed an issue in which reinforcements truck coming from the exfil road would not move
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various floating asset issues (including a floating AI)
  • Fixed various texture issues


Assault on Fort Rouge

  • Fixed an issue in which Kill Target Uwe Schoene would not return to the fireplace
  • Fixed an issue with a missing fence asset
  • Fixed various in which grenades/explosives would either get stuck mid-air, or could not be thrown out of windows.
  • Fixed various issues in which the player was unable to shoot out of windows
  • Fixed an issue in which in a specific area enemies could shoot through the floor
  • Fixed a watchtower stair issue in which players could not crouch and walk up
  • Fixed an issue in which some ladders could be climbed up but not down
  • Fixed various floating asset issues
  • Fixed various texture issues


Lock, Stock and Barrels

  • Fixed an issue in which the player could fall through the map near the coast path
  • Fixed an issue in which AI were spawning in front of the invader
  • Fixed an issue in which enemies could shoot through a staircase at the mansion
  • Fixed an issue in which ammo could not be collected due to missing interaction
  • Fixed an issue in which the leg animations would look broken when passing through a specific doorway
  • Fixed an issue in which an objective marker did not disappear with the “Swift Hands” skill equipped
  • Fixed an issue in which the incorrect ammo type was appearing near the Kill List Target
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed various unnecessary movement prompts
  • Fixed various floating asset issues (including roof tiles and a truck floating)
  • Fixed various texture issues


End of the Line

  • Fixed an issue in which players were able to tag some non-destructible assets
  • Removed an unnecessary movement prompt that meant the player got stuck on the lockers
  • Fixed an issue with missing objective text
  • Fixed an issue in which AI would get stuck on a staircase
  • Fixed an issue in which the player could not climb down the barn ladder
  • Fixed an issue in which there was AI stuck under the map
  • Fixed an issue in which the player could not get up to a guard tower
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an issue with an overly dark room


DLC: Lights, Camera, Achtung!

  • Fixed an issue in which the player could fall through the map near the Radio Comms
  • Fixed an issue in which Hitler would stay indoors
  • Fixed an issue with a spawner for invading players
  • Fixed an issue in which explosive ammo could not be picked up
  • Fixed an issue in which the “Challenge Unlocked” pop up text after picking up the Propaganda poster was incorrect
  • Fixed an issue in which “Hawker” was not capitalised in outro text
  • Fixed an issue in which some bottles could not be collected
  • Fixed various texture issues
  • Corrected medal description for ‘That’s a Wrap!’ medal


[h3]Propaganda Specific Bug Fixes[/h3]

La Résistance

  • Fixed an issue with a vine that was not climbable
  • Fixed an issue in which some cars did not act as cover
  • Fixed various issues with inaccessible items
  • Fixed an issue with an unclaimable vine
  • Removed unnecessary movement prompts
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various misaligned or floating assets
  • Fixed various texture issues


Le Sniper

  • Fixed various texture issues


Libération

  • Fixed an issue with a misaligned medkit and ammo box


Prendre Le Maquis

  • Fixed an issue in which the player would fall through a bridge
  • Fixed an issue in which an AI would get stuck in the environment, spin and then teleport
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts
  • Fixed various misaligned or floating assets


La Voix Du Maquis

  • Removed an invisible wall


Pour Une France Libre

  • Fixed an issue in which players were able to get extra time without fulfilling the criteria (wrong weapon types)
  • Fixed an issue in which the player was able to get out of bounds
  • Fixed an issue with the player being able to get on top of a destroyed truck, to appear floating
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various floating assets


Survival Specific Bug Fixes

  • Fixed an issue where the map could display command post locations incorrectly and the player could spawn in the wrong location when swapping between survival maps
  • Fixed an issue in which completing Pest Control would not increase the Survivalist medal


[h3]Multiplayer Level Specific Bug Fixes[/h3]

General

  • Fixed an issue where the Otto Kruger skin could not be tagged properly


Deathmatch Rail Yard

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts


No Cross River Front

  • Fixed an issue in which the player fell through a staircase
  • Fixed an issue with lighting popping in and out
  • Fixed various texture issues


No Cross Alpine Gorge

  • Fixed an issue with missing map markers
  • Fixed an issue in which the player character would move strangely on tower stairs
  • Fixed an issue where the characters leg animations would look broken when traversing in certain areas
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts
  • Removed unnecessary cover prompts
  • Fixed issues with a missing cover prompt
  • Fixed an issue with lighting popping in and out in the Pump House
  • Fixed various texture issues
  • Fixed various misaligned or floating assets
  • Fixed lighting issues in which rooms were overly dark
  • Fixed an issue in which the Garrison Balcony was overly lit
  • Fixed various issues with lighting popping in and out


Survival Mark of the Eagle

  • Fixed an issue in which the player would fall through the map after being downed
  • Fixed an issue in which AI could spot and shoot the player through a wall near the Military Depot
  • Fixed an issue in which a tank got stuck in an out of bounds area
  • Fixed various texture issues
  • Fixed various misaligned or floating assets


Survival Fortress Command

  • Fixed an issue in which a player could go out of bounds
  • Fixed various issues with AI getting stuck (inside a building or under stairs)
  • Removed various unnecessary movement prompts
  • Fixed various texture issues
  • Fixed various misaligned or floating assets


SE5 Map – Deathmatch Alpine Resort

  • Fixed an issue in which the map size was inconsistent


Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/

Hotfix 1.06 | 25.02.2025

[h3]Snipers,[/h3]

You may have noticed a small hotfix has been deployed.

Please see below for the list of fixes included in the update:

[h3]General Fixes:[/h3]
  • Fixed a memory issue that led to various crashes
  • Fixed a crash caused by AI
  • Fixed issues with extra magazines appearing on the Lee Enfield and ZK-420S
  • Fixed an issue with a misaligned barrel on the M1918
  • Fixed an issue with the mission description for Devil’s Cauldron
  • Fixed an issue with the Propaganda medals not appearing as achieved on the mission prep screen

Our appreciation to everyone who has submitted bug reports so far. Please continue to do so, as it means a much quicker response from the development team.

For reporting, please utilise the Technical Support section of the Steam forum, as well as our Player Support Help Centre.

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/

Sniper Elite: Resistance | Accolades



A wonderful response to Sniper Elite: Resistance

Thank you to everyone who has deployed so far.

Our appreciation, as always, goes out to our legendary community, who have dived into the campaign scope first and dismantled the Wunderwaffe

We are looking forward to sharing more on upcoming content.

Vive la résistance!

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/

Patch Notes | 18.02.2025

Snipers,

Patch 1.05 has arrived and includes a number of fixes that include a resolve for mouse and keyboard issues that caused FPS issues, a fix for the poison cup on Lock, Stock and Barrels and various collision issues within the campaign maps. A massive thank you to everyone in the community who were incredibly patient and submitted bug reports to the team. Please continue below for a full list of fixes in the patch.

Included in the update are 3 free maps for multiplayer sharpshooters:

  • New Multiplayer Map – No Cross – Alpine Gorge
  • SE5 Survival Map – Pest Control
  • SE5 Deathmatch Map – Alpine Resort

[h3]General Bug Fixing [/h3]

  • On PC, mouse and keyboard settings affecting performance & FPS issues have been resolved. This was commonly reported during Kill Cams.
  • Issue with the player spawning with a low number if bullets resolved
  • Weapon unlock issues resolved for the K98
  • Fixed weapon visual issues for M1935 and M1911
  • Improvements to the quality of the localisation
  • Fixed an issue with the inventory which resolved:
  • Key items were unusable after picking up
  • Pickups were sometimes registering as the wrong item type
  • Harry’s Contextual Dialogue has been reduced to make him less chatty.
  • Does not affect mission specific dialog
  • Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
  • Fixed an issue in which players were not able to pick up the K98 after being dropped by enemy AI
  • Fixed an issue with some weapons not appearing on the back of certain character skins
  • Various UI improvements (fixing overlapping text)
  • Improvements to game stability on all platforms.


[h3]Level Specific Bug Fixes[/h3]

Behind Enemy Lines

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an issue with enemies shooting through a wall
  • Removed unnecessary traversal prompts
  • Fixed an issue in which tutorial pop ups were reappearing
  • Visual improvements to cutscenes
  • Water has been improved


Dead Drop

  • Fixed an issue with a window that could not be climbed through
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed various assets that were floating
  • Fixed issue with the Eagle at the top of Fort not breaking
  • Fixed issues with invisible walls blocking throws
  • Fixed a Dialogue Event issue
  • Fixed various texture issues
  • Fixed a number of staircase clipping issues


Sonderzuge Sabotage

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed tagging issues with explosive barrels
  • Fixed an issue with Claude De Ronde leaving the kill area
  • Fixed an issue with enemies shooting through a wall
  • Improved player messaging for “Search for Clues on the Superweapon” objective
  • Fixed various assets that were floating
  • Fixed various texture issues


Collision Course

  • Fixed unclimbable vine
  • Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various texture issues
  • The visual quality of the water has been improved


Devil’s Cauldron

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed unclimbable net and ladder
  • Fixed an issue with a seam allowing the player to see out of play space
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various texture issues


Assault on Fort Rouge

  • Fixed issue in which NPC’s were spawning on top of each other
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed cover at Fortress Gate
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed missing VFX impact issue
  • Fixed various texture issues
  • Fixed various assets that were floating
  • Lighting was improved in the Abbey


Lock, Stock and Barrels

  • Kill list target challenge – loop added so the player will not time out of the opportunity to poison the cup
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed a floating objective marker
  • Fixed various texture issues
  • Fixed various assets that were floating
  • Minimap switching issues resolved
  • Missing Satchell Charger VFX resolved


End of the Line

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various assets that were floating
  • Fixed various texture issues
  • Fixed an issue with AI being able to unlock the workbench door from an unintended side leaving the padlock floating


All or Nothing

  • Fixed asset clipping
  • Fixed AI scope glint being visible through a building


Lights, Camera, Achtung

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed an issue in which special ammo only provided 1 bullet
  • Fixed various texture issues including an instance of being able to see out of world.
  • Fixed various assets that were floating
  • Fixed an issue with enemies being alerted through walls
  • Fixed an issue with an incorrect key binding prompt


[h3]Multiplayer[/h3]

General

  • Fixed an issue in which players were able to roll “torpedo” out of a No Cross Maps
  • Fixed an issue in which players could still shoot after being killed in multiplayer modes


No Cross River Front

  • Fixed various asset clipping and texture issues
  • Fixed an issue in which a player would instantly die if they went too close to a door in the basement
  • Fixed the hotel exploit


Deathmatch Rail Yard (Liberte)

  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)


Deathmatch Destroyed Town (Fortress)

  • Fixed various asset clipping and texture issues
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Minimap abrupt behaviour fixed


Deathmatch Chateau Grounds (Vineyard)

  • Fixed a collision issue in which the player got stuck near the balcony
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various asset clipping and texture issues


Survival Mark of the Eagle (Terminus)

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)


Survival Fortress Command (Castle)

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various asset clipping and texture issues
  • Added missing vaulting prompts, and removed unnecessary traversal prompts


Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.


See you on the battlefield!

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/