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Arcade Classics News

Our next game released: NinjaThea 2

[h2]Check out the game here:[/h2]



Patch #8 - NinjaThea 2 Announcement!

This patch fixes the following issues:

  • General fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue.
Astro Impact:
  • Occasional crashes late in the game (wave 8 and onwards) due to improper handling of particle effects, causing memory overload. Particle effects are now properly handled—so you can keep blasting asteroids without interruptions!
Brick Smash:
  • The ball getting stuck bouncing between the edges of the screen or paddle for too long. Instead of waiting for 6 hits to change the angle ("unstuck" the ball), the ball will now adjust after just 3 edge/paddle hits—making the gameplay faster. You can still use the boost function at any time to get "unstuck," but if you don't want to, it happens faster now.


What's Next? NinjaThea 2 is Coming!


Get ready for NinjaThea 2, a classic 2D platformer where you help Thea, a small yet fearless ninja girl, reclaim her stolen diamonds and fruits! The critters are back for revenge, and only Thea can stop them.

Try out the demo and whishlist it:

Patch #7 - Leaderboard bugfix

This patch fixes a bug where usernames longer than 20 characters would cause the leaderboard text to break, disrupting the display.

Sorry for the inconvenience! 🙌🏻

Patch #6 - Minor bugfixes

This patch fixes the following issues:

Astro Impact:
  • RNG bug causing asteroids to occasionally spawn in a set pattern, which also affected supply satellite spawning.
Alien Assault:
  • Highscore save bug that would some times overwrite an existing highscore with a lower score. This issue did not affect the global leaderboard, only the local save file.

I hope these small fixes improve gameplay.

Upgraded Visuals & Performance

This update adds a subtle nostalgic CRT visual mode, and an upgraded lighting package to improve visuals. In addition, issue with inconsistent framerate is fixed.

  • Framerate capped @60hz to handle choppy framerate and ensure smoother, more consistent gameplay.
  • Added a CRT visual mode for a bit of nostalgia, adding an old-school vibe to the game.
  • Upgraded the Unity lighting package for better lighting. The lighting is discreet but significantly improved.


I hope these updates make the game better for you 🙌🏻