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地心归途 Return From Core News

Return from Core - Game Update Announcement

Dear explorer,

Development for Level 7 is mostly finished, and we're currently in the final stages of testing and optimization, striving to deliver the best possible exploration experience for you all!
We're planning to release the major update for Layer 7 during the Creature Collecting Game Festival, which kicks off on May 13th.


Furthermore, the development team is already hard at work pushing forward with the production of Level 8. Stay tuned for more updates!

Meanwhile, we want to express our heartfelt gratitude for your ongoing support and invaluable feedback. As we prepared Level 7, we identified some issues in the current version that are impacting the gameplay experience. Rather than rushing out new content, we've decided to prioritize optimizing our current systems to ensure a more stable and complete gaming experience for everyone when Level 7 launches.

Here's what's included in this update:

I. World Creation Upgrade
New Difficulty & World Options System
· Customize world parameters to create your own adventure playground!
· Whether seeking extreme challenges or casual exploration, find your perfect gaming experience.


II. Character System Revamp
Profession System
· Choose different professions during character creation. Each profession offers unique skills, adding strategic depth to your adventure.


III. Camp System Improvements
Enhanced Camp System
· Unified design of Camps, Super Drill, and Cabin for clearer game objectives.
· Cross-camp and cross-level logistics
· Efficiently transfer resources between Camps using Camp Warehouse, Monster Girl transportation abilities, and automated production lines
· Fast Travel Feature
· Rapidly move between camps, saying goodbye to unnecessary long journeys!


IV. Monster Girl Cooperation System Improvements
More convenient task delegation for Monster Girls to create your ideal, efficiently-running camp.
· Monster Girl Combat Feature!
· Take up to 3 Monster Girls with you on adventures, where they can equip items and unleash their unique abilities!
· Monster Girl Enhancement System: Collect resources to strengthen attributes and unlock powerful combat skills.


V. System Improvements
1. Simplified Super Drill System: Streamlined design with clearer objectives and smoother user experience
2. Automated Production Line Improvements:
· Added key buildings like Logistics Transport Tower
· Expanded mid and high-level production recipes, significantly increasing the endgame potential of automation systems!
· Enhanced synergy between automation, Monster Girl cooperation, and inter-camp operations
· Early Main Quests Restructured: Improved early-game progression for a smoother overall experience
· Improved System Guides: Enhanced tutorials for various systems, making the game more accessible for newcomers
· Save Recovery Mechanism: New save history feature allows rollback to prevent save corruption issues


Thank you, explorers, for your continued support of "Return from Core"!
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Tanxun Studio & 2P Games

The 7th Level is Coming Soon!

Dear explorers:

After months of development, the seventh level for “Return from Core" is now basically complete. We are already conducting final testing and tuning work, and we believe that it will officially release soon. Since the development are closing to it’s final stage, we will also prepare a revision on texts soon.

Here, we bring you some preview on the next major update:

Each level in the center of the earth has its own independent ecological environment. After you pass through the swirling poisonous fog of the sixth level, what kind of scene will await you? Why does a large amount of seawater flow to the center of the earth after drilling through the rock layer? Could it be that the ground is already overhead?



In the 7th level of the center of the earth, due to the proximity to the ground, the stratum is infiltrated by seawater, forming a unique underground aquifer, immersing the entire space in seawater. Ancient marine life and magical modern creations together construct the unique ecology of this underwater world. What kind of story will the explorers have with the mysterious experimental subjects of this layer? Let us wait and see!



In the upcoming update, we also added a lot of gameplay content, including character equipment, cooking, planting, new functional machines, marine-themed furniture, and a brand new fishing system. At the same time, various gameplays such as monster girl training, assisting in combat, and assisting in work will also be updated and launched in this version.

In addition, we have also comprehensively optimized the game mechanism. Under the feedback of players, we have reproduced and fixed various bugs. At the same time, we are still paying attention to the feedback and suggestions of players, in the hope of bringing you a better gaming experience. Your are welcomed to join our Discord (2pgames.net/discord) and leave your feedback! We really appreciate it!

Minor update V0.4.2.0226

Hello, inner-earth explorers! Here is the list of changing in latest update:

·Optimized the design for getting out of bed;
·Optimized the crafting materials for the [Spiral Pickaxe] to reduce the crafting difficulty;
·Optimized the layer display order of some buildings;
·Optimized the collision logic between some buildings and player models;
·Optimized the mechanism of beehives generating bees so where bees will not accumulate in large numbers in the scene;
·Fixed the bug where the [Picker] may incorrectly retrieve crafting materials;
·Fixed the bug where some icons and pictures are displayed abnormally;
·Fixed the bug where the text in some UI text boxes would exceed the range;
·Fixed the bug where the durability of equipment in the backpack may not be displayed;
·Fixed the bug where the backpack UI character display does not restore the custom appearance after the helmet is damaged;
·Fixed the bug where after establishing a monster girl camp signal tower near the wall, the summoned monster girl would be stuck in it;
·Fixed the problem of passing through walls due to being continuously knocked back by monsters during movement;
·Fixed the bug where gifts can still be submitted after the monster girl's favorability bar is full;
·Fixed the bug where when selling items in the store, the backpack icon is not immediately updated after holding Shift + left click to sell;
·Fixed the bug where there is no display on the interface when switching to other monster girls after viewing the relationship influence on the monster girl interface;
·Fixed the bug where quickly killing the boss may cause the settlement screen to freeze;

Minor update V0.4.2.0215

Hello adventures, we have pushed a minor update package to fix the following bugs:

·Fixed the bug where some quest items couldn't be submitted;
·Fixed the bug with abnormal material counts displayed when using items from nearby storage at the workbench;
·Fixed the bug caused by closing the backpack after selecting an item;
·Fixed the bug caused by using the portable drill in nests;
·Fixed the bug where game may crash by rapidly using the portable drill consecutively;
·Fixed the bug where the sleeping effect would not disappear;
·Fixed the bug where getting hit by spiked plants would cause instant death;
·Fixed the bug where items would not auto-stack in the backpack when acquiring new items;
·Fixed the bug where the repair table occupied multiple plots;
·Fixed the bug where some items (drill, fishing rod, etc.) could not be destroyed, thereby occupying backpack space;
·Fixed the bug where some quests could not be delivered;
·Fixed the bug where being continuously repelled by monsters prevented movement;
·Fixed the bug where the ray pickaxe couldn't aim properly with the mouse;
·Fixed the bug where item counts would not increase after placing items in a beehive;
·Fixed the bug where the ultra drill could still be repaired at full durability;
·Fixed the bug where various bomb buffs did not take effect;
·Fixed the bug where multiple talents did not take effect;
·Fixed the bug where the grabber couldn't properly pick up objects;
·Fixed the bug where pre-building a bridge and then diverting water caused bridge collision volume errors;
·Fixed the bug caused by being able to dismantle buildings in the designated work area interface;


We are preparing a revision on texts, and hope to implement it soon. Thank you for your feedback on translation.

Happy Chinese New Year! Special Update V0.4.1.0124

Happy Chinese New Year, inner earth adventurers!
As firecrackers bid farewell to the old year and snow foretells a bountiful harvest, we extend our heartfelt gratitude and warmest wishes to all the explorers who have accompanied Journey from Core on its journey of growth. During this festive season of reunion and joy, we’re thrilled to present the 2025 Chinese New Year Special Update.

Festival Events
  • Core Town Revamp: Giant lanterns and festive decorations now adorn Core Town, ushering in the New Year!
  • Midnight Red Envelope Hunt: At 12:00 AM each night, visit the Dragon Lantern in Core Town to receive a Lunar New Year Red Envelope packed with generous rewards!
  • Lunar New Year Recipes: Enjoy the delicious additions of Rice Cake and Spring Roll—recipes will unlock on the fourth level of the Core.
  • Exclusive Festival Furniture: Add warmth to your home with the Lunar New Year Double Bed and Lunar New Year Chair, obtainable through red envelopes.
  • Exclusive Decorations: Collect Paper Cutouts (Fortune, Dragon), Prosperity Painting, Spring Vase, and New Year Potted Plant from map chests or red envelopes!
  • Festive Bonding: Gift Lunar New Year items to monster girls to increase affection and unlock more interactions!


New Features
  • Monster Girl Log: Easily track the progress of your monster girls' tasks!
  • Boss Detector: Locate bosses with the new detector tool.
  • Crafting Station Overhaul: Merged the crafting table and advanced crafting table into one for streamlined crafting.
  • Drill Transport Simplification: Simplified cross-layer transport mechanics; cabins now support cross-layer transportation.
  • Enhanced Guides: Added clearer instructions for drill and signal tower use.
  • Power Grid Optimization: Improved connection mechanics for the power grid.
  • Drill Upgrades: Increased cabin capacity and cross-layer warehouse capacity through upgrades.
  • Production Improvements: Expanded machine capacity to resolve production bottlenecks.
  • Automation Enhancements: Increased automation complexity for mid-to-high layers.
  • Merchant Expansion: Vendors now offer a wider variety of items.
  • Cooking Buffs: Each ingredient and dish now has unique buff effects, and material requirements for cooking have been reduced.
  • Weapon Balancing: Boosted stats and effects for higher-rarity weapons.
  • New Animations: Added kill and death animations, along with death cause explanations.
  • Transition Effects: Added smoother transitions when entering caves or using portable drills.
  • Visual Indicators: Improved visuals for low health and hunger states.
  • Health Bar Effects: Introduced a smoother health bar animation.
  • Rarity Frames: Items now display frames based on their rarity.
  • Ammo Display: Cannons now show remaining ammo.


Bug Fixes
  • Fixed a bug where the delivery command station not transporting or losing items and causing crashes.
  • Fixed some bugs when items overload in production machines.
  • Fixed a bug where items will lose during cross-layer transport via super drill.
  • Fixed a bug where monster girls couldn’t work as assigned.
  • Fixed missing information markers in some quests.
  • Fixed the inability to obtain certain items (e.g., arcade machines and fishing chairs).
  • Fixed missing or non-functional attributes in equipment and set effects.
  • Fixed bugs when mining nearby ores.
  • Fixed missing item prompts for collected gravestones.
  • Balanced excessive damage from certain traps.
  • Fixed map data generation errors.
  • Fixed a movement issue after starting the game (required dodging to move).
  • Fixed inability to delete work areas.
  • Fixed a bug where drill cabin walls that could be mined.


In the new year, we’ll continue to enrich game content, optimize mechanics, and bring you an even more exciting adventure! Thank you for your support, and have a fantastic Lunar New Year!