Roadmap - Last Whisper
🚧 Gradual game overhaul with a new map, improved immersion, and deeper storytelling.
💬 Personal Message:
"I lost motivation for a while, but I’ll try to keep going. Thank you to my friend Bruko for the support.
I also want to sincerely apologize to my community and thank you all for your support. Your patience and feedback mean a lot, and I will do my best to deliver the experience you deserve."
Phase 1: Stabilization and Improvements (1-2 months)
✅ Fix bugs reported by Steam players.
✅ Optimize co-op mode (latency, synchronization, enemy AI).
✅ Improve movement (fluidity, collision fixes, possible parkour?).
✅ Work on first-person mode for a better feel.
✅ Add more visual effects:
Bullet impacts on zombies and environments.
Better tree and rock destruction effects.
Blood and damage on zombies (dismemberment, crawling after losing limbs).
Phase 2: Map Overhaul & Story Integration (3-4 months)
🌍 New map with a mix of post-apocalyptic and sci-fi elements:
Replace the old Stalker-like atmosphere with a more diverse setting.
Add abandoned secret labs where mutant experiments took place.
Introduce high-tech bunkers and factories where tests went wrong.
Create partially rebuilt cities, home to survivors and factions.
Expand biomes and explorable areas (desert, contaminated forests, modern ruins).
📖 Integrating a narrative:
Story of a biotech disaster that led to the apocalypse.
Audio logs and notes revealing the truth behind lab experiments.
Survivors with dialogues and side quests.
Secret locations containing clues about the mutant origins.
Phase 3: New Content & Gameplay Features (4-5 months)
🚗 Vehicles Overhaul & Expansion:
Improve driving physics for a smoother experience.
More drivable vehicles (motorcycles, trucks, armored vehicles).
Ability to upgrade and repair vehicles.
🧟 Enemy Evolution:
New types of zombies, including lab-created mutants.
Zombies can crawl after losing their legs.
Mini-bosses in high-risk zones.
📦 Dynamic World Events:
Airdrops containing rare military loot.
Mutant attacks in key areas that need defending.
Radioactive zones requiring special gear for exploration.
Phase 4: Community Involvement & Final Adjustments (6+ months)
📢 Engaging with players for further improvements:
Gather player feedback to refine the game’s direction.
Balance difficulty and mechanics based on community input.
Add seasonal updates (special events, unique loot).
💬 Personal Message:
"I lost motivation for a while, but I’ll try to keep going. Thank you to my friend Bruko for the support.
I also want to sincerely apologize to my community and thank you all for your support. Your patience and feedback mean a lot, and I will do my best to deliver the experience you deserve."
Phase 1: Stabilization and Improvements (1-2 months)
✅ Fix bugs reported by Steam players.
✅ Optimize co-op mode (latency, synchronization, enemy AI).
✅ Improve movement (fluidity, collision fixes, possible parkour?).
✅ Work on first-person mode for a better feel.
✅ Add more visual effects:
Bullet impacts on zombies and environments.
Better tree and rock destruction effects.
Blood and damage on zombies (dismemberment, crawling after losing limbs).
Phase 2: Map Overhaul & Story Integration (3-4 months)
🌍 New map with a mix of post-apocalyptic and sci-fi elements:
Replace the old Stalker-like atmosphere with a more diverse setting.
Add abandoned secret labs where mutant experiments took place.
Introduce high-tech bunkers and factories where tests went wrong.
Create partially rebuilt cities, home to survivors and factions.
Expand biomes and explorable areas (desert, contaminated forests, modern ruins).
📖 Integrating a narrative:
Story of a biotech disaster that led to the apocalypse.
Audio logs and notes revealing the truth behind lab experiments.
Survivors with dialogues and side quests.
Secret locations containing clues about the mutant origins.
Phase 3: New Content & Gameplay Features (4-5 months)
🚗 Vehicles Overhaul & Expansion:
Improve driving physics for a smoother experience.
More drivable vehicles (motorcycles, trucks, armored vehicles).
Ability to upgrade and repair vehicles.
🧟 Enemy Evolution:
New types of zombies, including lab-created mutants.
Zombies can crawl after losing their legs.
Mini-bosses in high-risk zones.
📦 Dynamic World Events:
Airdrops containing rare military loot.
Mutant attacks in key areas that need defending.
Radioactive zones requiring special gear for exploration.
Phase 4: Community Involvement & Final Adjustments (6+ months)
📢 Engaging with players for further improvements:
Gather player feedback to refine the game’s direction.
Balance difficulty and mechanics based on community input.
Add seasonal updates (special events, unique loot).