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Super Video Golf News

Hotfix 1.12.1

Fixes occasional crash when creating new profiles with the profile editor.

Update 1.12 is out now

Greetings golfers! Welcome to another update.

As mentioned in the progress update at the beginning of the month this update is centred on player profiles and avatar customisation.

Avatar customisation has now been reorganised, so that it is possible to create up to 64 unique profiles, from which up to 8 can be added to the game's roster. Each profile allows for its own model, head wear, ball and set of colours (from an increased colour palette) and can even have a custom mugshot image added to it.



Mugshot images are client-side only (they are not replicated in network games) which allow you to choose a custom image to display above your ball when putting or on the round summary screen. Typically this would be an image representing your avatar, however you can add any image you like. There is a modding guide available here, which explains how to add your own custom images.




However this is not all the update brings, as many quality of life improvements have been added. Graphical enhancements include updated ball trail rendering, and a coarse terrain grid on the green on approach.



The stroke indicator on the mini-map has been refined, and now reflects changes in distance caused by the current spin settings and terrain. For example it will display a shortened distance when playing from a sand trap or the rough.

Putting Assist has been re-balanced so that playing without it is a greater challenge and awards more XP, however with it enabled there is now also a stroke indicator on the mini-green map.



The menus and UI have been given some attention too. Under the hood improvements have been made to increase performance of the menus, as well as new information such as course stats and leaderboards are visible, both in the lobby and on the driving range.



And, when playing golf, it is now possible to skip the current turn to the end, if you are a local player to the client.


The full change list:
  • Vertex snapping is applied to 3D clouds
  • Vertex snapping is applied to flag model
  • Reverted minimap background to transparent
  • Minimap stroke indicator now adjusts distance for current terrain and spin setting
  • Minimap now rescales to fit the active club on approach
  • Putting mini-view now has its own stroke indicator when putt assist is enabled
  • Mini-flag when putting is now only shown when putt assist is enabled.
  • Green topology is highlighted on approach
  • XP message now includes reason for award
  • Updated ball trail rendering
  • Side spin now reduces distance
  • Added option for local player to skip forward when ball is in flight
  • Added workshop template files to assets directory
  • Added audio to on-screen keyboard
  • Added streak logging for playing multiple days in a row, with XP rewards
  • Player roster is shuffled when round starts
  • Player roster now allows up to 8 local players
  • Overhauled player avatar customisation with improved menus and increased colour palette
  • Player profiles can have custom avatar images
  • Player avatar images are shown above name labels when putting
  • Added two new player avatar models
  • Fixed full house achievement not being awarded
  • Fixed billiards games not launching
  • Fixed edge case where skins/match play scores could display trophies in the incorrect order
  • Fixed returning to lobby menu if quitting to main menu with rules tab open
  • Selected course stats are displayed on lobby window if they are available
  • Improved state caching for more responsive user interface
  • Driving range top five players are now displayed on the menu.
  • Console window can now be closed with back or B button on controller
  • New Achievement - Dedicated
  • New Achievement - Resident Golfer
  • New Achievement - Month of Sundays
  • New Achievement - Spin Class
  • New Achievement - The Road To Success Is Always Under Construction
  • New Achievement - Make No Mistake
  • New Achievement - Never Gonna Give You Up
  • New Achievement - Greens In Regulation
  • New Achievement - Three’s A Crowd
  • New Achievement - Consistency Is Key
  • New Achievement for completing each course
  • New Achievement for completing each course with par or better


Thank you as always to everyone who reached out with suggestions and feedback, particularly yourjaguarlover whose thorough testing of the beta and many suggestions helped make it what it is.

In other news we've also had some new Workshop submissions, which is great to see. You can check out and subscribe to those items here.

Looking to the next update the current plan is to expand on both the new profile system with more detailed stats and local leaderboards, as well as increase the number of gameplay modes and challenges. This is likely to be a significant amount of work so there is no estimation of how it will take... but you can always check back on the community pages at the beginning of every month for a progress update or join the Steam chat for Super Video Golf.

With the success of the public beta, it is likely that I will keep it available too.

For now though, I hope you enjoy this update - See you soon!

1.12 Progress Update and PUBLIC BETA

Greetings golfers, it's another month and another progress update!

What's New
Update 1.12 is all about player profiles, including avatar customisation, stats and progress tracking. To that end I've done a lot of under-the-hood work to facilitate much more customisable player profiles, and to enable a richer experience for players. Instead of the current system of creating four avatars, it is now possible to create up to 64 individual player profiles, comprised of an avatar with user definable names, assigned headwear and chosen ball. Avatar clothing is now more customisable too, with an increased colour palette, and individual colour selections, instead of light/dark pairs of colours.

With the new format it has been necessary to rework a significant amount of the game's menu, so whilst doing so I've taken the opportunity to add some more useful information when creating the player roster.



You'll notice now that there is increased detail regarding your current progress, with stats indicating which golf clubs have been unlocked, and a new multi-day streak feature. This feature rewards the player with XP for playing the game on consecutive days, with increasing XP bonuses given up to a seven day streak. Streaks are also logged in the leaderboards - so you'll also be able to see just how much stamina other players have 😁

Progress will also be resettable from this menu, meaning you'll be able to reset any progress you've made, returning your XP and Level to zero! Any unlocks such as balls and golf clubs will also become locked again - so use this option carefully.

Also the eagle-eyed among you will have noticed that the player roster now has 8 slots - with this update you'll now be able to have up to 8 local players. Online games are still limited to 16 players total, but it will now be possible to hold small tournaments on a single computer when playing hot seat.



On the lobby menu, I've added more stats relevant to the currently selected course - when choosing what to play you'll be able to see the names of the top 5 players scrolling across the bottom of the menu, if they are available.

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Aside from the new customisation options, a few user-reported bugs have reared their heads, so these will be fixed in the next update. Specifically these are the billiards games not being able to launch, and two achievements, 'Full House' and 'Skin of Your Teeth', not being awarded in certain edge cases.

I've also worked to rebalance putting slightly. When putting assist is enabled the power distance icon was broken by the last update after the putter was modified to rescale dynamically with distance. The power flag does a good job indicating stroke distance, however, although some players complained it made putting too easy. To kill two birds with one stone I've made the power flag only available when putting assist is enabled, replacing the old power indicator, and making it slightly more difficult to judge range for an increase in challenge when putting assist is disabled.

Based on user feedback I've added a stroke indicator to the mini-putt view, which appears in the top left when putting, to aid in aiming. However, as this makes it very easy to get a hole in one on the putting course, it's also only available when putting assist is activated. As before, activating the putting assist reduces the amount of XP awarded from putting, to make more challenging plays more valuable by disabling the putting assist.



Finally, other smaller improvements include adding the 'vertex snap' mode to the 3D clouds introduced in the previous update, and it is now possible to skip the ball flight animation when taking a shot - useful when playing with CPU opponents, or a lot of other players, to speed up the game.

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Public Beta
Because user feedback is invaluable to development, this update now has a public beta available. Anyone who wishes to try the work-in-progress features, or test if bugs have been fixed may now do so. The beta is opt-in and can be selected from Steam by right clicking Super Video Golf in the library, going to properties, and selecting the 'Betas' tab.



Note, this is an unfinished update! There will be new bugs, and not every feature is complete. For example the new avatar customisation menu is far from fully functional. There are also new stats and achievements available, although there may be cases where they don't trigger properly.

The beta will also attempt to load and convert any existing avatar profiles to the new format. However these are maintained separately, so if you decide to return to the last release (1.11) your old profiles will be restored. Any new profiles you create will not appear in 1.11.

Please do leave any feedback in the discussions forums!

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That wraps up this progress update - there is still a significant amount of work to do, particularly on the customisation menu, which means that the update's release is still a few weeks away but hopefully it will be worth the wait! As always thank you to everyone reaching out to discuss the game and offer feedback. Until the next time, happy golfing! ⛳🏌️‍♀️

Version 1.11 Released - Steam Workshop Support!

Welcome all once again for another update! This time around I've focused on feedback provided by the community to improve the quality of the game experience, as well as fix a few bugs. In my previous post I highlighted some of the new features in detail, which you can read here - but to sum up:

  • Balls now roll!
  • The mini-view of the green when putting displays player icons
  • The power bar and range indicator now have range markings to better denote distance
  • Aim direction is fully unlocked
  • Cloud rendering has been updated
  • Clubs, balls and other items are now unlocked as the player levels up
  • Steam workshop has been enabled for head wear and custom balls
  • Super Video Golf has been verified as Steam Deck compatible!


Since then I've added a couple of other features. Firstly you can now apply a certain amount of spin to the ball, which varies depending on the club you use.



Wedges have the ability to apply the most backspin or topspin, followed by irons. Irons, woods and drivers also apply an increasing amount of sidespin - either optionally, or now part of the stroke accuracy. For example a heavy hook or slice will impart a large amount of sidespin, causing the ball to curve in the air. The in-game tutorial has been updated to explain how spin is activated.

I've also improved the minimap which displays the overview of the current hole. It now dynamically rotates and zooms on the current player, to aid clarity of the stroke indicator when taking your shot.



The driving range has also been polished with the range indicator being updated to match that of the main game, as well as an option to restart your current run from the pause menu, without having to quit the driving range entirely.

For the new workshop support I've written a dedicated guide to getting started creating your own models, and uploading them to share with other players - which you can find here.

On top of that there are a few new achievements available, for those who like to chase them 😉 Here is a complete list of changes since the last update:

  • Added leaderboard for Holes in One
  • Added leaderboards for stroke play scores
  • Fixed driving range showing kph/mph instead of knots
  • Added idle camera to driving range
  • Driving range now uses the same stroke indicator as the main game
  • Driving range now has an option to restart the current round from the pause menu
  • Hazards on course 4 and 8 now act like bunkers instead of out of bounds
  • Reverted imperial measurements when putting to feet instead of yards
  • Balls now have icons to display their position on the mini-green view
  • Putter range now adapts to the distance to the hole - short putts are much more accurate
  • Increased fidelity of putting grid
  • Increased maximum height of putting camera
  • Power bar moves more slowly for beginners and increases in speed up to level 10
  • Power bar is wider and delineated
  • Stroke indicator on minimap now has range markers to match power bar
  • Minimap now dynamically updates to zoom in on current shot
  • Added spin options to affect the ball’s behaviour with top/back/side spin
  • Round balls roll.
  • Flat greens have been remodelled so they’re no longer flat
  • Removed rotation limit when aiming
  • Trees now fade if occluding the drone view
  • Player can manually switch to, and control the drone camera
  • Tutorial now notes camera movement when putting
  • Tutorial now covers ball spin
  • Hole numbers are now correct when playing the back 9 holes
  • Added two new avatars
  • Added workshop tools for creating and uploading custom balls and hair styles
  • Updated lobby artwork
  • Credits can be sped up or slowed down with keyboard or controller
  • New trophy models to match level up achievements
  • Five new clubs can be unlocked every 5 levels
  • Five new balls can be unlocked every 10 levels
  • Club range increases when the player reaches level 15 and again at level 30
  • Newly unlocked items are displayed when joining the lobby
  • Lobby ticker now includes the previous round’s scores
  • Updated cloud rendering with 3D models
  • Emote wheel key can now be rebound
  • Ball trail colour can now be toggled between white and beacon colour
  • Video settings are now stored when toggling full screen with alt+enter
  • Fixed stuttering issue with zoomed in cameras
  • Fixed eliminating players who can’t beat the winning score in match and skins play
  • New Achievement - Full House
  • New Achievement - Sub-scriber
  • New Achievement - Bird’s Eye View
  • New Achievement - ??????
  • Global Stats enabled for number of times each course is completed


As always thank you to everyone who suggested improvements, and reported bugs - please do continue to share your thoughts over on the community page.

Looking forward to 1.12, plans are already underway - the focus of the next update will be player customisation, with more in depth stats and details, as well as being able to save profiles and share them via the workshop. I will, of course, be also addressing any feedback from this update.

That's all for now though, as always follow the game here, or on Twitter, for the latest progress updates and I'll see you next time!

1.11 Progress Update (and Steam Deck Verified!)

Greetings all! Welcome to another progress update - this time for the next release, version 1.11.

Thank you to everyone who has reached out via the various community portals. I've been working hard to incorporate all of your great suggestions (as well as squash any bugs that have been discovered), in order to package them all up for the next release. If you've previously suggested a new feature but don't see it mentioned here - don't worry! There are so many great ideas that they won't all fit into one update, which means a few have been pushed back to update 1.12. As this is a progress update it also only highlights what I've been working on - there's still more to add before 1.11 comes out, but I won't be mentioning anything here if it's not yet implemented.

With that out of the way, let's dive right into the list of new features which are implemented and ready to go!

Putting
One of the most noticeable changes is to the putting, both in mini-golf and on the full scale courses. Flat greens have been remodelled so that they have much more interesting and slightly more challenging topology. The game's rendering has been tweaked slightly to help highlight the lumps and bumps on the green, as well as the grid overlay having its resolution increased, so that it better follows the contours of the ground. You'll also find I've implemented an oft-requested feature - balls now roll!



The increased range of the putter in the last update resolved the issue of not always being able to reach the hole, however it caused new problems when making a short putt. This has now been addressed, and the putter will automatically scale itself depending on the distance to the hole. Long putts will use a 10m/10yd putter, and shorter ones will use either 3 or 1yd putters, once the ball gets close to the hole.

Also when putting the overhead view has been updated with icons to highlight the position of each player's ball. A small arrow will appear to display the ball's relative position to the hole, and the stroke indicator is now also visible, to help with aiming.




Other Improvements
There are many other smaller quality of life adjustments now implemented, such as the updated power bar, which is not only wider for more accurate shots, but delineated so that it's easier to see what kind of percentages you're aiming for. The yellow direction indicator on the mini-map also has these delineations, so it's possible to get a good feel for how far the ball will travel for the given amount of power.



And, yes, aiming has been unlocked 😁 This has been one of the most requested features, and it is now possible to hit the ball in any direction you choose.

The drone camera has been updated too - using the right controller stick it is now possible to take control of the drone camera to get an overview of the current hole. In both manual and automatic modes the trees and vegetation will now fade if they occlude the drone's view.

Beach courses will now let the ball land in the dunes without penalty. Previously they would act as if the ball had gone out of bounds - now the default behaviour is as if the ball landed in a bunker.

The effect of wind on the ball has been refined so that it is far less apparent on lower and weaker shots. Lofting the ball up high when driving will see the most effect of the wind, with very little effect now applied when chipping onto the green.

And, as a purely cosmetic touch, the clouds have been replaced with full 3D models. This means that they react properly to skybox lighting as well as, quite frankly, not looking like a pixelated butt 😅




XP System
The XP System has been enhanced, with new items unlocking at specific levels. New clubs are added to your set every 5 levels, and a new ball is unlocked every 10 levels - for a total of 5 clubs (rounding out the set to 12) and 5 balls. For each unlock there is a new animation, played when entering the lobby.



As well as unlocking new items, XP will increase the range of each club above a wedge, first at level 15, then again at level 30. Eventually you will earn a full set of clubs and be driving the ball down the course like a pro! 😄


Workshop support
Initial workshop support has been added for custom balls and custom hairstyles / head wear. I've included tooling in the game itself for uploading models to the workshop, a guide for which will be made available once the update is released. I've also made sure to upload a selection of new items to kick things off.




Finally...

And, in other news, Valve have reviewed Super Video Golf for Steam Deck compatibility and marked it as Verified! This means that Valve themselves have given the game their seal of approval on their hardware - so now you can golf on the go!



That's all for this post - there's one more feature I'd like to add to 1.11, and some polish left to do... however it shouldn't be too long until 1.11 is released. Make sure to follow here or @TrederiaGames on Twitter for the latest updates. See you soon!