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Super Video Golf News

Update 1.18.2

This is a small update just to polish a few rough edges based on feedback:

  • Fixed rare bug which could cause config files to corrupt and prevent game from loading
  • Fixed shadows flickering when idling on Driving Range
  • Fixed resetting pot display when a player wins the hole in skins mode
  • Fixed misleading League Browser text in clubhouse menu
  • Fixed texture alignment of options tabs for stats and achievements
  • Added fast scroll to stats and achievements windows when holding controller button
  • Added save progression message when quitting Career games mid-round
  • Added navigation icons to options menu
  • Added achievement: Off the wall
  • Updated re-centering of minimap when zoomed in
  • Updated libsdl to latest version


As always thanks to everyone who contributed! If you have any suggestions or comments don't hesitate to let me know on the discussions or join the group chat - thanks!

🏌️‍♀️⛳

Version 1.18.1 Released

Greetings golf fans!

This update is mostly a post-release patch to version 1.18, which includes small fixes and QoL improvements, based on your feedback. Mostly.

However, as per the laboured pun in the sub-title, I'm happy to say that the biggest change in this update is the introduction of multiple par 5 holes across all the full size courses! 😁

For a long time a popular request has been to add par 5 holes to the game - which were, up until now, technically unviable. When I first started this project a little over 3 years ago the initial game design only scaled to smaller holes, and the engine itself was unable to render anything bigger, for no reason other than that I had no idea just how big this project would eventually become!

Over the last few updates I've been working behind the scenes on updating the engine to allow for bigger holes and, most recently, I've been creating the holes themselves:





You may be perhaps wondering about the scoring on the updated courses (specifically courses 1, 2, 5, 7, 10 and 12) as the modified par will of course affect the overall possible score. I've decided that the best way to handle this is to archive the existing all-time leaderboards, for these courses, and create a new set.





You'll still be able to browse the old scores via the Steam client, however from the beginning of October 2024 the 6 (or 18 if you count the front 9/back 9 combos) leaderboards are effectively reset. Monthly boards are unaffected as they automatically reset at the beginning of the month anyway.

I look forward to seeing all those new scores battle it out for top position!

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Here's the full change list:

  • Fixed - Prevent switching to freecam when current player is CPU
  • Fixed - Occasional texture streaking on minimap
  • Fixed - Ball not updating distance on UI when rolling on the driving range
  • Fixed - Cropping drawables to bounds of minimap
  • Fixed - Reassigning controller indices when using multiple controllers and one is disconnected
  • Updated - Mulligans are now only awarded once per 9 holes
  • Updated - Eliminated players are now marked on the scoreboard after elimination
  • Updated - Freeplay CPU skill level is based on current club set, and base level is lower for entry level players
  • Updated - Career CPU stat generation to reduce the maximum possible skill
  • Updated - Workshop tools now use ImGui file browser for avatar masks instead of native dialogues
  • Updated - Increased overall render distance
  • Updated - Full size courses now contain a selection of par 5 holes
  • Added - Controllers are now listed in player order on Options menu when multiple controllers are connected
  • Added - Menu hint when loading the player roster for the first time
  • Added - Mouse wheel scroll now adjusts headwear transforms (hold shift for bigger increments)
  • Added - Ball travel distance to minimap
  • Added - Current Skins pot is displayed on the scoreboard in Skins games
  • Removed - Incorrect markings on range indicator when using decimated power bar


Thanks goes to everyone who submitted feedback which contributed to the list above - do let me know how these changes work out for you!

As always please leave suggestions/comments in the Discussions, or hop into the Group Chat and say hello!

Until next time, happy golfing! 🏌️‍♀️⛳🏆

Monthly Challenge For October Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

This time around you're challenged to play the front 9 of each course and score at least 4 birdies in a round. Play on any game mode, either solo, online or with CPU players.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! ⛳

Super Video Golf 1.18 Released

Hello Golfers! Welcome once again to another update announcement for Super Video Golf.

Last month I touched on the new features included in this update, particularly the new Flop and Punch mechanics as well as the integrations with Steam's Timeline feature for video recording.

Since then I've been working mostly on quality of life updates to the UI and menus, as well as a lot of technical groundwork for future updates.

The biggest change to the menu is the updated character editor, which now allows you to add two items of headwear at once to your avatar (usually a hair cut and a hat, but what you choose is up to you!) as well as the ability to fine tune the position, rotation and scale of items, for a truly unique look:



The new menu can be found by clicking on the hat icon in the Player Customisation menu. And, as before, your fancy new headwear combos are sync'd across network games (including Workshop items!) so other players can all enjoy your style and flare 😅

Thanks to player feedback I've also reworked the Options menu so that it's less cramped, and added a selection of new options to enable you to further customise your Super Video Golf experience:



The new options include:

  • Exclusive Full Screen Mode: when this is enabled Super Video Golf will take full control of your monitor and set it to match the current active resolution in Full Screen. When it's disabled the game runs in Borderless Full Screen at your current desktop resolution.

  • Toggle Larger Power Bar: Previously when playing on Steam Deck the power bar was automatically increased in size to help compensate for the smaller screen. This can now be toggled on any platform, including setting it to small on the Steam Deck if you so desire!

  • Decimate Power Bar: This splits the power bar into 10 sections of 10% gradations, which some players are more accustomed to, as opposed to the quarters and eighths used by the Range Indicator.

  • Decimalise Distances: This will display all distances as a decimalised metre/yardage instead of switching to centimetres or inches when at close proximity to the current target.

  • Audio Device Selection: If multiple audio devices exist on your system it's now possible to select one explicitly from the Options menu



There are also 4 new achievements available to compliment the new features:



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Hopefully this update doesn't seem too light on new features - as I mentioned above a lot of the work I've been doing is technical groundwork for future updates, which, with any luck, will soon become clear 😁 I've also worked hard on performance, particularly on making the most of modern processor's multi-threaded architecture, for marked improvement particularly on the Steam Deck. Here's the full list of changes:

  • Added new hair models courtesy of Vincent Page
  • Added new avatar voice set courtesy of Paul Bell
  • Added option to have 2 different hair/hat models at the same time
  • Added option for shiny materials on hair models
  • Added support for Steam Timeline events
  • Added option to enable exclusive full screen mode
  • Added option to toggle size of the swing meter
  • Added option to display swing meter with 10% divisions
  • Added option to display distances as decimal values instead of smaller denominations
  • Added option to select audio device for playback
  • Added Nemesis display to Career scoreboard
  • Added remote clients can now see avatar rotation in network games
  • Added ability to take punch or flop shots
  • Added ability to take one mulligan per hole in career mode
  • Added XP reward for fairway and green in regulation
  • Added multi-threaded render pre-processing
  • Added displaying total daily streak on Unlock Screen
  • Added Screenshots taken with F5 now copy the image to clipboard
  • Fix balls no longer stop on steep slopes when rolling
  • Fix mouse click no longer overrides CPU input
  • Fix Match, Skins and Elimination games automatically end when all players but the host quit
  • Fix making new unlocks available without restarting the game
  • Updated workshop tools to import headwear models with shiny materials on the second channel
  • Updated freecam so that ‘fast move’ is now togglable

  • New Achievement: Punch It Chewie
  • New Achievement: Top of the Flops
  • New Achievement: Fringe Benefit
  • New Achievement: Try, Try Again


As always all comments and feedback are welcome! Get in touch via the Discussions or the Group Chat - and if you're looking for someone to hang out with in a multiplayer game or two head over to the Club House!


That's it for this update - stay tuned for info on upcoming new features, but for now though, happy golfing! 🏌️‍♀️⛳

Monthly Challenge For September Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

The challenge this month is to make 250 shots on the course with Great Accuracy - as indicated by the black accuracy bar at the bottom centre of the UI. 250 may seem daunting, but don't forget that the challenge runs for 30 days, and can be played in any game mode either in solo play, online, or against CPU players.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! ⛳