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Super Video Golf News

Monthly Challenge for July Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

This month takes a break from the course, and sees us on the driving range! For each available target you need to score 99% accuracy or better. Targets can be met in any order, and at any time - the challenge does not need to be completed in a single session.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! ๐Ÿ˜

Happy golfing! โ›ณ

Version 1.17 - Progress Update 2

Greetings once again golfers!

It's a little off-schedule (but in a good way!) as the next update is imminent, but I thought I'd share with you what else will be arriving in the upcoming 1.17 update.



If you missed the last post, check it out here to see what I've been working on previously, including new camera modes, new game modes and updated control layouts coming to 1.17. Since then I've been wrangling further control changes as well as refining the Career mode which was added in 1.16.

Control Updates
With the controls I've tightened up compatibility with the Steam Deck, particularly when using an external controller. Previously, while it was possible to play single player or online multiplayer with the Deck docked and an external controller, playing hot-seat where multiple players shared a controller was unfortunately awry.



The problem lay in the fact that the Deck itself is also a controller, so the game would attempt to fall back to the Deck for any player other than player one - which is inconvenient to say the least! This has now been fixed and it is possible to use any external controller with the Steam Deck to play in hot-seat mode, as well as play with multiple external controllers at once. On top of this I've also fixed the controller type detection on the Steam Deck so that it correctly displays PS controller icons should you be using a PS3, PS4 or PS5 controller, in line with the desktop version of the game.

Along side this I've also updated the PS5 controller support on the desktop version to support the haptic triggers - a variety of effects are now enabled in game, so if you have a DualSense controller, give it a try! ๐Ÿ˜

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Career Updates
Since 1.16 was released many of you have offered welcome feedback on the new Career mode via the discussions and Steam Chat and I've been working to act on it.

Most notably the in-game scoreboard, when playing a Career round, now shows all of the other league players, along with their current score. Not only does this offer much more interactive feedback as you play the round, it actually revealed a few, uh, wrinkles in the CPU score generation, which have since been ironed out. It's now also possible to rename the players in the league, including your own profile name, by clicking on the player's name in the league browser. Thanks to everyone who suggested this, it has been well received so far by the brave beta testers ๐Ÿ˜



Along with the ironing of wrinkles I took the opportunity to rebalance the Career slightly. CPU players now alter their behaviour based on your selected clubset, so that entry level players have less resistance when starting out, and more advanced players can increase the challenge as they level up their clubs. The barrier for unlocking the next league has also been lowered to placing in the top 5 of the previous league. You'll still need to place top 3 to gain access to those cosmetics though!

Yourjaguarlover should get an honourable mention as he tirelessly played, reset and replayed the Career multiple times to make sure it's a great experience. I'm pretty sure by now he must mutter about it in his sleep...

Oh, and resetting your Career no longer removes any unlocked items from your inventory - these are now persistent between resets!

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Quality Improvements
As always there are a variety of improvements which can be made here and there, just to sand off the rough edges. I've updated the Workshop tools for users on Linux/SteamOS - particularly for users with no or custom DEs, where the native dialogue boxes wouldn't work correctly. There's probably still room for improvement here, so if Linux is your thing and you have any feedback do let me know!



On the Steam Deck I've managed to find a colour emoji font with both a compatible format for rendering as well a publishable license - the upshot being Deck users now have colour emojis! ๐Ÿ˜

Also on the Steam Deck it seems that Valve have corrected the bug introduced by the May SteamOS update which was causing the game to crash when launching the Career. However if this is still not fixed for you, please check out this work-around for details on how to get the game up and running.

And, on the desktop, if you bought the soundtrack on Steam (thank you!) the game will automatically play that version of the music, as it's higher quality and has extended mixes, during game instead of the default music.



That's it for this update - it's not an exhaustive list (I haven't even begun to cover all the new achievements!) - however the full change list will be published once the update is released. As always thank you to everyone who plays the game, supports the development effort, and those of you who play on Super Video Sundays! (do join in if you haven't already ๐Ÿ˜)

For now though, Happy Golfing! ๐ŸŒ๏ธโ€โ™€๏ธโ›ณ

Version 1.17 Progress Update

Welcome all once again to another progress update!

You'd be forgiven for thinking that after the previous month's flurry of updates including Trading Cards and the official Soundtrack that I'd be taking a break... however this is not the case! ๐Ÿ˜

These last few weeks I've been beavering away at a selection of new features for Super Video Golf and, as it's that time of the month, I'm going to share what's been going on right here.


New Views
First up I've been refining the in-game camera system when playing on the course. Previously it was possible to switch your view to the drone camera when lining up a shot (although this may not have been entirely obvious, see below...) and I've enhanced this feature with the option to also switch to a freecam view.



Now pressing Up on the D-Pad (previously right stick button) or 1 on the keyboard will switch to and from the drone view, and pressing Down on the D-Pad or 2 on the keyboard toggles freecam. Freecam works like an enhanced drone view - where, while in drone view, you can rotate the camera, in freecam you have complete first-person style control over the camera. The freecam view can be completely controlled by either the keyboard and mouse or the active game controller.



Not only is it useful for assessing the terrain when lining up your shot, the freecam can be used as a rudimentary photo mode too. A simple Depth of Field effect is available, which can be combined with the existing Post Process effects (available in the Options menu), and pressing the A/X button on the gamepad (or F5 on the keyboard) will take a screenshot of the view. Steam will also even tag the screenshot with the current course and hole number, so if you decide to share your pictures on Steam everyone can see where you were when the screenshot was taken ๐Ÿ˜



These 3 screenshots were all taken using the photo mode on a Steam Deck.


Refined Layout
I mentioned above that the drone camera switch was previously the right controller stick, though it may have not been all that obvious due to lack of documentation. To that end the control layout has, along with a few other bindings, been refined slightly, to try and make it a little more intuitive. Options such as zooming the minimap are now bound to the right stick button, and the camera rotate keys on the keyboard have been moved to 3&4.

I apologise to anyone who finds this a little jarring at first, particularly if you were used to the old layout, however it's all part of a bigger change, which includes fully documenting all the keyboard and controller inputs in the Options menu, as well as a much better key-rebinding layout that's easier to read.




You'll also notice that the controller images (based on the currently active controller) are more succinct and hopefully less cluttered. It shouldn't take too long to use the new Options layout to familiarise yourself with the updated controls.


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New Game Modes
On top of all this I've been working on adding not one but three new game modes to freeplay. These game modes are all intended as new ways to have fun with your friends, either in local play or online, however they're fully compatible with CPU players too.

First up we have Elimination mode. Each player is assigned between 2 and 4 lives (depending on how many players are in the round - more players mean fewer lives) and scoring par or worse on a hole is penalised by losing a life. On the other hand scoring an eagle will award you one new life. Scoring is as regular Stroke Play, however a round is usually much shorter as players are eliminated and the game ends when only one player remains. This means Elimination is a great casual mode to play with a few friends, and you can expect the game to not last much more than 6 or 7 holes.

The second mode, Clubset Shuffle, mixes things up, particularly with CPU players, by randomly rearranging your clubset each turn. Every player has a putter, and then one wedge, iron and wood is selected at random and added to your bag. This can be a real leveler of the field for novice and experienced players alike, as you need to adapt your shot to whichever clubs are available rather than picking whichever you think is best. Hopefully this mode won't be the cause of too many arguments between friends! ๐Ÿ˜… Scoring is also done as Stroke Play.

Finally we also have Nearest The Pin. In this mode scores are based on whoever gets their ball closest to the pin as possible without actually holing out. Every player gets only two strokes to get their ball on the green, so don't lose your second stroke by going out of bounds! If you do happen to get your ball in the cup the hole is forfeit, and you get the entire distance from the tee to the pin added to your score. Otherwise the final distance between your ball and the pin is added to your score each hole, and the player with the lowest total distance wins.


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Updated Controls
And, as if all that wasn't enough, I've added a much asked-for feature in being able to switch manually to the putter once you reach the fringe of the green. If your ball is with 11m (approx 36yds) of the pin you'll be able to switch to the putter by cycling through your clubset. In testing we've found that this can add an interesting (albeit risky) alternative to trying to make the chip-in.



On the subject of testing - all of the above features are currently in *public beta* - you can try all these out for yourself by going to the game's properties in Steam and opting into the beta from the Betas tab. Please do give them a go and share any feedback you may have, either on the discussions, the Steam chat or even on Discord.


Thanks, as always, to all the folks old and new who have been coming up with suggestions or hunting down bugs and letting me know about them. The game wouldn't be what it is without you!

That's all for now though, so until next time, Happy Golfing! ๐ŸŒ๏ธโ€โ™€๏ธโ›ณ

Monthly Challenge For June Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

This month's challenge is to get the equivalent of 10 'Boomerang' achievements. What's a boomerang? Put simply you need to make a come back and score par or better after having had at least one foul - hence the term boomerang! The first time you do this you're awarded the 'Boomerang' achievement from Steam.

Rounds can be played at any time throughout the month, and Boomerangs are awarded in Stroke play mode. Completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! ๐Ÿ˜

Happy golfing! โ›ณ

Trading Cards Are Now Available

Another mid-week update? It must be a doozy... and it is! Trading Cards are finally here for Super Video Golf ๐Ÿ˜

For those who don't know, games on Steam must meet a certain engagement metric before Trading Cards become available - which means all you lovely people have been playing and sharing Super Video Golf so much that it has finally been deemed worthy of these collectibles. So Thank You everyone for your continued support!

Here's a quick look at the full set:


As well as the cards there is also a collection of emoticons, backgrounds and badges to receive as rewards - although I'll leave you to discover those for yourselves! Cards should automatically start dropping based on your current play time, and if you're really luck you may get a foil one!

That's all for now though - thanks again to everyone who made this possible ๐Ÿ˜

Happy Collecting! ๐ŸŒ๏ธโ€โ™€๏ธโ›ณ