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Super Video Golf News

1.13 Progress Update for July

Welcome to another update summary! There's no release this month - however I will be taking this opportunity to share what's been going on the last few weeks, and talk about what you can expect to see when the next update is released.

As revealed in last month's post, update 1.13 is focused on stats and progression. As such, much of the work has been oriented around updates to the menu system and the clubhouse.

Firstly the lobby menu has been reorganised. This splits the existing one into 3 sections, for courses, rules and info about the current session. Although this is partly due to a future update which will be increasing the number of game modes, it also provides a place for more information about a given course or round.








From the third page, which contains information about each connected client, it's now also possible to open the new leaderboard browser and the scorecard from the previous round (if there was indeed a previous round).





The leaderboard browser is a significant improvement over having to browse the Steam community pages to see player positions across the courses - as well as giving direct access to other leaderboards such as the most Holes In One, current rank and current streak. Leaderboards for the driving range remain accessible from the Driving Range mode of the game. The leaderboard browser is also now available from the Hall Of Fame in the Clubhouse, which will also eventually feature the Stats pages.

The eagle eyed of you may also notice a couple of new options on the first two pages of the lobby menu. On the second page it's now possible to switch which club set you play with, ranging from Novice through Expert to Pro. Club sets, introduced a few updates ago, are unlocked at player level 15 and 30. Each club set extends the maximum range of clubs, so now (once the sets are unlocked) it's possible to adapt your club set to the course at hand.

On the first page there is a new option to Auto-Skip CPU players. This enhances the existing turn skip function (where the in-flight ball can be skipped ahead to its destination by holding the action button) by automatically skipping CPU shots ahead, thus speeding up the game.

And while we're on the topic of CPU players, the AI behaviour has been updated to give a better range of challenge as players rank up. There's still some work to be done, particularly when playing the putting course, however a special mention should go to yourjaguarlover who has been providing an insane amount of testing and feedback over the last few weeks!

To embellish the profile system a little more I've also updated the profile editor with two new features.



Currently it is possible to add custom avatar images which show up in game using this modding guide. I've simplified this a bit for players who'd like an icon but are happy to base it on their current avatar. When clicking the Update Icon button a snapshot will be taken and automatically applied to the 'mugshot' portion of the profile editor. Profiles now also have a short biography, which can be customised via the modding interface used for custom avatar images. There are a few default profiles included, which are added at random when a new profile is created. Once the 1.13 update is released the guide will be updated to reflect the new biography possibilities.


Finally, the overall number of clients which can connect to a network game has been increased to 8. The total number of players is still limited to 16, however it's now possible to more evenly distribute those players over multiple computers.

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So looking forward to the coming month I'll be concentrating on adding the stats browser to the clubhouse, updating the driving range with some small QoL tweaks, as well as addressing any other improvements and refinements from community feedback. I also have some new content being prepared for the workshop, so keep an eye on that if customisation is your thing 😁

As always the new features are available via the Beta branch of the game which you can find under the Beta tab of the game's properties on Steam. If you're curious, or would like to give some feedback, please do! You can either post on the discussions board, or join the official chat where you're welcome to say Hello, or just lurk in the background 😄

Thanks as always to everyone who has supported the game and taken the time to read this update - see you soon!

Minor patch

Fixed resizing UI in the options menu

June Update and Patch 1.12.5

Greetings Golfers! Welcome to another monthly update.

Firstly I'm happy to say version 1.12.5 is now available, which fixes a few specific bugs:
  • Fixed reading user directories with unicode characters
  • Fixed showing stroke indicator when switching back from drone camera
  • Fixed bug in driving range menu which could get stuck in a restart loop
  • Fixed CPU players from being able to block achievements being awarded on rare occasions


Hopefully this finalises a month of polish to the 1.12 update, which has not only fixed bugs but updated the Workshop tools with avatar support, so that you can now add your own player models to the game:



Patches this month also added monthly leaderboards to the main courses. May's leaderboards have wrapped up (with one very clear champion, you know who you are 😉) and June's leaderboards are now active. The next game update will bring with it the Hall Of Fame, which will be available in the clubhouse where players will be able to browse all the online leaderboards, as well as any personal stats for each of their created profiles.

This is because the 1.12.5 patch also adds stat logging for each created player profile, including CPU players, which are independent from the global Steam stats. These stats are entirely offline, and not available to the public, although they will be synchronised via the Steam cloud, along with the relevant profile. Currently the stats include logging of score cards for each round, which will provide a history of player performance (including timestamps), which is useful for analysing personal progression. The stats also log personal bests for each individual hole, including longest drives, longest putts and whether or not the putting assist was used to create that record.

While these stats are not currently available to view in-game (until the release of the Hall Of Fame) they are stored in the standard SQLite format - so any technically minded people out there are free to write their own viewers/web front ends or use their favourite database program to track their stats. If you are interested in this and want more information feel free to leave a message in the discussions, or hop into the Steam Chat group and say hello 😁



Looking Forward
Aside from the Hall Of Fame the next update is going to be centred on adding new game modes, particularly shorter challenge modes for 2+ players. As this is going to take some time to implement, smaller updates for 1.13 will be released on the beta channel as they become available. This means that, if you're interested in seeing what's upcoming or would like to also offer feedback, that'll be the place to look. This also means that 1.12 will be the current version for the foreseeable future - which is why I've dedicated the last month to getting it as polished as possible. If you have any feature suggestions for something you like to see added or updated, now is a good time to share them either over in the discussions, or in the Steam group chat.



Finally...
I'm also happy to say that the small, friendly community building up around Super Video Golf has been active this last month. Spanish site La Mazmorra Abandon, which is dedicated to all things DOS and retro, hosted a golf tournament that featured Super Video Golf! Lucky winners were awarded their own copy, and I thank Guardian_Misterioso for their support 😁


That's it for now - thanks as always to all the lovely people who have commented, supported and provided feedback on the game. It's been a pleasure to meet so many nice new people 😁 See you next time!

Super Video Golf 1.12.4 Small Patch

Another small update driven by player feedback (thanks Relkin!) this patch includes a few bug fixes and some quality of life updates:

  • Refined tolerance of putting distance rescaling
  • Fix driving range holes being shuffled when restarting mid-round
  • Fix driving range getting stuck if ball lands too close to the pin
  • Fix green displaying as black when grid transparency was zero
  • Fix refreshing checkboxes when toggling in the options menu
  • Prevent hidden mouse cursor taking control of UI inputs
  • Increased precision in putting display when using imperial measurements
  • Environment sounds (birds etc) now have their own volume control
  • Reduced the frequency of idle notifications
  • Stroke is reset instead of fluffed if the power bar isn’t accepted
  • Wind indicator is now hidden when putting


As always, if you have any comments/suggestions/bugs do feel free to hop into chat and let me know!

Super Video Golf 1.12.3 Small Patch

Just a small update this time which applies a couple of fixes to the menu. The most notable addition is the new monthly leaderboards for the official courses. The existing 'champions' leaderboards remain but, thanks to a suggestion from yourjaguarlover, new monthly leaderboards record each month's best scores, before resetting at the beginning of the next month. Old leaderboards are archived and, in a future update, will be browsable in the clubhouse 'hall of fame' 😁

Here's the change list:
  • Fixed crash in profile editor when clicking off of name edit without first applying it
  • Fixed remote player avatars occasionally appearing black
  • Added monthly leaderboards to official courses


As always do leave any comments in the discussion below, or join the official Steam chat to meet up with other golfers! See you next time...