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Super Video Golf News

Version 1.17 Progress Update

Welcome all once again to another progress update!

You'd be forgiven for thinking that after the previous month's flurry of updates including Trading Cards and the official Soundtrack that I'd be taking a break... however this is not the case! 😁

These last few weeks I've been beavering away at a selection of new features for Super Video Golf and, as it's that time of the month, I'm going to share what's been going on right here.


New Views
First up I've been refining the in-game camera system when playing on the course. Previously it was possible to switch your view to the drone camera when lining up a shot (although this may not have been entirely obvious, see below...) and I've enhanced this feature with the option to also switch to a freecam view.



Now pressing Up on the D-Pad (previously right stick button) or 1 on the keyboard will switch to and from the drone view, and pressing Down on the D-Pad or 2 on the keyboard toggles freecam. Freecam works like an enhanced drone view - where, while in drone view, you can rotate the camera, in freecam you have complete first-person style control over the camera. The freecam view can be completely controlled by either the keyboard and mouse or the active game controller.



Not only is it useful for assessing the terrain when lining up your shot, the freecam can be used as a rudimentary photo mode too. A simple Depth of Field effect is available, which can be combined with the existing Post Process effects (available in the Options menu), and pressing the A/X button on the gamepad (or F5 on the keyboard) will take a screenshot of the view. Steam will also even tag the screenshot with the current course and hole number, so if you decide to share your pictures on Steam everyone can see where you were when the screenshot was taken 😁



These 3 screenshots were all taken using the photo mode on a Steam Deck.


Refined Layout
I mentioned above that the drone camera switch was previously the right controller stick, though it may have not been all that obvious due to lack of documentation. To that end the control layout has, along with a few other bindings, been refined slightly, to try and make it a little more intuitive. Options such as zooming the minimap are now bound to the right stick button, and the camera rotate keys on the keyboard have been moved to 3&4.

I apologise to anyone who finds this a little jarring at first, particularly if you were used to the old layout, however it's all part of a bigger change, which includes fully documenting all the keyboard and controller inputs in the Options menu, as well as a much better key-rebinding layout that's easier to read.




You'll also notice that the controller images (based on the currently active controller) are more succinct and hopefully less cluttered. It shouldn't take too long to use the new Options layout to familiarise yourself with the updated controls.


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New Game Modes
On top of all this I've been working on adding not one but three new game modes to freeplay. These game modes are all intended as new ways to have fun with your friends, either in local play or online, however they're fully compatible with CPU players too.

First up we have Elimination mode. Each player is assigned between 2 and 4 lives (depending on how many players are in the round - more players mean fewer lives) and scoring par or worse on a hole is penalised by losing a life. On the other hand scoring an eagle will award you one new life. Scoring is as regular Stroke Play, however a round is usually much shorter as players are eliminated and the game ends when only one player remains. This means Elimination is a great casual mode to play with a few friends, and you can expect the game to not last much more than 6 or 7 holes.

The second mode, Clubset Shuffle, mixes things up, particularly with CPU players, by randomly rearranging your clubset each turn. Every player has a putter, and then one wedge, iron and wood is selected at random and added to your bag. This can be a real leveler of the field for novice and experienced players alike, as you need to adapt your shot to whichever clubs are available rather than picking whichever you think is best. Hopefully this mode won't be the cause of too many arguments between friends! 😅 Scoring is also done as Stroke Play.

Finally we also have Nearest The Pin. In this mode scores are based on whoever gets their ball closest to the pin as possible without actually holing out. Every player gets only two strokes to get their ball on the green, so don't lose your second stroke by going out of bounds! If you do happen to get your ball in the cup the hole is forfeit, and you get the entire distance from the tee to the pin added to your score. Otherwise the final distance between your ball and the pin is added to your score each hole, and the player with the lowest total distance wins.


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Updated Controls
And, as if all that wasn't enough, I've added a much asked-for feature in being able to switch manually to the putter once you reach the fringe of the green. If your ball is with 11m (approx 36yds) of the pin you'll be able to switch to the putter by cycling through your clubset. In testing we've found that this can add an interesting (albeit risky) alternative to trying to make the chip-in.



On the subject of testing - all of the above features are currently in *public beta* - you can try all these out for yourself by going to the game's properties in Steam and opting into the beta from the Betas tab. Please do give them a go and share any feedback you may have, either on the discussions, the Steam chat or even on Discord.


Thanks, as always, to all the folks old and new who have been coming up with suggestions or hunting down bugs and letting me know about them. The game wouldn't be what it is without you!

That's all for now though, so until next time, Happy Golfing! 🏌️‍♀️⛳

Monthly Challenge For June Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

This month's challenge is to get the equivalent of 10 'Boomerang' achievements. What's a boomerang? Put simply you need to make a come back and score par or better after having had at least one foul - hence the term boomerang! The first time you do this you're awarded the 'Boomerang' achievement from Steam.

Rounds can be played at any time throughout the month, and Boomerangs are awarded in Stroke play mode. Completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! ⛳

Trading Cards Are Now Available

Another mid-week update? It must be a doozy... and it is! Trading Cards are finally here for Super Video Golf 😁

For those who don't know, games on Steam must meet a certain engagement metric before Trading Cards become available - which means all you lovely people have been playing and sharing Super Video Golf so much that it has finally been deemed worthy of these collectibles. So Thank You everyone for your continued support!

Here's a quick look at the full set:


As well as the cards there is also a collection of emoticons, backgrounds and badges to receive as rewards - although I'll leave you to discover those for yourselves! Cards should automatically start dropping based on your current play time, and if you're really luck you may get a foil one!

That's all for now though - thanks again to everyone who made this possible 😁

Happy Collecting! 🏌️‍♀️⛳

Patch 1.16.4

Whew! It's been a busy week here, what with the start of the new Monthly Challenge, and the release of the Super Video Golf Soundtrack - so this one nearly slipped through the cracks!

A small update which finally rounds off version 1.16, this patch contains:
  • Fix typo in tutorial
  • Fix missing highlight bar in Career menu
  • Fix possible crash when tied first place with a league CPU player
  • Improved putting grid visibility
  • Added Safe Mode


There's nothing of major note here, other than perhaps the new Safe Mode. Head on over to the Discussions if you want to know more about that.

While I'm here I'll also point out that a recent update (at the beginning of May 2024) to the Steam Deck has introduced a crash when starting a new game. To fix this make sure to go to the game's properties and under 'Compatibility' force it to use version 8 of Proton.

That's all for this one though - update 1.17 is now under development, so if you have any suggestions or feedback do make sure to let me know!

Thanks, and Happy Golfing! 🏌️‍♀️⛳

Full Soundtrack Now Available

Greetings once again golfers!

Thank you all so much for the positive feedback on the in-game soundtrack, released last week! This makes me very happy to announce that the full soundtrack, including the menu music, is now available to purchase on Steam.

As a special bonus for anyone purchasing it, it also includes a complete set of 'Live Definition' remixes - that is the same chip-tunes, only performed on a range of live instruments 😁

The soundtrack contains 24 high quality mp3 files, plus the same tracks in lossless FLAC format. While the soundtrack will play in Steam's built-in soundtrack player by default, the files are all fully DRM free, so you can copy them to any other music player, phone, tablet or device of your choice to play anywhere you like.

To get the soundtrack visit the store page here:

https://store.steampowered.com/app/2955530/

Thank you all once again for your support and feedback - I do hope you enjoy the music!

Until next time, happy golfing! 🏌️‍♂️⛳