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Super Video Golf News

Super Video Golf progress update

Howdy golfers!
With 1.18 out the door, it’s time to look ahead to see what’s coming up in Super Video Golf, so let’s get started!

Foremost I’ve been working on a new mini-game for the clubhouse arcade (assuming you’ve figured out how to unlock it 🙃), called Scrub! Scrub! is a QWOP-like (or a stick-waggler, if you prefer 😉) where the aim is to wash, or scrub, as many golf balls as you can. If you’re familiar with almost any golf course in real life then you’ll probably have come across a ball-washing machine, where you place the ball in the handle and pump it up and down, and it’ll clean the ball. Scrub! is based around one of these ball-washers , generously modeled and donated by Hello Games and Valve veteran (and good buddy!) Josh.

In Scrub! you use two keys (or controller buttons) to insert and remove a golf ball from the washer, and another two to move the washer handle up and down. They say a picture speaks a thousand words, so here’s (approximately) a thousand pictures 😅

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The cleaner your balls are when the time runs out, and the more balls you scrub lead to a better final score. Scrub! has full integration with Steam leaderboards too, so you can compare your freshly scrubbed balls with your friends and strangers alike.

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Beyond the minigame I’ve been planning out some new features for 1.19, as well as curating a long list of QoL updates and rule tweaks based on player feedback. Nothing is set in stone yet, however, I’ve yet to experiment with my ideas, so I’ll not outline any new features here, at least not until I know if they’ll make it to the next update. My main goals though are at least one new game mode for freeplay, as well as a new single player mode (on top of the QoL changes and rule tweaks).

I have updated the beta branch, however, so if you’re keen to give Scrub! a go you can do so by switching to the 1.19 beta in Steam, by right clicking on the game in your library and selecting the betas tab. There you’ll find a drop-down which will let you select the beta version of the game.

As always I’m open to feedback so make sure to jump into the discussions, the group chat or Discord if you have something to share and I’ll do my best to take it all on board.

That’s it for this post - hopefully next month I’ll be able to share some more concrete details. Thanks again to everyone following along with Super Video Golf, and especially the wonderful community who make it such a joy to develop for. Do go say Hello over at the Super Video Clubhouse Steam group if you haven’t already, especially if you want to join in on the multiplayer action.

For now though, happy Scrubbing! 🧹

Small Patch Nov 3rd

Fixes selecting audio output device from the Options menu on Steam Deck.

Monthly Challenge For November Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

Now that you've completed last month's challenge (you did complete it, didn't you? 😉) it's time to hit the back 9! Score at least 1 Eagle on the back 9 of each of the courses. You can play solo, online and against CPU.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! ⛳

Update 1.18.2

This is a small update just to polish a few rough edges based on feedback:

  • Fixed rare bug which could cause config files to corrupt and prevent game from loading
  • Fixed shadows flickering when idling on Driving Range
  • Fixed resetting pot display when a player wins the hole in skins mode
  • Fixed misleading League Browser text in clubhouse menu
  • Fixed texture alignment of options tabs for stats and achievements
  • Added fast scroll to stats and achievements windows when holding controller button
  • Added save progression message when quitting Career games mid-round
  • Added navigation icons to options menu
  • Added achievement: Off the wall
  • Updated re-centering of minimap when zoomed in
  • Updated libsdl to latest version


As always thanks to everyone who contributed! If you have any suggestions or comments don't hesitate to let me know on the discussions or join the group chat - thanks!

🏌️‍♀️⛳

Version 1.18.1 Released

Greetings golf fans!

This update is mostly a post-release patch to version 1.18, which includes small fixes and QoL improvements, based on your feedback. Mostly.

However, as per the laboured pun in the sub-title, I'm happy to say that the biggest change in this update is the introduction of multiple par 5 holes across all the full size courses! 😁

For a long time a popular request has been to add par 5 holes to the game - which were, up until now, technically unviable. When I first started this project a little over 3 years ago the initial game design only scaled to smaller holes, and the engine itself was unable to render anything bigger, for no reason other than that I had no idea just how big this project would eventually become!

Over the last few updates I've been working behind the scenes on updating the engine to allow for bigger holes and, most recently, I've been creating the holes themselves:





You may be perhaps wondering about the scoring on the updated courses (specifically courses 1, 2, 5, 7, 10 and 12) as the modified par will of course affect the overall possible score. I've decided that the best way to handle this is to archive the existing all-time leaderboards, for these courses, and create a new set.





You'll still be able to browse the old scores via the Steam client, however from the beginning of October 2024 the 6 (or 18 if you count the front 9/back 9 combos) leaderboards are effectively reset. Monthly boards are unaffected as they automatically reset at the beginning of the month anyway.

I look forward to seeing all those new scores battle it out for top position!

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Here's the full change list:

  • Fixed - Prevent switching to freecam when current player is CPU
  • Fixed - Occasional texture streaking on minimap
  • Fixed - Ball not updating distance on UI when rolling on the driving range
  • Fixed - Cropping drawables to bounds of minimap
  • Fixed - Reassigning controller indices when using multiple controllers and one is disconnected
  • Updated - Mulligans are now only awarded once per 9 holes
  • Updated - Eliminated players are now marked on the scoreboard after elimination
  • Updated - Freeplay CPU skill level is based on current club set, and base level is lower for entry level players
  • Updated - Career CPU stat generation to reduce the maximum possible skill
  • Updated - Workshop tools now use ImGui file browser for avatar masks instead of native dialogues
  • Updated - Increased overall render distance
  • Updated - Full size courses now contain a selection of par 5 holes
  • Added - Controllers are now listed in player order on Options menu when multiple controllers are connected
  • Added - Menu hint when loading the player roster for the first time
  • Added - Mouse wheel scroll now adjusts headwear transforms (hold shift for bigger increments)
  • Added - Ball travel distance to minimap
  • Added - Current Skins pot is displayed on the scoreboard in Skins games
  • Removed - Incorrect markings on range indicator when using decimated power bar


Thanks goes to everyone who submitted feedback which contributed to the list above - do let me know how these changes work out for you!

As always please leave suggestions/comments in the Discussions, or hop into the Group Chat and say hello!

Until next time, happy golfing! 🏌️‍♀️⛳🏆