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Horde Hunters News

v. 0.9.7

Hello. This is just another small patch fixing a couple of bugs.

Bugs
  • Possible game crash on leaderboard submission
  • Volcano main boss could summon way too many devils at once

v. 0.9.6

Hello. This is a small patch to apply some balance changes after a few play sessions.

General
  • Some balance changes and tweaks to enemy spawning

v. 0.9.5

Hello. Here I am, mostly fixing bugs again.

General
  • Arranged the power-ups page to list 10 power-ups at the time and show the currently listed under the scrollbar
Bugs
  • Possible crash on startup due to new power-ups save system (bool argument is unset)
  • Old enemies did not get properly destroyed in mountain and volcano maps resulting in late-game lag
  • Chickens did not prioritize important enemy targets properly
  • Player could die with some health if "health on kill" weapon bonus triggered after death
  • Fire Cape and Cross fire effect did not animate

v. 0.9.4

Hello. This is a small patch to squash a couple of bugs

General
  • Damage numbers slightly reduced in size
Bugs
  • Game crash when using Thief ability mode that has damage
  • Non-equipped (but purchased) power-ups were not saved to the loadout

v. 0.9.3

Hello. This patch fixes volcano map achievements and improves the recent change to power-up saves.

General
  • New setting (under power-ups): Save method - "Default", "All maps", "All characters & maps". Choose how power-ups are saved as you create your loadout. By default characters have a unique loadout for each map
  • Power-ups from another map will be loaded as default if a character has no prior saved power-ups
  • The default tab on power-ups will be set to "Equipped" if you have power-ups selected for the map
Bugs
  • Volcano achievements did not activate on completion