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Horde Hunters News

v. 0.5.8

Hello. This update brings a 24h clock, better performance, and several balance and bugfixes.

[h2]Day/Night cycle[/h2]

All maps now go through a real-time clock where a full day (24h) equals to 10min in game time. There's a couple of major benefits to a system like this:

  • Natural to the game world that looks and feels good as the day turns into night and vice versa
  • Gameplay elements can be tied to specific time of day e.g. something only occurs at night time

[h2]Change your weapon bonus at the Forge[/h2]

This was requested in the Discord channel. The 100% bonus that you choose when maxing out a weapon can now be changed at the forge with gold. This means you're not locked into your choice anymore and may alter it during the run if the build benefits from it.

[h2]Performance improvements[/h2]

This is an ongoing battle but I've managed to make good headway with this update. Performance is better overall but especially more stable later on when things get a little hectic.

[h3]Full changelog:[/h3]

General
  • New Forge functionality: Change your weapon 100% bonus with gold
  • New day/night cycle - Full day (24h) is 10min in gametime. Maps randomly start at different parts of the day
  • Performance improvements all around and especially for weather events and certain weapons/projectiles
  • Wind and Rain event changes: Both have a light version, wind direction will change every time and these won't occur at the same time anymore
  • Blood Moon occurs only at night but last longer. The effect has been changed as well
  • Sandstorm occurs only during daytime
  • Enemies spawned at night get a 10% bonus to stats
  • Sky (clouds and mist) setting can be toggled on/off at any time during play
  • Active consumables and their timers will be listed above the icons in the bottom right
  • Rabbit will have a blue arrow on top so it doesn't get lost in the crowd
  • Chicken will target the big flying enemy as a priority if one is around
  • Divinity and Cyclops will bypass shields
  • Library and Bandit Camp circles are slightly bigger and have a maximum time of 30s when activated
  • Presents dropped by enemy will show up as actual presents. The drop chance is now higher at start of game (1%) but decreases over time (minimum of 0.1%)
  • Supplies on the map have a lower percentage to be found over time
  • Regular enemy fireballs home in on their target for a short time when fired
  • In case of a game crash the error is saved to a text file and a message displayed to user about it
  • Game end difficulty information is always displayed but more condensed
  • Added kills and game speed information to leaderboard
  • Added Mexico and Romania flags to leaderboard
  • Improved the submenu design on main menus
  • Splash and main menu background changes colour like the other pages
  • Endless leaderboard score changes: The Difficulty options no longer each give a multiplier for the base score but an average one
Bugs
  • Higher Game Speed had several timing issues where events either occurred late or not at all
  • Chaos Stone disables weapon multiplier bonuses for AOE weapons
  • Weapon penalties did not apply for many weapons
  • Weapon attack mode bonuses were applied to other weapons beside the primary one
  • DPS hit timer for enemies and destroyable objects did not adjust for faster game speeds
  • Stun +2s weapon bonus only gave +1.5s
  • Changing master volume when music volume is 0 the music will start to play
  • Enemy projectiles only targeted the player and not other targets such as rabbit or diversion
  • Game end screen buttons may go under the results area

Leaderboard Competition Winners

Hello. It's been wonderful to follow the first ever competition we had for an endless map this past 2 weeks.

Here are the winners. Congrats to all, I don't know how you did it but you did it. Thanks to all for participating and as this was such a positive event I'll be sure to do similar ones in the future!

  • Winner - MuskelBiber (25e Steam gift card)
  • 2nd place - Joo Caju (10e Steam gift card)
  • 3rd place - Noohs (5e Steam gift card)


The best part for me as a developer is the added activity and since it's a competition the game is pushed to the breaking point. And sure enough many bugs and unbalancing were uncovered as a result. I didn't want to push any updates while the competition was ongoing but there will be a juicy update tomorrow so stay tuned for that. Cheers

Updated Demo and Leaderboard Competition with Prizes

Hello. I mentioned about a competition in the previous announcement, but wanted to additionally bring up that the Demo version now has access to the Endless Village map as well (it still needs to be unlocked first by completing the Village map). This means demo users may also take part in the competition and potentially win prizes. I'll reiterate the rules below.

[h2]Endless Village competition with Steam Gift Cards for winners[/h2]

The leaderboards have been reset. To repopulate them I thought a contest would be in order!

The top 3 scores made in Endless Village map will be rewarded with Steam Gift Cards. You have 2 weeks to compete, until the end of Jan 17th. Please take a screenshot of the end screen for proof of win just in case. I will contact the winners on Steam by sending a friend invite as that's how I can send the gift cards through. Excited to see how high the scores get. Good luck everyone!

  • Winner - 25 EUR Steam digital gift card
  • 2nd place - 10 EUR Steam digital gift card
  • 3rd place - 5 EUR Steam digital gift card

v. 0.5.7

Hello, and Happy New Year! We're starting the year with a rather sizeable update. Read about the bigger changes below and the smaller things in the full changelog after that.

[h2]New party member and changes around companions[/h2]

The Priest is available as a new hire, setting the ground on fire.

In addition, all party members now have their respective booster item. These items won't be available on level up unless you have them in the roster. Barracks will now have all the available characters for hire regardless of map and the defend missions may have any of them as a reward option.



[h2]Select your preferred weapon and character bonuses[/h2]

There's more choices now as far as weapon and character bonuses go. Hoping the list of options will grow in the future but already this feels like a big step in the right direction in making the runs more unique.



[h2]Cursor styles[/h2]

This was requested some time ago but I never got around to adding it in. Now
there's a few different cursor icons and colors to choose from in the settings!

[h2]Endless Village competition with Steam Gift Cards for winners[/h2]

The leaderboards have been reset from scores made with versions earlier than v. 0.5.5. To repopulate them I thought a contest would be in order (Update: All prior version scores have been wiped).

The top 3 scores made in Endless Village map will be rewarded with Steam Gift Cards. You have 2 weeks to compete, until the end of Jan 17th. Please take a screenshot of the end screen for proof of win just in case. I will contact the winners on Steam by sending a friend invite as that's how I can send the gift cards through. Excited to see how high the scores get. Good luck everyone!

  1. Winner - 25 EUR Steam digital gift card
  2. 2nd place - 10 EUR Steam digital gift card
  3. 3rd place - 5 EUR Steam digital gift card


On another note, I'm looking for great screenshots to use in marketing. I'll award Steam Gift Cards for these as well. See the game's Discord for more details on that.

[h3]Full changelog:[/h3]

General
  • New choices: Select your preferred weapon 100% bonus and character 50%/100% bonuses
  • New settings: Cursor Style and Cursor Color
  • New party member: Priest - Magic fighter, equipped with a cross
  • New item: Farmer's Oats - +50% size for Pitchfork
  • New item: Axe Sharpening Stone - +50% critical for Axe
  • New item: Priest Beads - +50% duration for Cross
  • New item: Poison Extract - +100% damage with poison
  • Added party member and weapon information panels to Barracks
  • Barracks has all the party members available for hire regardless of map
  • Defend mission reward can be any of the party members
  • Party member specific items will only be available during level up if owning said party members
  • Increased Axe critical from 1x to 1.2x
  • Added bounce from wall property to Spear and Shuriken
  • Reduced Shuriken range from 1000 to 800
  • Super Ball doesn't have knockback property anymore
  • Dagger poison damage (weapon 100% bonus) will scale with Perception
  • Tomahawk better alternates multiple projectiles
  • Bow explosive arrow heads will have the same damage as arrow
  • Voodoo Doll item explosion has a 50% larger radius
  • Wishbone item chance dropped from 15% to 10%
  • Character bonus projectiles do not apply to party members anymore
  • Enemies have a stun cooldown (can't be stunned) of 1s after being stunned
  • Top GUI changes with the XP bar. Also removed enemy kills as it's not really relevant information
  • Weapons and items are all fixed at 50 gold value and Charisma has no benefit on sell price
  • Charisma no longer gives a bonus for buying party members
  • Critical is added as an option for Forge and Sun Stone upgrades even though it's not normally an upgrade for the weapon
  • Fire mission water amount is higher if there are heavy winds (similarly water amount is lower in heavy rain)
  • Spring item will show which weapons current have the bounce option
  • Damage numbers will show M for millions when going that high
  • Black Diamond item removed from maps where Forge isn't available
  • Added a news / patch notes banner to main menu
  • Reset leaderboards up until v. 0.5.5 runs
Bugs
  • Farmers would sometimes get stuck in the beginning when finding their way home
  • Fire Cape 100% weapon bonus (2x critical) was not applied
  • Shop weapons and consumables remained to be selectable when certain popups were open like map screen
  • Stun damage did not take into account some bonuses
  • You can exploit high CHA to gain endless gold

v. 0.5.6

Hello. This is a bit of a mixed bag content update with a new weapon, couple of interesting consumables and an elite challenge mission. In case I don't have a chance to drop another update this year, have a happy festive season everyone!

General
  • New melee weapon: Pencil - A very sharp writing instrument
  • New consumable: Rabbit - Runs towards aimed direction and attracts enemies after it
  • New consumable - Protective Dome: Create a dome that keeps everything on the outside
  • New mission: Elite challenge - Duel with elites that you've managed to anger
  • New enemy type that can jump/dash - Both normal and Elite versions
  • Removed mini-boss event that occurred halfway through the game on normal maps
  • Final boss now randomly alters its special attack and indicates it
  • Elites will explode when dying creating damage around the area
  • Non-elite fireballs are smaller, slower and less powerful
  • You can close the level up screen with ESC when you're on the last screen (weapon upgrades)
  • Added another level to Magnetism power-up
  • Added a cloud graphic to Acid Rain projectile
  • Added a Deselect All button to Power-ups screen
  • Increased all animal damage radiuses
  • Default icon size for new players is "Larger"
Bugs
  • Enemy damage and other messages should no longer overlap each other
  • Farmer did not target enemies accurately with the pitchfork swing
  • Previously set default "Easy" game setting did not actually modify the difficulty options