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Horde Hunters News

v. 0.3.2

Yesterday's version had a severe bug which is why it was reverted back to the previous version within hours. Apologies. This version fixes that, and brings in a couple of new things as well that have been requested by the community.

General
  • New setting: Hotkeys for consumables (keys 1-9) [default: Off]
  • New function: Reorder consumables through the Character screen
  • New function: Highlight important reward items (e.g. consumables and skulls) on the map
Bugs
  • An eventual crash with projectiles (v. 0.3.1)
  • Key binding texts seen on screen did not update in real-time if swapping controls on the fly

v. 0.3.1

Good news! I'm fairly confident that the big crash bug I (and many of you) have been dealing with is finally fixed. Along with that I've added a few QOL things that were requested. Hopefully now that the launch week troubles are behind, we can finally look into the future with some real additions. Stay tuned!

General
  • New setting: Apply transparency to party members as well (default: Off)
  • Projectile transparency setting is now a slider (10-100%)
  • Setting sliders can be reset to their default value with mouse right click. Master sound level moved as the first choice as well in order
  • Map info panel lists all of the achievements that have not been completed yet
  • Character info panel shows total runtime
  • Slightly fewer weather effects on average
  • Minor performance improvements
Bugs
  • Silent crash on Forest map with boss encounter and similar silent crashes elsewhere are hopefully resolved
  • Level up and elite kill reward may happen at the same time causing issues
  • Enemy projectiles were affected by the lowered transparency setting

v. 0.3.0

Hello. Another day, another attempt at the boss encounter crash. Is it fixed? I don't think so. Is it better?
Maybe. On the bright side of all this, I've made a bunch of performance improvements again as I go through the codebase looking for answers. Thanks for understanding.

General
  • Pressing the spacebar closes the Elite Kill Reward screen. Let me know if you'd like this used anywhere else
  • Some performance improvements yet again
Bugs
  • Silent crash on Forest map with boss encounter (still not fully resolved!)
  • Multiple meteorites were ending in wrong places, often outside screen

v. 0.2.9

Hello. I've spent considerable time on one particular bug, that being the crash with the boss encounter. It's a tough one that I still haven't cracked. However, it doesn't seem to crash quite that often anymore so perhaps it helps some of you (it's quite random). Despite still dealing with this issue, I wanted to release a version because there's other fixes in this that players have come across. Please bare with me as I'm trying my best to work through them. I am on top of other comments and requests as well, but game stopping crashes take precedence. Thank you for all the support so far!

General
  • Gamepad cursor is fixed a bit shorter distance away from the player
  • Some performance improvements especially with a lot of enemies on screen
Bugs
  • Silent crash on Forest map with boss encounter (still not fully resolved!)
  • Crash when purchasing both farmer and woodcutter on Road map
  • Gamepad switching between the purchase items and the menu items, sometimes it fails to register
  • Gamepad rebinding clashed when switching "A" and "B" and causes navigation issues afterwards

v. 0.2.8

The previous version had a pretty big new bug by mistake so this fixes that. Apologies

Bugs
- Could not damage elites or boss during a boss battle