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Horde Hunters News

v. 0.4.8 Hotfix

Hello. Just a quick update due to a game breaking bug. Squeezed in a new requested setting too and a minor change to Sword bonus.

General
  • New setting: Show small damage numbers (not x1000) (default: Off)
  • Warrior's Sword 100% bonus changed from additional damage to stunning enemies
Bugs
  • Game crash when choosing Pirate Hat on any of the desert maps

v. 0.4.7

Hello. This is a small update addressing a few balance and QOL issues. Please don't be shy in letting me know your ideas for improvements or frustrations over anything at all in the game. It's the best way to make the game better and into a more enjoyable experience. You can post in the Steam Discussions or Join the Discord channel. Cheers

General
  • The number of power-ups you can choose for a run are not locked behind a kill count anymore. You can now choose up to 8 power-ups from the very start
  • Enemy fireball initial damage is reduced and scales slower over time
  • Air attacks are warned earlier giving the player more time to prepare. The direction of attack is also shown
Bugs
  • Auto-aim setting had several issues; Melee weapons were inaccurate, Necromancer was always creating the undead where the player was, Ranger's super ability did fire behind as expected, and multiple projectiles did not fire in expected directions

v. 0.4.6

Hello. Old players may recognize a familiar building in the maps, but the functionality of it is very different. The Forge (using a previous blacksmith sprite asset) allows you to enhance weapons with elite skulls. While giving the player more powerful builds, it also adds another purpose for skulls as currency beyond the purchase of power-ups.

A recent criticism over the player dying of getting one-hit by a projectile made me make some changes around it. I know it sucks having a good run end with a sudden big hit that drains all your health. The system is more forgiving now with player health dropping to 1 first (minimum health has to be at least 20). E.g. assuming you're hit with a projectile that normally does 45 damage and you have 30 health then you're left with 1 health instead of dying. This principle is applied to damage from normal enemy hits as well. I've also added a new setting that shows the player hitbox if you're curious about it or think it seems weird/unfair.

General
  • New Building: Forge - Enhance your weapons with the power from elite skulls
  • New Item: Black Diamond - Double the effects of the first forged weapon in your inventory
  • New Power-up: Blacksmith - Reduced skull cost at the Forge
  • New Weather event: Blood Moon - Strong enemy activity
  • New Setting: Player collision mask (default: Off)
  • Weapons and Items can be reordered now as well from the Character screen
  • Player can no longer get one-hit and die by enemy or their projectiles if having more than 20 health
  • Road map is longer/wider
  • Enemies will knockback even though they're dead/dying (a visual thing only)
  • Weather effects are briefly explained in a subheading when they occur
  • Added Vietnam flag to leaderboards
Bugs
  • Sacrifice altar math was broken and took more health than should have, resulting in instant player death with low health characters. Whoopsy - not quite the sacrifice I had in mind!
  • Sun Stone bonuses did not show in the character info total damage numbers

v. 0.4.5

Hello. This update introduces some more new items to play with. Additionally the level up system has one small but significant change to it and consumables scale in damage. There's been a couple of changes to overall appearance and a few rather annoying bugs squashed too.

FYI the Demo is back and updated as well.

General
  • New Item: Golden Heart - Gain a coin for every 10 health you lose
  • New Item: Spring - +1 bounce to all weapons that already bounce
  • New Item: Dog Treat - +50% dog speed, +25% dog attack rate
  • New Item: Diploma - No weapon class penalties. All non-class weapons get +5% damage
  • New Item: Sun Stone - Randomly enhances a single weapon stat for all weapons
  • Level Up no longer offers both weapons and items as a reward option - only items. You need to buy weapons from the Upgrade Weapons screen which always has a weapon as first choice
  • Consumables increase in damage every level up by 3%
  • Accessibility settings renamed to Difficulty with added information regarding the leaderboard multiplier
  • Leaderboard score multiplier for time increased from 6 to 8
  • Increased the overall contrast of the game world for a bit more vibrant and sharp look
  • Added name of the map to the run start zoom-in
  • Modified weapon: Acid Rain changed to target a random enemy instead of just randomly on screen
  • Chaos Stone shows the average damage multiplier on hover
  • Monocle shows the critical chances on hover
  • Damage numbers increased by 1000x (visual only)
Bugs
  • Upgrading the character Strength attribute on level up would reset any max health bonuses given on mission rewards
  • Chaos Stone had no impact on Haste damage
  • Some weapons ignored character stat damage bonuses completely
  • Could not choose a party member as a mission reward if inventory was full while already having said party member in it
  • Dark shroud was not appearing when it rained

v. 0.4.4

Hello. This update brings a few new items and a consumable. Along with that there's a few UI tweaks.

Also happy to report that since the previous update the game has been officially verified for Steam Deck!



General
  • New Consumable: Vortex - Create a vortex that pulls in all non-elite enemies from the area
  • New Item: Iron Plates - +25% to base armor protection
  • New Item: Salt - +100% health from food items
  • New Item: Pirate Hat - Enemy coin drops are worth 25% more
  • New Item: Present - 0.5% chance for an enemy to leave a random consumable behind upon death
  • New Item: Voodoo Doll - 50% chance for an enemy to explode that died of a critical hit
  • Modified item: Chaos Stone damage multiplier increased from 1-3x to 1-5x
  • Modified item: Frequent Buyer Card discount increased from 15% to 20%
  • Modified weapon: Shuriken has endless distance and targets the closest enemy (used to be random)
  • Modified weapon: Dagger targets the closest enemy (used to be random)
  • Level Up Reroll will always give different character stat and weapon options (if available) compared to the current selection
  • Added next level percentage amount information to in-game UI
  • Minor changes to in-game UI for XP, ability and health meters
  • Reworked the blood and poison particle effects
Bugs
  • Book of Summoning ignored the 100% critical bonus