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Horde Hunters News

v. 0.3.5

Hello. This update took a bit longer than expected due to my artist falling ill and having to find someone to take over. With that said, as we'll be working more with new content instead of just maintenance/bugfixes, expect updates to take between 1-2 weeks.

This update had a focus on extending the character abilities with super abilities. In addition there's a new elite type and a way to view the top leaderboard scores. There's also an option to have the primary weapon auto-aim if you're having difficulties doing this manually or just prefer a more casual approach.

[h2]Next steps[/h2]

On start of Early Access I created a poll on what kind of content players would like to see more of. These are the results of that from 112 submissions (at the time of writing):



Now, although it's tempting to jump straight into creating more characters, I agree with the sentiment that the core features should be expanded more upon first. Therefore, for the time being I'm going to focus on the next best voted groups. Your input in these are as always much appreciated:

Suggest new weapons, items and consumables

Suggest new missions and events

These threads are available on the Discord server as well.

[h2]Full v. 0.3.5 changelog[/h2]

General
- New setting: Automatically aim the primary weapon (default: Off)
- New super abilities: Normal 5s abilities remain, but the loading bar will continue to 10s for a chance to use a super ability that extends the ability as follows;
- Leap Slam: 50% larger AoE with electricity (damage = 10% STR)
- Dash: 1 large explosive arrow fired the opposite direction landing at middle point (damage = 10% PER)
- Force Field: Outer rim is on fire (damage = 10% INT)
- Lullaby: 5 notes fired in random direction (damage = 10% CHA). Each enemy hit drops a coin
- Diversion: 50% larger AoE and explosion (damage = 10% LUC)
- New elite enemy: "Psycher" - Disables player ability for 3s when in visible view area
- Elite type icon will be shown on the map as well
- Maps screen has a new button to view Leaderboard Top 25 scores
- Super Ball projectiles bounce off the "walls" of the road map instead of the edge of the screen
- Road map reverted back to the previous narrower width
- Failed missions will come up on the event log as well
- Teleporting will add 2s of invulnerability after jump
- On pause elites will display their exact health and damage numbers
- Some adjustments to enemy toughness over time
- Some performance improvements again

Bugs
- Map Fog of War area was the same during heavy rain
- Weapons that fired "Closest Enemy in Range" did not always target the closest enemy

v. 0.3.4

Hello. This is a bit of a maintenance mixed bag patch. Soon we'll have something a bit more juicier in the works.

General
  • Fire missions will mention the building on the event log
  • All XP gems that merge increase in size. Vanishing effect also added red and orange gems as it was missing
  • Game will pause when dying and having the Reanimated item
  • The power-up selection screen will show if the selected map has no use for said power-up
  • Road map is a bit wider mostly for performance reasons
Bugs
  • Potential crash with "Trying to set a surface target that does not exist"
  • Infinite supply of apples when buying wine with exactly 5 apples left
  • Mission timers run (on the event log only) during a boss fight
  • Shop discounts did not remain when toggling the freeze items button
  • Frequent Buyer Card does not shorten the current shop timer
  • Elites (including boss) may get deactivated if thrown outside the view area far enough during boss battle
  • Ending a run when having the Reanimated item brings you back to the game
  • Game may crash with "JSON parse error" if save files have become corrupt
  • Enemies may suddenly not spawn at all (potentially fixed)
  • Enemy flickering may still happen at times (potentially fixed)

v. 0.3.3

Hello. Just a small release to fix a couple of issues that seemed to occur quite often with players.

Bugs
  • Enemies or obstacles may end up flickering on and off
  • Crash with error "Cannot apply sqrt to NaN"

v. 0.3.2

Yesterday's version had a severe bug which is why it was reverted back to the previous version within hours. Apologies. This version fixes that, and brings in a couple of new things as well that have been requested by the community.

General
  • New setting: Hotkeys for consumables (keys 1-9) [default: Off]
  • New function: Reorder consumables through the Character screen
  • New function: Highlight important reward items (e.g. consumables and skulls) on the map
Bugs
  • An eventual crash with projectiles (v. 0.3.1)
  • Key binding texts seen on screen did not update in real-time if swapping controls on the fly

v. 0.3.1

Good news! I'm fairly confident that the big crash bug I (and many of you) have been dealing with is finally fixed. Along with that I've added a few QOL things that were requested. Hopefully now that the launch week troubles are behind, we can finally look into the future with some real additions. Stay tuned!

General
  • New setting: Apply transparency to party members as well (default: Off)
  • Projectile transparency setting is now a slider (10-100%)
  • Setting sliders can be reset to their default value with mouse right click. Master sound level moved as the first choice as well in order
  • Map info panel lists all of the achievements that have not been completed yet
  • Character info panel shows total runtime
  • Slightly fewer weather effects on average
  • Minor performance improvements
Bugs
  • Silent crash on Forest map with boss encounter and similar silent crashes elsewhere are hopefully resolved
  • Level up and elite kill reward may happen at the same time causing issues
  • Enemy projectiles were affected by the lowered transparency setting