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Horde Hunters News

v. 0.7.2

Hello. I've been wanting to run more leaderboard competitions for some time now but the system hasn't been flexible enough for my needs. So, I spent some time to create a new weekly competition that is easy for me to maintain without updating the game itself (fingers crossed).

[h2]Endless Weekly Competition[/h2]



Every Monday there will be a new map to compete in. It can be any of the current maps in the game but it can also have some special "rules" if I choose to such as playing with a certain character, maximum number of power-ups, maximum timer or a fixed difficulty. This alone offers a lot of variation for many weeks to come with an option to expand further if need be.

Until further notice the winner of each week is awarded a $10 Steam Gift Card. To make things easier for me the winner should come to Discord and claim their prize within 1 week otherwise I will put it towards a future prize. Also, to make this interesting and fun for me as well I will not exclude myself from participating. If I happen to win then I will essentially save myself $10. ːsteamhappyː You will just have to take my word for not cheating in any way!

[h3]Full changelog:[/h3]

General
  • New map: Endless Weekly Competition - Every week (Mon-Sun) a new leaderboard map to compete against with custom rules. Winner is awarded a $10 Steam Gift Card
  • Added 3 new runes
  • Added player max health to leaderboard information (shown under character popup with other stats)
  • If a leaderboard score submission fails for some reason it is saved and tried again later
Bugs
  • Scrollbar (in power-ups and achievements) did not scroll smoothly with mouse wheel
  • Perception 50% bonus projectile was broken

v. 0.7.1

Hello. I'm calling this one a maintenance update because it doesn't really bring in new content but has additions and fixes for many little things. The game is once again taking part in G.Round testing and as a result many changes improve the new player experience but there's also plenty for existing players.

I should mention that currently Horde Hunters is on sale for under 3 bucks on the Steam Summer Sale! It'll likely be a long time before it's this low again so tell your friends or gift them to support the game.

[h2]New player settings[/h2]



You really enjoyed the player healthbar introduced in the previous update. So much so that you wanted more from the feature so here we go. You can now also show the energy bar and as a bit of a bonus enable player and party member outlines for better visibility.

[h2]New difficulty selection screen + changes[/h2]



Difficulty is still the number one feedback point I see with new players. I've now introduced a new difficulty selection screen before the tutorial begins to help make a more informed choice. There's also some extras to help players on the lower difficulty to complete their runs. You'll also note that weapon upgrade costs now vary on all difficulty levels (except Normal).

FYI there are 5 new achievements for completing the main maps with the very hard difficulty. Sorry to say if you've previously done these they won't count because I wasn't tracking that information. Still, with the new weapon upgrade cost changes you may be facing an additional challenge.

[h2]Honorable mentions[/h2]

Other interesting additions include being able to Level Up Later, quickly toggle Auto-aiming with a hotkey and the Run mode changed so now you have to keep pressing the button like in most other games. For all the other changes see the full changelog below. Cheers

[h3]Full changelog:[/h3]

General
  • New setting: Player health bar - None, On hit, Always (Default: On hit)
  • New setting: Player energy bar - None, Always (Default: None)
  • New setting: Player and party member outlines (Default: No)
  • New shop action: Level Up Later - Allows to take a peek at the next level up rewards but also viewing character/gear without having to level up
  • New achievements (5) for completing main maps on Very Hard difficulty
  • New difficulty selection screen when starting tutorial
  • Weapon upgrade costs are relative to difficulty
  • Lower difficulty (Easy and below) end-game is a bit easier. Also extra open inventory slots on start
  • Difficulty screen: Corrected that "playing below the default" means the Normal difficulty
  • Auto-aim can be quickly toggled in-game with the [F1] key
  • Run mode changed: Hold button to run (instead of toggle on/off)
  • Energy Shield item will also knock back and stun surrounding enemies upon hit
  • Every time you're hit the energy recharge stops for 1s. With Ginseng your energy will still go up by 50%
  • Boss top healthbar removed. Added next move information on top of boss
  • Top "Main Menu" changed to read "Back" instead
  • Terrain speed information did not align properly to bottom of screen if there were no consumables
  • Added a new music track when losing a run
  • Added text to power-ups screen that they are saved for each character and map separately
  • Auras will have additional instructions for first time use
  • Replaced the player damage sound with another
  • Character stat information is shown when hovering the character panel healthbars with a mouse
  • Consumable amounts are shown again (when paused)
  • Active consumables are better highlighted
  • Map goal information moved to the zoomed out phase. Removed the big message from the start of run
  • Weapon stats are not seen on level up screens to declutter information
  • Some GUI color changes
Bugs
  • Protect and Rescue mission timers didn't pause when outside area
  • Dwarf smash effect (visual only) did not align properly with character size and direction
  • 10k+ leaderboard achievements do not pop immediately after run
  • Light Wand weapon was broken (fired a small blip in front of the character)
  • Gamepad navigation with shop consumables and weapons had minor issues since moving to the new GUI system
  • Minor graphical issues if Steam Deck plugged into a monitor
  • Power-ups navigation had some scrolling issues when using gamepad
  • Player can get stuck in the mountains after elite push (maybe fixed, hard to reproduce)
  • Boss battle may not trigger on certain game speeds due to rounding error
  • Some issues with building messages and ongoing mission happening during boss battle
  • When adjusting music volume during the game, the music stays on (although being muted on pause)
  • Mouse scroll speed was somewhat limited. You can now scroll e.g. consumables faster

Village Hardcore Competition Results

Hello. Thank you to all that participated in the Village Hardcore leaderboard challenge.

Here are the official results and winners:


I have sent a Steam friend invite to the top 5 players (excluding myself). Please accept so I can send you a key for When the Light Dies. Alternatively, come approach me on Discord. I'll be away for the weekend but you should have the key Monday latest.

v. 0.7.0 - Hotfix

Hello. Another hotfix patch to address a crash report I had missed from a while back. Small changes to missions in general.

General
  • Added some houses to desert maps
  • Missions are now widely available in road, desert and mountain maps
  • Haste is more effective at getting away from the sandworm
Bugs
  • Game crash when accepting protect missions on road, desert and mountain maps
  • Protect mission party member could get damaged before the mission had started
  • Protect mission dog and cat would have their idle animations during the mission

v. 0.6.9 - Hotfix

Hello. Slipped in a crash bug (hopefully just the one) on the big update. Thanks to JHG for reporting it on Discord.

Bugs
  • Fixes "Alarm Event for alarm 3 for object obj_enemy" game crash when having critical stun weapons