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Cobalt Core News

Patch notes: 1.1.1

(Lumping the last two hotfixes into this update!)
BALANCE CHANGES
  • Solar Sail: one missile intent has been swapped from heavy missiles to normal missiles
  • Rail Cannon: All phases now have 10hp instead of 11
  • Rail Cannon: All multi-hit attacks now cap at 1x2 instead of 1x3
  • Minesweeper: on Hardest, gained +3 hull, +3 shields, but is no longer armored (now +2/+2 compared to normal)
  • Replicator: Main cannon starts with +1 damage and can go up to 5 max damage (instead of 4)
  • reworked the card Quantum Quarry's upgrades:
  • Quantum Quarry A now also retains
  • Quantum Quarry B has been completely reworked; it instead gives +1 max shard

Version 1.1- more enemies!

CONTENT
  • Six new enemies:
    • 3 new normal enemies, one per zone!
    • One new elite for zone 2
    • A new alternate Zone 1 boss
    • A new alternate Zone 2 boss
  • Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy.
    • That’s because he kills players more often than any other non-boss fight! Watch out for this guy!
  • One new common artifact: Chaff Emitters
BUGFIXES
  • Fixed a graphical bug in the Hardest version of the big crystal fight
  • A few smaller fixes on really weird, niche edge cases
MISC
  • Renamed a status from “DRAW LESS NEXT TURN” to “SHAKEN”
  • New splash art by Justin Chan! Look at it!!!
  • Updated credits
NOTES

In the interest of keeping the game’s initial learning curve the same, all the new enemies can only show up after you’ve played or won a few runs. Pre-existing save files that have already done this will already have access to the new enemies!

Patch notes: 1.0.7

1.0.7 changes
[h2]Gameplay[/h2]
  • The card Escape Artist has been reworked and buffed a bit; it no longer discards any cards from your hand
[h2]Art[/h2]
  • Tooth now has a talking animation
[h2]Misc[/h2]
  • Fixed a longstanding bug that made the Soggins event incorrectly count as 5 unique events in the event progress bar (whoops!)
  • several dozen small bugs have been fixed
  • the main change: big under-the-hood changes to how enemies work, which should be completely unnoticeable to the average player
  • these changes are the last ones we needed to make for some very cool upcoming content later this summer 😎


If you were in the middle of a fight when your save file was transferred to 1.0.7, the enemy you were fighting might behave a little oddly! Once you start a new fight, everything should be back to normal 👍

Join us for February's Game Club liveblog on Cobalt Core this Thursday

Hello folks. With the end of February fast approaching, here's a reminder that we'll be diving into our reader liveblog discussion for February's RPS Game Club pick, Cobalt Core, this coming Thursday, February 29th, at 4pm GMT (which is 8am PT / 11am ET for our American friends). Looking forward to seeing you there!


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This Cobalt Core mod adds hapless frog Soggins to your crew for extra chaos

If you've been enjoying the excellent Cobalt Core as part of this month's RPS Game Club, you may well have stumbled into Soggins the frog along your travels. Running into this hapless buffoon is always a delight in Cobalt Core, as he's one of the few special characters who doesn't instantly attack you on sight. Rather, the task here is always to try and save him from his own idiocy - namely, his malfunctioning ship that keeps firing his missiles right back toward him. He's an ungrateful little sod if you do rescue him from certain doom, but I kinda love him for it anyway - and thanks to an industrious pair of modders, you can now have Soggins join your crew to inflict his own special brand of personal chaos on you.


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