Fixed a bug that allowed cards to be played while they were still animating into your hand
Fixed a bug that would sometimes cause Perpetual Motion Device to not draw a card
Fixed a niche case where you could click the on-screen left/right arrows to move when you weren’t supposed to be able to
A few mid-combat shouts require slightly more specific scenarios to trigger
Fixed a rare bug that was causing players’ saves to break right as they beat the zone 3 boss
ESC no longer steps through run summary screens
MISC:
“DEFEAT” and “VICTORY” screens now display those words in red/gold (fancy!)
When you flip a card, it now stays flipped for the rest of combat
Zone three’s “???” name is now replaced once you see a cutscene where its name is mentioned
Made some headway on some new content 😎
Patch notes: 1.0.4
GRAPHICAL CHANGES:
Made “Reduced Background Motion” setting reduce more backgrounds’ motion
BUG FIXES:
Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after.
Fixed a case where RNG was not seeded correctly
the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop
On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back
MISC:
Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting
The shop’s “Repair X hull” text now factors in Heal Booster into the text value. (It was always healing correctly, this is just a clarification thing)
You can no longer be offered Safety Lock if the only exhaust cards in your deck are trash
Table Flip no longer grants Flippable to cards whose only left/right actions are random (no point!)
Patch notes: 1.0.3
GRAPHICAL CHANGES:
The logbook now marks each character combo with the hardest difficulty you’ve beat it at
Selective Memory and Second Opinions both have unique background art
Fixed a rare graphical error that would make Gemini’s artifact show the wrong color (this was purely visual)
BUG FIXES:
Fixed a weird interaction between Mitosis and the zone 1 Needler elite fight
Made a few shouts trigger less often
A certain optional superboss now interacts more fairly with Missile Malfunction. (The old way wasn’t even technically a bug, but it didn’t feel fair!)
Saving the game while you have 0 hard drive space available can no longer corrupt your save
Patch notes: 1.0.2
BALANCE CHANGES:
Table Flip and its upgrades are all 1 energy cheaper
Quick Thinking B now draws +1 card, but exhausts
Math.Max B no longer gives -1 energy next turn, but exhausts
00-A Mining Drill now caps at 9 shots per cannon
GRAPHICAL CHANGES:
Gave 00-A Mining Drill a unique pilot
Put back a pixel that went missing
BUG FIXES:
Progress bar fixes!
Artifact #87 is correctly marked in the codex now. (If you’ve already seen the game’s finale, you may need to do it again to properly mark this as seen.)
three cards have been removed from the codex temporarily, as they're not accessible at this moment
added one card to the codex that should have been there already
Event #26 has been correctly added to the pool
In total, this should mean players can properly get 100% on all progress bars now
Spawning objects inside of a wall now immediately destroys them
Fixed a bug that caused Scrap Armor to sometimes not trigger correctly
Shield and Temp Shield are no longer considered statuses.
Mechanically, the only impact of this is that Boost’s “add X to your next status” will not be added to Shield or Temp Shield
Fixed a crash from doubling Total Cache Wipe’s effect with Zero Doubler. Feel free to double this card all you like, now
Fixed a weird niche bug where Buried Relic’s self-boost could sometimes be unstunnable
Patch notes: 1.0.1
Bug fixes and UI tweaks:
Power Diversion now, correctly, does not nerf Strafe or Payback shots
Nanofiber Hull + Heal Booster now correctly heals you for 2 at the end of every combat
Salvage Arm no longer incorrectly triggers when shooting drones with shields
Pressing Q/E no longer uses droneshift if there are no drones to shift
The card Glissade is no longer missing from the codex
A few character shouts trigger less often. (Yes, Max, we know we have Jet Thrusters.)
Controller tooltips now remember if you've turned them on/off between combats.
(To prevent early players missing that they're toggleable, they will still turn themselves back on until you've beat zone 1 once.)
Changed a few internal things to make modding a little bit easier
Made credits easier to exit (and fixed messaging on click + hold)