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Cobalt Core News

Patch notes: 1.0.5

GRAPHICAL CHANGES:

  • Some Max cards got some cool new art!
  • “Autopilot” icon art change
  • “Clean Exhaust” icon art change


BALANCE CHANGES:

  • swapped the rarity of two Riggs cards:
  • “Selective Memory” is now Uncommon
  • “Second Opinions” is now Rare


BUG FIXES:

  • Fixed a bug that allowed cards to be played while they were still animating into your hand
  • Fixed a bug that would sometimes cause Perpetual Motion Device to not draw a card
  • Fixed a niche case where you could click the on-screen left/right arrows to move when you weren’t supposed to be able to
  • A few mid-combat shouts require slightly more specific scenarios to trigger
  • Fixed a rare bug that was causing players’ saves to break right as they beat the zone 3 boss
  • ESC no longer steps through run summary screens


MISC:

  • “DEFEAT” and “VICTORY” screens now display those words in red/gold (fancy!)
  • When you flip a card, it now stays flipped for the rest of combat
  • Zone three’s “???” name is now replaced once you see a cutscene where its name is mentioned
  • Made some headway on some new content 😎

Patch notes: 1.0.4

GRAPHICAL CHANGES:

  • Made “Reduced Background Motion” setting reduce more backgrounds’ motion

BUG FIXES:
  • Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after.
  • Fixed a case where RNG was not seeded correctly
  • the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop
  • On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back


MISC:

  • Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting
  • The shop’s “Repair X hull” text now factors in Heal Booster into the text value. (It was always healing correctly, this is just a clarification thing)
  • You can no longer be offered Safety Lock if the only exhaust cards in your deck are trash
  • Table Flip no longer grants Flippable to cards whose only left/right actions are random (no point!)

Patch notes: 1.0.3

GRAPHICAL CHANGES:

  • The logbook now marks each character combo with the hardest difficulty you’ve beat it at
  • Selective Memory and Second Opinions both have unique background art
  • Fixed a rare graphical error that would make Gemini’s artifact show the wrong color (this was purely visual)


BUG FIXES:

  • Fixed a weird interaction between Mitosis and the zone 1 Needler elite fight
  • Made a few shouts trigger less often
  • A certain optional superboss now interacts more fairly with Missile Malfunction. (The old way wasn’t even technically a bug, but it didn’t feel fair!)
  • Saving the game while you have 0 hard drive space available can no longer corrupt your save

Patch notes: 1.0.2

BALANCE CHANGES:

  • Table Flip and its upgrades are all 1 energy cheaper
  • Quick Thinking B now draws +1 card, but exhausts
  • Math.Max B no longer gives -1 energy next turn, but exhausts
  • 00-A Mining Drill now caps at 9 shots per cannon


GRAPHICAL CHANGES:

  • Gave 00-A Mining Drill a unique pilot
  • Put back a pixel that went missing


BUG FIXES:

  • Progress bar fixes!
  • Artifact #87 is correctly marked in the codex now. (If you’ve already seen the game’s finale, you may need to do it again to properly mark this as seen.)
  • three cards have been removed from the codex temporarily, as they're not accessible at this moment
  • added one card to the codex that should have been there already
  • Event #26 has been correctly added to the pool
  • In total, this should mean players can properly get 100% on all progress bars now
  • Spawning objects inside of a wall now immediately destroys them
  • Fixed a bug that caused Scrap Armor to sometimes not trigger correctly
  • Shield and Temp Shield are no longer considered statuses.
  • Mechanically, the only impact of this is that Boost’s “add X to your next status” will not be added to Shield or Temp Shield
  • Fixed a crash from doubling Total Cache Wipe’s effect with Zero Doubler. Feel free to double this card all you like, now
  • Fixed a weird niche bug where Buried Relic’s self-boost could sometimes be unstunnable

Patch notes: 1.0.1

Bug fixes and UI tweaks:

  • Power Diversion now, correctly, does not nerf Strafe or Payback shots
  • Nanofiber Hull + Heal Booster now correctly heals you for 2 at the end of every combat
  • Salvage Arm no longer incorrectly triggers when shooting drones with shields
  • Pressing Q/E no longer uses droneshift if there are no drones to shift
  • The card Glissade is no longer missing from the codex
  • A few character shouts trigger less often. (Yes, Max, we know we have Jet Thrusters.)
  • Controller tooltips now remember if you've turned them on/off between combats.
  • (To prevent early players missing that they're toggleable, they will still turn themselves back on until you've beat zone 1 once.)
  • Changed a few internal things to make modding a little bit easier
  • Made credits easier to exit (and fixed messaging on click + hold)