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Cobalt Core News

Deckbuilder fans owe themselves some time with the brilliant Cobalt Core




What might be the year's best deckbuilding game launched last month, to little fanfare, with the release of Cobalt Core. It's a mechanically rich and well-developed little game that brings out the best of the roguelike deckbuilding genre by combining its own twist: Tactical positioning that means every attack comes from somewhere and goes somewhere, allowing you to dodge enemy attacks—or have the enemy dodge your own...
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Patch notes: 1.0.5

GRAPHICAL CHANGES:

  • Some Max cards got some cool new art!
  • “Autopilot” icon art change
  • “Clean Exhaust” icon art change


BALANCE CHANGES:

  • swapped the rarity of two Riggs cards:
  • “Selective Memory” is now Uncommon
  • “Second Opinions” is now Rare


BUG FIXES:

  • Fixed a bug that allowed cards to be played while they were still animating into your hand
  • Fixed a bug that would sometimes cause Perpetual Motion Device to not draw a card
  • Fixed a niche case where you could click the on-screen left/right arrows to move when you weren’t supposed to be able to
  • A few mid-combat shouts require slightly more specific scenarios to trigger
  • Fixed a rare bug that was causing players’ saves to break right as they beat the zone 3 boss
  • ESC no longer steps through run summary screens


MISC:

  • “DEFEAT” and “VICTORY” screens now display those words in red/gold (fancy!)
  • When you flip a card, it now stays flipped for the rest of combat
  • Zone three’s “???” name is now replaced once you see a cutscene where its name is mentioned
  • Made some headway on some new content 😎

Patch notes: 1.0.4

GRAPHICAL CHANGES:

  • Made “Reduced Background Motion” setting reduce more backgrounds’ motion

BUG FIXES:
  • Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after.
  • Fixed a case where RNG was not seeded correctly
  • the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop
  • On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back


MISC:

  • Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting
  • The shop’s “Repair X hull” text now factors in Heal Booster into the text value. (It was always healing correctly, this is just a clarification thing)
  • You can no longer be offered Safety Lock if the only exhaust cards in your deck are trash
  • Table Flip no longer grants Flippable to cards whose only left/right actions are random (no point!)

Patch notes: 1.0.3

GRAPHICAL CHANGES:

  • The logbook now marks each character combo with the hardest difficulty you’ve beat it at
  • Selective Memory and Second Opinions both have unique background art
  • Fixed a rare graphical error that would make Gemini’s artifact show the wrong color (this was purely visual)


BUG FIXES:

  • Fixed a weird interaction between Mitosis and the zone 1 Needler elite fight
  • Made a few shouts trigger less often
  • A certain optional superboss now interacts more fairly with Missile Malfunction. (The old way wasn’t even technically a bug, but it didn’t feel fair!)
  • Saving the game while you have 0 hard drive space available can no longer corrupt your save

Patch notes: 1.0.2

BALANCE CHANGES:

  • Table Flip and its upgrades are all 1 energy cheaper
  • Quick Thinking B now draws +1 card, but exhausts
  • Math.Max B no longer gives -1 energy next turn, but exhausts
  • 00-A Mining Drill now caps at 9 shots per cannon


GRAPHICAL CHANGES:

  • Gave 00-A Mining Drill a unique pilot
  • Put back a pixel that went missing


BUG FIXES:

  • Progress bar fixes!
  • Artifact #87 is correctly marked in the codex now. (If you’ve already seen the game’s finale, you may need to do it again to properly mark this as seen.)
  • three cards have been removed from the codex temporarily, as they're not accessible at this moment
  • added one card to the codex that should have been there already
  • Event #26 has been correctly added to the pool
  • In total, this should mean players can properly get 100% on all progress bars now
  • Spawning objects inside of a wall now immediately destroys them
  • Fixed a bug that caused Scrap Armor to sometimes not trigger correctly
  • Shield and Temp Shield are no longer considered statuses.
  • Mechanically, the only impact of this is that Boost’s “add X to your next status” will not be added to Shield or Temp Shield
  • Fixed a crash from doubling Total Cache Wipe’s effect with Zero Doubler. Feel free to double this card all you like, now
  • Fixed a weird niche bug where Buried Relic’s self-boost could sometimes be unstunnable