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Cobalt Core News

Patch notes: 1.0.6

CONTENT:


    New event! (It’s a very fun one.) ⚽
    Duncan, the pilot of the Mining Drill, overcame his shyness and can now talk
    5 new artifacts:

      Tiderunner’s starting artifact has been split into 2 artifacts, to be easier to parse
      Tiderunner now has a boss artifact, meaning all 5 ships have boss artifacts :)
      new Dizzy artifact
      new Max artifact
      new Isaac boss artifact


BALANCE SHIFTS:


    Made Caffeine Rush cap at 2 triggers per turn
    Heavily reworked Jupiter’s boss artifact
    Instead of “your Jupiter Drone card now costs 0”, it is now:
    If there are no Jupiter Drones currently in the midrow: when you launch a Jupiter Drone, gain 1 energy
    Gemini now starts with one new extra card, Basic Swap
    If a bubbled drone is launched into a midrow object, the bubble takes the hit first. This means Brac is more dangerous! Watch out!


INTERNAL CHANGES:


    Reworked how a few artifacts worked internally
    Reworked how a lot of enemy code works
    Essentially, did a bunch of work under the hood, so we can do more cool stuff in the future


BUG FIXES:


    From Hell’s Heart B can no longer kill you if you play it twice through Max + Zero Doubler shenanigans
    Fixed a rare case where Sticky Note and Safety Lock could be wasted buffing temporary cards
    Fixed that
  • *Heal Booster** would also boost enemy healing (only relevant once, but still: whoops!!)
    Various other smaller bugfixes

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Patch notes: 1.0.5

GRAPHICAL CHANGES:

  • Some Max cards got some cool new art!
  • “Autopilot” icon art change
  • “Clean Exhaust” icon art change


BALANCE CHANGES:

  • swapped the rarity of two Riggs cards:
  • “Selective Memory” is now Uncommon
  • “Second Opinions” is now Rare


BUG FIXES:

  • Fixed a bug that allowed cards to be played while they were still animating into your hand
  • Fixed a bug that would sometimes cause Perpetual Motion Device to not draw a card
  • Fixed a niche case where you could click the on-screen left/right arrows to move when you weren’t supposed to be able to
  • A few mid-combat shouts require slightly more specific scenarios to trigger
  • Fixed a rare bug that was causing players’ saves to break right as they beat the zone 3 boss
  • ESC no longer steps through run summary screens


MISC:

  • “DEFEAT” and “VICTORY” screens now display those words in red/gold (fancy!)
  • When you flip a card, it now stays flipped for the rest of combat
  • Zone three’s “???” name is now replaced once you see a cutscene where its name is mentioned
  • Made some headway on some new content 😎

Patch notes: 1.0.4

GRAPHICAL CHANGES:

  • Made “Reduced Background Motion” setting reduce more backgrounds’ motion

BUG FIXES:
  • Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after.
  • Fixed a case where RNG was not seeded correctly
  • the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop
  • On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back


MISC:

  • Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting
  • The shop’s “Repair X hull” text now factors in Heal Booster into the text value. (It was always healing correctly, this is just a clarification thing)
  • You can no longer be offered Safety Lock if the only exhaust cards in your deck are trash
  • Table Flip no longer grants Flippable to cards whose only left/right actions are random (no point!)

Patch notes: 1.0.3

GRAPHICAL CHANGES:

  • The logbook now marks each character combo with the hardest difficulty you’ve beat it at
  • Selective Memory and Second Opinions both have unique background art
  • Fixed a rare graphical error that would make Gemini’s artifact show the wrong color (this was purely visual)


BUG FIXES:

  • Fixed a weird interaction between Mitosis and the zone 1 Needler elite fight
  • Made a few shouts trigger less often
  • A certain optional superboss now interacts more fairly with Missile Malfunction. (The old way wasn’t even technically a bug, but it didn’t feel fair!)
  • Saving the game while you have 0 hard drive space available can no longer corrupt your save